RimWorld

RimWorld

Museums
331 Comments
Cruel Moose 22 hours ago 
Is there some kind of bug with museums and Vanilla Expanded: Royalty? I've tried multiple times with a 259 impressiveness museum and repeatedly get terrible art gallery presentations. Statistically I shouldn't be getting nothing but terrible viewings.
GermanDoge Apr 8 @ 10:50pm 
I like the concept. Id also wish that you could "display" vehicles
bryn Ovem Mar 30 @ 9:47am 
Great, then i will add it straight away! Thank you for the quick reply! :)
NightmareCorporation  [author] Mar 30 @ 9:32am 
@bryn Ovem
Yes. Probably not 100% safe to remove mid-save though, as it adds think logic and obviously "holds" items, which you'd lose if the buildings from this mod were gone.
bryn Ovem Mar 29 @ 9:14pm 
Is it safe/okay to add mid save? :)
greensniperhat Mar 25 @ 12:42pm 
When I get this monstrous 810-mod modlist running again with the correct (unaltered) Museums mod, sure!
NightmareCorporation  [author] Mar 25 @ 12:26pm 
@greensniperhat
Could you please provide me with the HugsLog regardless? Other users may run into similar issues, so I'd like to fix it from Museums ;)
greensniperhat Mar 25 @ 10:46am 
Yeah, I already made a similar patch in my personal copy. Works now!
NightmareCorporation  [author] Mar 25 @ 8:19am 
@greensniperhat
I can't reproduce your issue. There is already a patch in place that should invalidate the Museums room from Biomes!Fossils.
https://i.imgur.com/V8pA0rT.png

It could be possible that some other mods patch is overriding my invalidation patch. I will need a HugsLog from you to analyze this possible issue - you can use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404

After startup, press CTRL + F12. If you are unable to upload the log through the in-game mod, use the button for more details and copy it to clipboard, then manually upload it to a website like https://pastebin.com/
greensniperhat Mar 14 @ 10:28am 
Yeah, it's definitely the Biomes Museum room, yours requires wealth. Might need a patch.
greensniperhat Mar 14 @ 10:26am 
Hey, I think the Biomes: Fossils Museum room is somehow still overriding yours - I have a nice museum, and the room says it is a museum, but the guided tour spot says it's not a museum.
Deimos kai Aischylos Mar 11 @ 6:46am 
You are awesome! Thank you.
NightmareCorporation  [author] Mar 11 @ 6:42am 
@Deimos kai Aischylos
Of course. You can add the Comp to any building in the game and the mod will just make it watchable. You can check this file for an example of how I made vanilla buildings watchable:
https://gitlab.com/nightcorp/museums/-/blob/master/Common/Patches/MakeBuildingsWatchable.xml

@Zairya
I'll look into it, I am going to update the mod soon regardless, so I'll try to provide support for glass mods.
Deimos kai Aischylos Mar 10 @ 6:15pm 
Could there ever, possibly, maybe be a chance to get some way to add viewing logic to other items? Because I love everything involved with this mod but the glass walls, but I love the idea of having guests looking into my entity containment cells. I would just love a way to make it so the glass walls from ReBuild are used instead.
Zairya Mar 8 @ 8:22am 
Hello NightmareCorporation,

would you kindly consider making your glas walls and other related things use glass by this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=826153738

It would help greatly with medieval themed playthoughs as steel is sometimes gated to be late-midgame while glass by said mod is fairly early available.

Thank you very much
thanks. sorry, it seems i can't read.
NightmareCorporation  [author] Feb 24 @ 2:14pm 
@The Realest Nooblet
What? I am not aware of any problems with the mod, you will have to provide more information for me to troubleshoot.

@I may leave my opponent weakened
It's the mod that is linked on this workshop page as a requirement. It holds shared code for all my mods. You should not install mods without installing their requirements or it will break them.
rimpy is compaining about nightmare.core missing as dependency. any idea what could it be?
The Realest Nooblet Feb 24 @ 4:33am 
I have place in my town where I want to use this mod but everyone keep sayings there's problems w/ it. I wish I could use it for a museum :(
Nanook Nov 28, 2024 @ 1:33pm 
well after i tweaking, adding, and removing some of my mods, somehow the issue isnt there anymore. i cant replicate it anymore. if i happens to see it again i will post my log here
NightmareCorporation  [author] Nov 28, 2024 @ 10:33am 
@Nanook
Sounds like it's unable to calculate a guide for the tour? Or maybe you have no proper museum starting spot for the tour to start?

In either way I'll need a log - you can use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404

Reproduce your issue and then press CTRL + F12. If you are unable to upload the log through the in-game mod, use the button for more details and copy it to clipboard, then manually upload it to a website like https://pastebin.com/
Nanook Nov 28, 2024 @ 10:31am 
no, they just wanders around the room, for a long period, almost a day with no sign of stopping. drafting undrafting doesnt cancel the tour. and i had to reload save
NightmareCorporation  [author] Nov 28, 2024 @ 9:24am 
@Nanook
Well it depends on what you mean by wandering, a guided tour consists of a colonist and all other free colonists / visitors. The guide will then walk to random spots in the museum and stand around, talking to the crowd, which stands and listens. This repeats about 6 times and then the tour is over. Is that the behavior you are experiencing?
Nanook Nov 26, 2024 @ 7:35pm 
pressing "start tour" gizmo makes my whole colonists just wandering around the museum room . is this intended ?
NightmareCorporation  [author] Nov 26, 2024 @ 7:59am 
@Nanook
Ah, you're right, I must have fumbled actually adding the integration, the issue has been fixed in the latest version.
Nanook Nov 25, 2024 @ 5:07pm 
after clicked on the pedestal and then click on the "install displayable item" gizmo on my jewelry on the floor, but nothing happens. literally unselectable.
Nanook Nov 25, 2024 @ 5:05pm 
ah yes i mean the 1.5 version. thanks
NightmareCorporation  [author] Nov 25, 2024 @ 4:52pm 
@Nanook
Yes / No.
You linked the outdated version of https://steamcommunity.com/sharedfiles/filedetails/?id=3203280763 . The one I linked is supported, I don't know about the outdated version.
Nanook Nov 25, 2024 @ 2:54pm 
can jewelries from https://steamcommunity.com/workshop/filedetails/?id=2020964421 be displayed on pedestals ?
FlyIN_11 Nov 17, 2024 @ 12:40pm 
Can I give them a tour of the anomalous entity being housed?
NightmareCorporation  [author] Nov 9, 2024 @ 9:55am 
@tuxfuh
No. That would mean you have excessive usage of the safety doors by museum goers that keep the anomalies contained. You'd have anomalies constantly breaking out. What you can do instead is to build watchable reinforced glass and expose one wall of the containment facility to your museum. You can see this strategy used in the second screenshot.
tuxfuh Nov 9, 2024 @ 3:26am 
Can exhibition options be added to entities in anomaly?
NightmareCorporation  [author] Nov 5, 2024 @ 8:46am 
@Mortagon
I tested and it seems compatible without any changes to museums itself. Most likely because I patched the "base parent" from the Bill Doors base mod which that extra mod iterates upon.
Mortagon Oct 28, 2024 @ 7:29pm 
Any chance for compatibility with Bill Doors Extra Display Stands? https://steamcommunity.com/sharedfiles/filedetails/?id=3317988732 Thanks
King DaMuncha Oct 11, 2024 @ 12:04pm 
Yeah I did that for a while Untill CE updated to 1.5 and not backwards compatible with 1.4. Many of my combat and weapon mods relied on it. So I was forced to upgrade to 1.5. Or not play.
NightmareCorporation  [author] Oct 11, 2024 @ 10:00am 
@King DaMuncha
Although I get the frustration with updates breaking mods, you do always have the option of setting your RW installation to a previous version like 1.4 and enjoying all the mods you are used to. Then again many mod developers don't develop for older versions than the most recent one (although it's really quite easy to do) - so you won't receive many updates for those older mods
King DaMuncha Oct 11, 2024 @ 9:55am 
I'm realy dissapointed with Rimworld 1.5. It added a terrible DLC (which I havent bought) and screwed up my game for months while I waited for mods to be updated. And many of those mod authors have abandoned the game long ago, so those mods are only continued by other authors who have introduced more errors because they havent updated it properly for 1.5
King DaMuncha Oct 11, 2024 @ 9:49am 
There are also alot of errors kicked up by the Medival Mod and all the other (Continued) mods because those ones havent been updated to 1.5 correctly. The creator of "Medeival Overhaul" is still working on the 1.5 version and has removed alot of entries that other parts of hi mod are looking for which causes alot more errors. AND Combat Extended hasnt updated its CE patch for Medieval Overhaul 1.5 so thats also looking for entries that have been removed from MO. Rimworld 1.5 screwed up alot of popular mods.
King DaMuncha Oct 11, 2024 @ 9:45am 
That specific error was due to the "windows" mod not having a mini icon for the mod "minify this". The mod "Replace this" popped those windows out when I replaced them and minfied them instead of dismantling them, which I have done now. So that specific error should be gone next time I load my game.
NightmareCorporation  [author] Oct 11, 2024 @ 8:24am 
@King DaMuncha
It's as annoying to you as it is to me to track issues like these. But I'm afraid your mod configuration has a lot of issues - in this case the log is being spammed because of
an exception in "OpenTheWindows.Building_Window.get_Graphic".

That means I don't even get to see what's going wrong with the museums logic because the graphics drawing is throwing an exception on every single frame. Please remove the OpenTheWindows mod or similarly named mods and try again...

There are also a lot of errors when you load your save, not sure how those factor into your issues with Museums.
King DaMuncha Oct 11, 2024 @ 5:24am 
My colonists wont put things into the displays unless i make them do it manually, They wont take things out of the displays at all, and the guests arrive but the tour doesnt start.
King DaMuncha Oct 11, 2024 @ 5:09am 
https://gist.github.com/HugsLibRecordKeeper/bca7adc04d123217d08e8e5318b4ef43

It took so long to organise the tour my guests stopped being guests and my villagers all had mental breaks.

https://imgur.com/9OTKURF
NightmareCorporation  [author] Oct 9, 2024 @ 8:48am 
@King DaMuncha
The startup log is not enough I'm afraid. Reproduce your exact issue and provide a log of that. The startup doesn't shed any light on the runtime issue that you are experiencing.
NightmareCorporation  [author] Oct 7, 2024 @ 8:04am 
@King DaMuncha
As I said, you need to provide a log. I am pretty sure you are running into exceptions while the Targeter is running and thus "it does nothing".
King DaMuncha Oct 7, 2024 @ 7:25am 
The instructions in the Tool Tip are incorrect. WIth the case selected use the Load button to select the item you want to load, then select a pawn with Archeology skill with left click, then right click on the item and instruct him to load the item stack. The Tool Tip on the button just says to use the That button to select the pawn and then the item with that button, which does nothing.
NightmareCorporation  [author] Oct 6, 2024 @ 3:58pm 
@King DaMuncha
I will try to add compatibility with that mod then, thanks for the report.

I need a log to analyze the issue with the targeting. You can use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404

Reproduce your issue and then press CTRL + F12. If you are unable to upload the log through the in-game mod, use the button for more details and copy it to clipboard, then manually upload it to a website like https://pastebin.com/
King DaMuncha Oct 6, 2024 @ 3:43am 
I just cant get pawns to put things in my cases. I selected the item I want in the case, but I cant select the pawn, and I cant cancel the selection and pick something else to put in the case.
King DaMuncha Oct 5, 2024 @ 4:24pm 
The Profaned, sees my museum as a tomb if I have sarcophagus' in their.
NightmareCorporation  [author] Oct 5, 2024 @ 3:09pm 
@King DaMuncha
Can you tell me which mod adds tombs to add compatibility?