Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (152)
Empire Climate Overhaul TWWIII
Created by Thorbasn
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves. This mod changes climate tolerance for Empire factions: Huntsmarshal's Expedition: Temperate – unsuitable -> suitable Desert – uninhabitable -> unsuit...
Heavy Gunners for Empire and Kislev
Created by Pwner1
Look for a submod soon that puts state troops on steroids. Engineers of Nuln and outcast dwarf engineers of the Empire (residing in Nuln) have beend designing many new deadly weapons, but as their power and size increases they came to realization that the ...
Grand Order of the Reiksguard - All In One Collection
Created by Nox
Welcome Everyone! This mod is a port of my "Grand Order of the Reiksguard" Collection from Total War Warhammer 1 & 2. I hope you enjoy using it but feel free to tell me what you think and leave constructive feedback so i know what's good and where things c...
Black Powder Blessed (WH3)
The Warhammer 3 installment of Black Powder Blessed. This was made with collaboration with Jensehc & Nightsaber for providing the new artillery models. My thanks to snek for his bayonet animations. This mod is supposed to be a Guns of the Empire lite. The ...
Dead's Empire Unit Pack
Created by Dead Baron
Introduction After the recent update this mod got a small rework. It now adds Repeater Handgunners and Halberd with Shields. IT ALSO edits the anims for the Outriders and the Engineer so they have barrels that spin as well. Supports campaign and multiplaye...
Guns of the Empire - Garrisons (6.X.X)
Created by Snek
Submod for Guns of the Empire to add troops to garrisons. Additions are mostly Ersatzsolder and Hakbutschutzen in garrisons appropriate for when they are recruited. I gave tier 5 Forts the Munitions Wagon to make them almost unassailable....
Guns of the Empire (6.1.X)
Created by Snek
This Mod adds 24 Gunpowder Units to the Empire roster. Though some are based on, or at least inspired by lore/fluff mentions most are inventions of my own. As a unit pack, this is savegame compatible. For details on skill/tech groupings, abilities, and som...
Grand Order of the Reiksguard
Created by Xoudad
"Reiksguard Knights, your Emperor is calling! Death or glory await us, but if we die, we will die as warriors, with swords in hand, and there can be no better death than that." —Kurt Helborg, The Reiksmarshal. https://i.imgur.com/XBnF6hK.png Though known m...
Better Items, followers, artefacts,blessings and battle item effects.
Created by Pwner1
There was once such a mod for TWW2 but eventually it wasn't updated anymore, so I decided to make one for TWW3 myself. This improves the bonuses for equippable ancillaries and adds more effects to separate items and makes banners worth using. Daemon Prince...
Ranger's Martial Prowess Tweaks for High Elves
Created by UltraRanger
2024/02/01 Reverted the datacoring edit since that caused loads of troubles... sorry about that. It has always bugged me as well that given how an Asur archer spent so much time shooting arrows, why the Martial Prowess series of abilities affect only their...
Enhanced high elves dragon animation
Created by nutella
Increases sun/moon/star dragon's attack area Removes some animations Changes land breath attack vfx ...
Cryswar's Leaders of Legend
Created by Cryswar
Tl;dr This mod attempts to improve player choice and roughly balance traits, skills, defeat traits, and faction effects for vanilla characters and factions. This is a beta, rather than perfectly polished, and will be improved over time! New skill trees and...
Enhancement for Nurgle Technology(Multiple Changes)
Created by shadow521
Add various changes with many new effects for all of the current Nugle technology so that every Nurgle unit is included in the technology tree.Some useful effects of old technology tree are added back, such as more ammunition for soul grinder. Give more Nu...
Greater Chaos Spawn of Khorne
Created by DracoMcGee
https://i.imgur.com/KoFA1Lw.png INTRO "On rare occasions, Khornate spawn may persevere through bloody battle after battle. Bathing in the blood of Khorne's enemies all the while managing to stave off mutagenic breakdown from chaos corruption. These few may...
Interesting Khorne Resource Buildings
Created by Pendix
IMPORTANT NOTE: This mod will not be updated for 6.0, or going forward. The issues it sought to deal with have been directly remedied by CA. The mod will remain up for posterity and for those who might not be updating the game. ____________________________...
Infected Vomit Attack for Bile Trolls
Created by Porkenstein
This mod simply adds a precursor vomit attack to the Bile Trolls, dealing AP damage and applying an armour debuff for the first 20 seconds of combat similar to the Death Runners' Weeping Blades. The Bile Trolls only have enough ammo for around one volley, ...
祖父的荣耀——纳垢瘟疫全面增强(Grandfather's Honor——Full Enhancement of Nurgle Plagues)
Created by shadow521
全面增强纳垢瘟疫和纳垢腐蚀,兼容一切,为所有症状重做并添加新效果(每个症状现在都有两个独特效果,赐福症状的数值翻倍)以增加多样性。由于症状本身有了冷却时间,且没有了配方及病原加成,因此对病原本身、传染概率和记瘟官的瘟疫加成进行了强化,加回了原来的部分配方效果 具体改动如下: 纳垢:战役移动距离+25%,获得接触免疫,非纳垢:战役移动距离-25%,禁止打洞和传送; 纳垢:基础军事建筑循环-1回合,高级军事建筑时间-1回合,非纳垢:建筑时间+50%,围城损耗+50%; 纳垢:远抗+20%,物抗+20%,非纳垢:...
Marcus Heretic Roster for Khorne and Chaos - Outdated
Created by Marcus Aurelius
Marcus Heretic Roster The plot : Some warriors of Khorne decided to take the unholy way of the ranged weaponry. With the help of the Chaos Dwarfs they became very powerful warriors using customized ranged weaponry. Same for Tzeentch with some magical guns....
DAN's Monogod Roster Expansion
Created by DAN
What is this Mod? DAN's Monogod Roster Expansion does exactly what it says on the tin: it adds units to each of the monogod faction in order to flesh out their rosters and improve the gameplay experience. My aim is include units that make sense for the des...
Trajann's Khorne Mods Compilation
Created by Trajann V
This is a compilation of all my Khorne-focused mods! If you subscribe to this mod then you can unsub from the individual mods. Worth noting that any time the individual mods are updated, this compilation will be as well. So you'll never have to worry about...
慈父的爱——纳垢单位和技能增强(Grandfather's Love———Full Enhancement of Nurgle Units and Skills)
Created by shadow521
纳垢大量单位和技能增强,重点解决纳垢依赖小树林和反大难的问题 改动如下: 1、给所有的纳垢肥仔(纳垢兽,大不净者,神尊大不净者)+15%-25%远抗,肿胀肥尸被动效果提升至15%; 2、尾痕粘液现在能减速20%并且减7近攻,且为上述肥仔天生获得; 3、纳垢兽现在能进行碰撞攻击,并且蟾蜍龙获得狂暴与精力充沛; 4、苍蝇骑士(不带死者首级)、蛤蟆骑士和纳垢遗弃获得35格挡的木盾一个; 5、苍蝇骑士(不带死者首级)提升血量和护甲; 6、亡者首级弹药伤害提升,添加爆炸能力与爆炸伤害,添加反大加成,接触效果改为毒风;...
Rework for Nurgle military cycle, settlement and landmark
Created by shadow521
This mod enables all the cycle stages of Nurgle military building provide additional units when completing the stage. Besides, the Nurgle settlement can provide infections and more treasure, while the construction time of military buildings is reduced to 3...
Valkia Daemon Princess [Khorne Faction]
Created by Banon
Hetwoman Valkia of the Schwarzvolf, Valkia the Bloody, Valkia the Gorequeen, The Consort of Khorne. Valkia the slumming it with mortals. Well not anymore. So two of the four of Champions of the Gods are Daemon Princesses. Valkia and Azazel (You can never b...
All Daemonic factions can trade
Created by bushez
DESCRIPTION: All daemonic factions can trade and will have resources and will make some money from the resources buildings Credits: @Cole Avenue https://steamcommunity.com/sharedfiles/filedetails/?id=2789933082&searchtext=Daemon+dip Tips: any tip will be v...
Background income 5000
Created by Kairos
Changes background income from 3000 to 5000. Only for major factions....
Nagash Tomes - Singleplayer Locations for MP
Created by Agarast
Description This mod makes so the books have the same positions in multiplayer than in singleplayer. In singleplayer, the books are placed a bit around the player start position. Not right next to you but it's very manageable to have them before reaching t...
帝国额外坐骑Extra Mounts Of Empire
Created by Kilin
给领主大诵经师添加西格玛战争祭坛坐骑,给事务官帝国队长添加狮鹫坐骑,给法师们添加光明魔乘为坐骑,给小工程师连环炮坦克坐骑,并带有我调整的独特技能。 法师们的光明魔乘和小工程师的坦克不在战役地图上显示,因为太麻烦了。 如果存在bug或与其他mod产生了bug请尽快反馈, This is my second mount mod, which adds the Sigma War Altars as the mount for the arch lectors, the griffons as the mount...
(technologies) tech research rate bonus balanced per race (warad_tww3_research)
ahoy ! => contact me if you need more details ! => this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful !) => this is a pretty simple mod adding a base research rate bonus for each race...
360° firing arc for the Empire
Created by Synoeca
Really simple mod that adds a 360° firing arc to Free Company, Huntsmen, and Outrider units. Compatible with most other mods that do not directly modify the battle_entities_tables....
(Taped)Red Skill Line Rework Buff All Units
Created by ´EE`∞EternaL
Thanks to "bushez" for allowing me to upload this tape. Huge thanks to "ChopChop", which gave me the right instructions to make this mod work. Please look at the original mod for the content of this mod here: https://steamcommunity.com/sharedfiles/filedeta...
Actually Auto Resolve All Quest Battles (Immortal Empires!)
Created by Emlyn
Updated for 6.1 Sick and tired of fighting quest battles? Well now you don't have to. Auto resolve all quest battles, just like every other battle. Works with Immortal Empires and Forge of Souls....
3 Rows of Building Slots
Created by sudkks
This mod changes the original 2-row arrangement of building slots to a 3-row arrangement to reduce the width of settlement UI and prevent it from being covered by other UI elements on both sides due to the use of more building slots mod. Applicable to all ...
All major settlements are warriors of chaos Dark Fortresses
Created by Nothing.
Took me a long while to figure out but I managed to build it, it's like the title says. This mod is fantastic if you want to start on a totally different location on the map using the adjust start location mod, in addition, it rewards taking territory and ...
Artefacts of Legends
Created by TOOTHBRUSHDUCK
Many of the Legendary Lords in warhammer wield renowned artefacts of great power, yet most of these are reduced to just somewhat better than blue items, while a few other unique items are allowed to be incredibly strong. This mod seeks to correct that. Man...
Cho's Basic Traits Rebalanced
Created by Choyi
*Fully updated to include all faction traits from all 3 games for Immortal Empires* - Adjustments to Chaos Dwarf traits have been implemented. Tired of having just a couple of good traits avaliable for Lords or Heroes? Disappointed when you turned a Herald...
Altdorf Imperial Palace - More State Troops
Created by AceTheGreat
This mod adds two new effects to the Imperial Palace landmark at Altdorf which will increase the availability of Elector Count State Troops. The new bonuses are: Elector Count State Troop pool capacity: +1 Elector Count State Troop replenishment time: -20%...
Better Alliance
Created by BAGHolder
(Updated to 6.0) Features: 1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary. 2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100). 3. Borrow Army Longer: Ally army can be borr...
Better Common Traits
Created by No.213
22/07/01 -ver.1.1 22/08/24 -ver.2.0 now compatible with IE campaign. Traits are adjusted suitably with IE patch, explanations are updated. 24/04/25 -ver.3.0 CA buffed the traits so this mod too. Many traits are buffed too. 24/06/26 -ver.3.1 many traits are...
Better Empire Technology
Created by No.213
22/10/03 -ver.1.1 Military researches and Trade&Industry tree's high tier researches are buffed. Please check the change notes for the details. Screenshots are updated. 22/10/07 -ver.1.1.1 Several bugs fixed 24/05/01 -ver.2.0 Updated for Thrones of Decay. ...
Archaon Buffs Aspiring Champions
Created by Whitehelm
Archaons unique skill that buffs Melee Defence and Physical Resistance for Chosen also applies to Aspiring Champions. Adds the effects to the skill, so should be compatible with anything that doesn't completely change the skill id. Also check out my charac...
Better Landmark Ports
Created by Kitteh
Remember the good old times of rushing Marienburg as Franz for that sweet, sweet income? Remember the good days of striving to get your grubby hands on a good port before the AI developed it and sat on it with three stacks? Remember the good moments when y...
Better starting army
Created by Kairos
Updated for Omens OF Destruction. Changed the starting units of the added new lords, such as Gorbad Ironclaw, Skulltaker, Arbaal the Undefeated, and Golgfag Maneater. The armies of the other legendary lords of the Greenskins, Khorne and Ogres, have also be...
Better Training
Created by No.213
22/06/10 -ver.1.1 22/07/01 -ver.1.2 22/08/21 -ver.1.3 22/08/24 -ver.2.0 now compatible with IE campaign. 22/08/28 -ver.2.1 now Vampire Counts, Warriors of Chaos, Beastmen lord's skills are improved too. Vampire Count's one has lower EXP gain, higher vigour...
Changeling's cult always get exposed! 变化灵教团始终暴露!
Created by shadow521
A simple mod which make Changeling's cult always get exposed! 一个简单的mod,让变化灵的教团(变化灵地下城)必定暴露!...
Climate Rebalance
Created by Commisar Jon Fuklaw
Introduction Climate. It's changing, but why? Or is it changing? Was it always awful? Who knows and who cares? Let's get back to killing elves for fun! Features A faction's preferred climates provide more significant bonuses than before. These typically of...
Community Bug Fix Mod - Game v6, Batch 2
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Better Greatsword Skill and Technology
Created by Wastetime(TMA)
the empire's skills and tech give more defensive stats for greatsword....
Climate Suitability Map
Created by sudkks
Display the climate suitability of the region In the map of the Legendary Lord selection interface, with green is complete suitable, orange is unsuitable, and red is uninhabitable; If the mouse is placed on the climate icon below, the climate region can be...
Confederate with Faction Effect 合邦获得派系效果
Created by < blank >
Update in 12/14/24: I have updated this mod, but I only remove those faction effects which are clearly achieved by scripts. It's possible to have some dummy effects. This mod will trigger an incident when you confederate with other main factions, which giv...
Confederation Includes Treasury
Created by Acephelos
https://i.imgur.com/1Vglg7c.png Origin Story: I was trying to create a mod that would make confederation better by also confederating a faction's Background Income, but it currently seems like there's no good way to do that. Instead I present to you this c...
Defeat Traits Plus
Created by Adamsevs
This mod modify all Legendary Lords defeat traits to make them all good overall. You can see all the changes in the topic ! https://steamcommunity.com/sharedfiles/filedetails/discussions/2942345574 I aimed to make all traits as good as the best available (...
Dual Swords of Ulric
Created by highman
can defeat Black ark corsair, Norsca Berserk...
Elspeth Combat Skill Line
Created by Norym
Gives Elspeth the full yellow combat skill line...
Elector Count Knights buff!!
Created by lIlIIllll
24.05.09====================== Recent patches have made the empire cavalry stronger. So I nerfed the mod a little bit. ==================================== summary - Knights of the Everlasting Light (Empire Knights → Reiksguard) - Knights of Morr (Empire K...
Empire Markus Wulfhart Overhaul Vanilla
Created by PwNeR
Markus Wulfhart Overhaul Vanilla This mod aims to improve the gameplay of Markus Wulfhart. He is the only one who didn't really get anything from the DLC. -Access to the Colonial Trade Market and a new resource There are 4 categories to buff him, his hunte...
Empire farm and port economic boost.
Created by libērtaŞ
As the title says, this is what the mod is about. Farms give income now, and Ports give more money, doesn't make sense that a port would give so little, especially when we're talking about something as major as trade and the port of a capital city in a pro...
Enhanced Rank Bonuses
Created by weekend soldier
--Rank Bonuses-- I've immersed rank bonuses for units. In vanilla ranks only affects melee attack/defence, leadership, reload speed and accuracy. With mod it affects almost every aspect of unit significantly. Units with higher ranks will restore more vigou...
Empcon: New Buildings and Quality of Life Improvements for Empire Economy + The Southern Realms
Created by Reitschuster
Welcome to Empcon. Empcon is a fun, comprehensive update to the economy of the empire, and the southern realms. So what does it do? 1. Farms now give money just like Bretonnian farms, plus add +1 recruitment slot per level. 2. A new building in the armory ...
Epidemius in Lustria - Start Position Change
Created by Porkenstein
This simple mod moves Epidemius to the Spine of Sotek in Lustria, where he seeks to resolve the unreparated theft of a Pox Cauldron from Nurgle's garden by the hated Skaven millenia ago. It is a challenging campaign, but provides a very different experienc...
Equipment Manager
Created by sudkks
I am not a native English speaker, and this introduction is translated using translation software. This mod has created an equipment manager panel, which can be opened by clicking the "Equipment" button in the upper left corner. It contains all the equipme...
Executor passive to Witch Hunter
Created by Taste of Capitalism
because he is badass he can kill ungrim...
Expanded Hero Skill Trees
Created by devon752
Expands the skill trees of Heroes! Currently completed races: All of Chaos (except Chaos dwarfs), Cathay, Kislev, Skaven, Dwarfs, Empire, Greenskins, High Elves and Vampire Counts. Everything the mod does: - extends vanilla trees - adds additional skill tr...
Expanded Spells (All Legendary Lords and Heroes)
Created by D'Arcy
Tired of the monotonous your beloved lord campaigns? Do you want to turn your lord into a real great wizard? Then this mod is for you) Mod description: This mod is a compilation of all mods of the "Expanded Spells" series. Mod allows many legendary lords/h...
Expanded Hero Skill Trees Compilation
Created by maffers
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. 1080+ skills...
Expanded Lord Skills
Created by Some_One_Else
This mod adds around 20-30 additional skills to each lord that are themed around faction / class (445+ different skills in total). Though the skills differ between lord types and factions, they will (overall) have a similar effect. A description of what th...
Factions effects Overhaul [Vampire Update]
Created by Chasslo
About the Mod My aim with this mod was to: Change faction traits but also and mostly add completely new one. Make every faction feel more unique, even more so with faction left behind by CA that are not often played. Make changes that are logical with the ...
Explosive Cannon Balls
Created by Wastetime(TMA)
dwarven cannon, empire great cannon and vampire coast carronade is good unit but not enough as cathyan grand cannon. now their cannonball explosive!...
Four Skill Points Per Level w/ Useful Skill Dump
Created by Commisar Jon Fuklaw
Introduction It's day one, so I'm a bit busy right now. You know them, you love them: skill points. This baby does what it says on the tin: it gives you more skill points and a dump skill for when you can't spend anymore to prevent those annoying end of tu...
Guns of the Chaos Undivided
Created by Pwner1
Overhauls the unmarked units in chaos roster (exceptions being, giant, dragon ogres, spawns and manticore) with guns from the Chaos Dwarfs, uses kislev framework of 90 models as base for marauders and chaos warriors. Marauders = pistols Chaos warrior shiel...
Force Confederation for Everyone
Created by Alex Zhao
This mod enabled all factions to confederate other same race factions upon capturing their final settlement like vanilla's Warriors of Chaos. Should be compatible with everything....
Helper UI
Created by Klissan
You may now circle through postbattle results (kills, dmg, value) by Left Clicking on unit's label. Checkout tooltips too! Detailed stats, applies fatigue effects to ui values, spells wom costs plus countless QoL improvements and more features to come! Bui...
Factionwide Resource Bonuses Enhanced
Created by Commisar Jon Fuklaw
Introduction Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out. Features Reso...
Home Region Movement Bonus +40%
Created by devon752
What does it do? Increases campaign movement range for armies in their own regions by 40%. Works for both Player and AI. Compatibility Should be compatible with most mods (as long as they don't change the same things as this mod) and with ongoing campaigns...
Hochland Scopes For everyone
Created by Unloveable
Imm too lazy to trait fish and too unskilled to come up with a better solution. Soo... Hochland scopes is no longer a background trait but a skill for all empire engineer heroes. You get it at level 2 at the cost of 1 skill point ! It was either this or ma...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Hold the Walls!
Created by Strain
Gives defending units that are on top of walls +4 Melee Defense, +5 Leadership and ammo replenishment Small mod that I made for myself and thought I might as well upload it. How it works: The same building that provides the "Siege Defender" passive Ability...
Impactful Magic 3
Created by Commisar Jon Fuklaw
Introduction It's day one, so I'm a bit busy right now. Magic, how does it work? Nobody knows, it's freaking magic! This is a port of my Impactful Magic mod from WH3, with a teensy bit less emphasis on nuking literally everything. Some extraneous features ...
Hero Units - Yellow Line Skills
Created by Muzual
Updated for 5.0.2 (Immortal Empires) Yellow Line Skills for Hero Units This mod adds the default hero combat skill line to a variety of hero units that previously did not have it. https://i.imgur.com/nlWrNTP.png Supported Units This applies to the followin...
Imperial Armoury - Unit Upgrades for the Empire
Created by Dirty Dan
UPDATED FOR 6.1 Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgrad...
Imperial Faith WH3: Blessing of the Eight Gods ( + Shallya and Myrmidia)
Created by DarkSnowder
Elves and Lizardmen - their gods listen to them give their blessings, inspiring them to great deeds. And what is worse than the Imperials !? Reach level 10 with your Imperial General and accept the blessing of one of the 8 gods of the Empire: will Sigmar b...
Imperial Mechanics
Created by Incata
This mod modifies the mechanics of the empire's factions to give the player a little more possibilities. ============================Karl Franz============================= Imperial authority has been modified so as not to "force" the player to always have...
Increased Firing Arc
Created by Whitehelm
Remind your soldiers they have peripheral vision. Increases the firing arc of all ranged units to 140 degrees, any units with a firing arc greater than 140 are unchanged. Also check out my character skill tree tool https://totalwarhammerplanner.com/ SFO? D...
Increased port income (balanced)
Created by FreeParmenion
TLDR: buffed port income for all races. Hey, this mod increases port income by a balanced manor. Why? Because ports should be economical relevant but not op. So I changed the port income values. Normal ports (for most factions): lvl1: 100 -> 250 lvl3: 300 ...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown. Currently, there are landmarks for the following factions: - Grand Cathay - Kislev - K...
Cho's Items & Followers Rebalance
Created by Choyi
-Updated to work for patch 6.0. This mod seeks to rebalance many of the items that where newly added or drasticly changed in Warhammer 3 and putting them on par with items found from previews entries into the series. With this mod you should no longer find...
Legendary Lords Defeat Traits Rework by Mortrau
Created by Mortrau
Overhaul for all weak and useless defeat traits. This mod is balanced and doesn't add any OP changes. Save compatible. With this mod I highly recommend to use: - Sir_Isenhart's "Normal Traits Extended" https://steamcommunity.com/sharedfiles/filedetails/?id...
Lord's Army No More!
Created by Selonianth
I was just chillin playing one of the many many factions in this wonderful game, and a bit of annoyance and confusion kicked up as I was trying to equip some heroes with items that would help, and several of them had Lord's Army as a targetting scope. This...
Make Empire Great Again
Created by biubiu~biubiu^
My English is very poor, the following content is from Baidu Translate English text: Click on me Karl Franz 1. Emperor Kar's personal line has slightly enhanced Rick Guard and Giant Swordsman, and added 4 internal affairs skills 2. Add two artifacts, one m...
Lords of Magic 3
Created by Imminent
https://i.imgur.com/fVVaDCS.gif Overview: The final installment of the Lords of Magic compendiums, this mod aims to make non-caster legendary lords competitive, by adding sorcery their skill trees. Lores were selected for thematic relevance to the target l...
Malus Defeat Trait
Created by lmcnabb98
By request, with this mod enabled defeating Malus Darkblade will grant the Warpsword of Khaine effect....
Melee Weapons Fix
Created by Incata
This mod adds real anti-infantry effects to all units that are effective against infantry but not reflected in their stats plus some fixes and unit descriptions. This mod is a revision of my TWW2 mod Weapons Effective Against Infantry And Fix I will start ...
Malus in the Eastern Colonies - Start Position Change
Created by Porkenstein
This mod moves Malus Darkblade from the Chaos Wastes to the Eastern Colonies near Tor Elasor. Back in Warhammer 2, Malus had a dual start between the Sea of Dread and Hag Graef. This restores his old starting position from the Vortex campaign and gives him...
Military Building Garrison
Created by Incata
This mod make each recruitment building provides garrison depending on the units that can be recruited in it. More than 150 units have been added as possible garrison that previously could not be seen carrying out that work. Characteristics: -All factions ...
Military Building Economy
Created by Incata
This mod Adds an economic increase to most military buildings and unit recruitment. For each building level it will provide 100 extra resources, these resources are similar to the resources provided by settlements and will not be modified by specific econo...
More Ancillary Equipment Slots
Created by Alex Zhao
This simple mod increased the ancillary slots for all character from 6 to 8 just like dwarf's characters. Should be compatible with everything. ...
More Slots For All Settlements (16+6)
Created by WildHunter
16 slots for all capitals and 6 slots for other minor settlements. Required a new game other version: More Slots For Capitals(16 slots) More Slots For Capitals(22 slots) ============================================= Will not work with any other mod that ch...
More Morr Knights
Created by Casualfield
More Morr Knights for the Empire https://i.imgur.com/LPCEq0g.png Unit Cards done by Rayki, backgrounds done by me. Enjoy the mod? Rate it up so others can also enjoy it! https://i.imgur.com/2qEFpVx.gif For those who want to gift money PayPalMe...
More Warband Upgrades for Warriors of Chaos
Created by Reaper415
UPDATED TO 6.1 The full power of the Chaos roster now in YOUR hands! Expands the Warriors of Chaos Warband upgrade system, allowing you to upgrade your marauders (and some other units) into more powerful units dedicated to the Dark Gods. If upgrading marau...
Morr Mercenaries: Free Company Enhanced
Created by LotLP
Welcome to Morr Mercenaries, a mod that adds more flavours of Free Company units, for all those that like the flavour (and crunch) of having swords-for-hire as infantry units in their army, but found the regular free company militia a bit too anemic going ...
Mount Expansion
Created by biubiu~biubiu^
Empire 1、Markus Wulfhart——Warhorse、Imperial Griffon、Dread Saurian 2、Huntsman General——Warhorse、Imperial Griffon 3、Arch Lector——War Altar of Sigmar 4、Warrior Priest——War Altar of Sigmar 5、Witch Hunter——Warhorse、War Wagon 6、Bright Wizard——Phoenix Flamespyre ...
Mother Ostankya Near Kislev - Start Position Change
Created by Porkenstein
This mod moves Mother Ostankya's starting position to the old Kislevite colonies northeast of the old world, and changes her starting enemies to be the Norscans tribes there. As protector of Kislev and denizen of its wilds, Mother Ostankya stalks Kislev's ...
My Faith is my Shield (Barrier for Volkmar and Flagellents) - 6.0
Created by bigredgrenade
Barrier added for Volkmar, Flagellants, Arch Lectors, and Warrior Priests: Volkmar: 800 points Volkmar (on War Altar): 1000 points Flagellents: 800 points Tattersouls: 800 points Arch Lectors: 800 points Warrior Priests: 800 points The Staff of Command now...
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
Nerf 5.1 No Ty: Dwarf, Vlad, Hochland Scopes, etc...
Created by stormwings
Just reverted some of the nerf that patch 5.1 added like: Vlad: The Carstein ring and his yellow personal are back to his chad status Malus: physical resistance -> ward save Sigvald: his base physical resistance is back to 10 Saytang the Watcher: Wind Bow ...
[OLD] One Turn Refresh Hero Pool
Created by Velrix
OLD and Broken Do Not Subscribe this old version You can find the updated one there: https://steamcommunity.com/sharedfiles/filedetails/?id=3452514536 ---------------------------- I don't know who update this fucking game, but they lost me HOURS understand...
Normal Traits Extended
Created by Sir_Isenhart
Updated for 6.0. This mod makes its return from TWW2. It adds an extra layer of gameplay by making most gainable traits have more ranks thus making them a lot stronger. It does not change the traits for defeating Legendary Lords. It is intended for high/le...
Power of Faith (upgraded Warrior Priests and Arch Lectors)
Created by Tobias Ents
This mod upgrades the Warrior Priests and Arch Lectors from the Empire factions. +: Changed unit stats (melee attack and defense mainly). +: Weapon damage is now AP and magical. +: Increased damage for the soulfire bound spell (battle prayer). +: Better lo...
Provincial Roads
Created by FreeParmenion
TLDR: transfers the movement buff of road buildings from region to province wide. Buffs and tweaks affected building values. Hey, this mod transfers the regional movement range buff you can get from some buildings to the whole province. Also it tweaks the ...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.1.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Reasonable Trade (No Datacore)
Created by Think Critically
The original Reasonable Trade was a simple mod that Duke_of_Bretonnia made for WH2 and WH3 However, he datacored the faction_resource_consumptions_tables. This isn't a problem in and of itself but any other mod that modifies this tables will have higher pr...
Regiments of Renown Gain XP
Created by Commisar Jon Fuklaw
Intro Now that I'm actively working on things again, I figure it's time to port some of my smaller mods over from WH1/2. No extra humor, no witty remarks, just classic mod goodness. Summary This mod simply removes the recruitment cap on RoRs and gives them...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 6.1 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Repeater Rifle Recovery (Repeater Rifles for Amethyst Ironsides and Ironsides Units)
Created by Sturmageddon
This mod gives Ironsides units repeater rifles instead of handguns, as was originally teased in previews and early access builds. To my surprise, a lot of entries I needed for this were already there/left over from the previous build :) Should be compatibl...
[Redunant] Research Overflow & Options System
Created by JerreyRough
Thanks for subscribing folks! Creative Assembly have implemented their own version of Research Overflow, making this mod redundant. There won't be any future updates of this mod, and I advise unsubscribing. Thank you so much for the shout out CA on the blo...
Singe's Lord Skills Compilation
Created by Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has at least four skills. As per usual, you can find screenshots/descriptions of the skills under their resp...
stronger Warriors of Chaos
Created by Erik
Expect AI Chaos Warrior factions (especially Archaon) to do way better in your campaign. Also you could play them if you want to play with basically hacks on. high faction potential Belakor and Archaon earlier Quest Items Archaon Dark Fortresses give way m...
Sootson War Wagon
Created by highman
Make Sootson's Guns to War wagon It same as war wagon mortar but 50 more upkeep cost...
Submod hub for Dirty Dan's Upgrades
Created by Apex
*****Both the base upgrade mods and unit mods are optional. You only need to subscribe to the mods you want to use. Eg. if you are playing as empire, you would subscribe to imperial armoury and this mod***** Overview Extends the scrap upgrade mechanic from...
The Iron Colossus of Nuln (5.2)
Created by Snek
"The Iron Colossus of Nuln. All that is known is that it fell over onto an imperial regiment and squished it." - Imperial Historian This mod adds a monstrous war machine to the Empire roster. This unit is also incorporated directly into Sigmar's Heirs. You...
Tech-Tree Compilation (New Version)
Created by Decky
What does this mod do? The mod adds new Technologies to ALL Tech-Trees: Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Ska...
Tireless Steam Tank
Created by Wastetime(TMA)
give special ability to steam tank. now its perfect vigor, very high firearm resistance, and more melee defense. and some stat change, like add explosive damage to cannonball. well, 2.3 patch give perfect vigor to steam tank, so i decide give charge reflec...
Trade Resource for Force of Order
Created by highman
Description Add 12 resource to 7 race of order This was created to make order factions grow more based on diplomacy and cooperation. Newly added resources can only be produced by the race. Some may be expensive, some may not, and production volumes vary. T...
Total Siege Redone
Created by Incata
This mod focuses on improving the sieges in campaign and in real battle (sieges) and improving the behavior of the AI in this type of battles. These changes have the purpose of making the siege battles feel more fun and epic and not totally dominated by th...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
Ultra Aggressive & Smart AI
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541 AGGRESSIVENESS The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revis...
Useless Chaos Boon Filter
Created by Overlord
Useless Chaos Boon Filter Filtered out some pure trash boon of chaos Not compatible with any similar mods and Ogre Name Filters For all lords and monog-od heroes: Removed all Chaos Boons that do not contribute anything to an army's combat effectiveness For...
Unlock All Skills
Created by Alex Zhao
This mod disabled the mutual exclusion of all skills. AI also will be benefit from this mod and works for saved games....
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
Volkmar The Grim Buffed
Created by Blackight899
Volkmar The Grim Buffs This mod buffs Volkmar the Grimm with the following parameters: Statistic Value Armour 100 Melee Attack 65 Melee Defense 60 (with gold shield) Hit Points 4900 Weapon Strength 150 base + 250 AP (On foot and on horse) | 150 base + 150 ...
Winds of Magic Overhaul
Created by StealthT0u
Introduction When I went through the Warhammer 3 blog posts before the game released, one thing that concerned me considerably was the cap of 100 Winds of Magic. Since the game released, the 100 magic personally did feel too low, and I think it has at leas...
Witch Hunter Buff
I felt that witch hunters even after getting a skill tree update dont live up to their reputation as master hunters of all evil witchery in the empire, so i decided to give them a little bit of milk. Increased Melee stats, Hp and Weapon strength and leader...
[6.x.x] Imperial Elite || Empire Late Game Unit Mod Patch
Created by Dante
Parent mod: https://steamcommunity.com/workshop/filedetails/?id=2854294960 Note: This is a re-upload to fix the mod not showing up in CA's mod manager. Note 2: Load this patch after the main mod. This updates the mod for the changes introduced by patch 5.2...
Woc Setlement Recruitmen
Created by Incata
This mod allows local recruitment for the chaos warriors faction in the main building of the dark fortresses. Only units belonging to absolute chaos can be recruited and these will have a more expensive recruitment value than usual. This mod can be conside...
Resourceful Purpose - Compilation
Created by RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A compilation mod for your collection. For screenshots and info of the individual mods, check them out via the links below. By subscribing to this version, you no longer need to subscribe to the individual m...
Empire Traits Rebalanced
Created by Mercer Talon
Mod Overview Some innate traits for empire heroes and lords are underwhelming, so this mod is my attempt to redress the balance. The aim is nobody should feel like they need to re-roll traits because they're "weak" or unfun to use. Traits are split into he...
Magic And Traits
Created by raneyfish
Hello! In WH3 the Magic and Trait systems saw some pretty large changes, This mod makes some changes to those changes. Overview: The point of this mod is to increase magic usage and to make traits more unique and interesting, without being completely game ...
Better Faction Traits (OoD updated)
Created by Dehaka
This is a mod to buff all of the quite terrible WH3-faction base traits (and now IE ones too). I'm sure everyone's seen Khorne's +4% weapon strength next to the generic trait that also gives melee attack, and wondered why he grants his followers such awful...
Singe's Unit Compilation
Created by Singemeister
More units for all, rejoice and be happy! I'll be giving them a slightly more egotistical set of names this time, just for the sake of findability. As per usual, all images are in the provided links. Note on Cultist units: All cultist units are exclusive t...
Better Empire Technology
Created by Fitzkrieg
Simply put: This mod increases the effects of the various Empire technologies between 50-100% to put them more on par with the newer games factions. Typically is it affects units it is 100% increase, if it affects lords or heroes it is 50%, and if it impac...
Nanu's Empire Tweaks
Created by Nanu
https://i.imgur.com/C6v7SRP.gif The second of my personal mods I've been using for years, cleaned up and polished for the workshop. This mod adds new units, mounts, and buildings to the Empire faction. Like High Elf Tweaks, it's not a full overhaul but rat...
Hucon - Human Countries' Comprehensive Building Overhaul
Created by Reitschuster
A continuation of my earlier works, Empcon and Brecon, united in one for convenience. So what does it do? Long story short, it pretty much equalizes the economies of Empire, Southern Realm factions and Bretonnia, streamlines them and also adds a bunch new ...
TW Millennium: Modern Warfare
Created by Nightsaber
We now have an official Discord Server! Huge thanks to Nathan the Dwarven Shark for creating it ! With this Mod a new age of warfare has dawned in the world of Warhammer: The Empire has entered a new age of technology and received new units, buildings tech...
TW Millennium: Modern Warfare Tier 4/Tier 5 Minor Settlements Compatibility Patch
Created by Erebi
Updates the Garrisons for Tier 4/Tier 5 Minor Settlements to include Millennium's Militia Infantry units in line with Tiers 1 thru 3....
Millennium Forts, Bastions, and Gates Expansion
Created by Erebi
Simply adds Military and Economic buildings to Forts, Bastions, and Gates owned by Empire Factions powered by Millennium Total War. Naturally Requires Millennium and One of the Building Slots Extended for Forts, Bastions, and Gates. The Additional Building...
TW Millennium - Imperial Mutants Compatibility Patch + Unit Cap removal
Created by Kasgigz
For those of you that use Total War Millennium: Modern Warfare and Imperial Mutants and just feel like the two fit together like they would in another totaly unrelated universe set in a far future where there is only FUN ! The units added by Imperial Mutan...
Gunnery school and Gardens for Karl - Decky
Created by Jopanis
This is a submod of O6OPMOT's Gunnery school, Gardens of Morr and Colleges of magic for Franz. It changes the main mod so there isn't Colleges of magic for Karl. This version edites the UI to make more compatible with Decky's Tech-Tree Compilation. Dont pl...
Firing Arc 360
Created by EdżLeHérisson
Did you miss the era of Rome 1 when your missile units didn't wait to be facing their enemies in order to react and actually start shooting at them ? Look no further, this mod will bring exactly what you need. As I thought it was unfortunate that idling un...
More Skills (+Skill Dump) (Updated for 6.0!)
Created by Chidorah
You want more skills? So did I, so I made this. Some powerful skills for your lord. A bunch of relatively balanced skills for your troops (a couple of them are seen in the images for this page). More skills for your campaign. Have fun with it. And when a l...
Imperial Gunnery School for Karl Franz And Friends (sort of) Compatability Patch For Decky's Tech-Tree
Created by skoobeldoobel
About the Mod Simply makes the Imperial Gunnery School mod I made compatible with Decky's Tech-Tree mod. Must be placed below the other two mod (i.e number is lower in the mod loader)...
Imperial Gunnery School for Karl Franz and friends (sort of)
Created by skoobeldoobel
About the Mod This mod adds the Imperial Gunnery School from Elspeth von Draken's campaign to the rest of the empire, in the form of an expanded technology tree. Why a technology tree, and not the actual faction mechanic? Because I'm pretty sure faction me...
Gunnery school, Gardens of Morr and Colleges of magic for Franz [6.1]
Created by Sgt. Walker
ALL CREDIT GOES TO O6OPMOT's Will be deleted when an official updated version goes up. link to original: https://steamcommunity.com/workshop/filedetails/?id=3240160590 Known Issues: -College of Magic UI is bugged but works fine, can't solve it completely d...