Total War: WARHAMMER III

Total War: WARHAMMER III

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Confederation Includes Treasury
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Tags: mod
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114.267 KB
Jul 14, 2023 @ 2:36pm
Aug 20 @ 10:49am
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Confederation Includes Treasury

Description


Origin Story:
I was trying to create a mod that would make confederation better by also confederating a faction's Background Income, but it currently seems like there's no good way to do that. Instead I present to you this consolation prize of a mod.

What it Does:
This mod currently has 2 features that enhance confederation; Include Treasury and Include Ancillaries. Both are enabled by default, and both may optionally include AI factions.

Include Treasury:
If enabled, confederating a faction will grant you their treasury (Gold, Favour, Dark Magic, ect..). By default this is limited to 30,000 using the Global Limit MCT setting, but you can set it to 0 or -1 to gain all of their treasury, if you want to be a millionaire.

Include Ancillaries:
If enabled, confederating a faction will grant you all of their ancillaries that are transferable between characters. Thanks to benettonkkb for suggesting this!


Compatibility:
This is only a script mod so there shouldn't be any conflicts with other mods. Additionally there are MCT options that let you decide how this mod interacts with the Recruit Defeated Legendary Lords (RDLL) mod.

Enjoy! Let me know if you have feedback, questions, or issues.
73 Comments
Buffalo Sep 23 @ 7:10pm 
@Acephelos If one day you could find a way to add additional income for each confederate faction it could be great :dwarfsymbol:
Acephelos  [author] Aug 20 @ 10:49am 
Updated the mod for update 5.2. No changes seemed necessary.
Acephelos  [author] Aug 6 @ 12:24pm 
I've released an update that fixes this the RDLL limits not being respected. It turns out the RDLL mod updated at some point, so I needed to update this mod to take the change into account.

Thanks for reporting it @Katie XXII.
Katie XXII Aug 4 @ 9:52am 
I actually didn't know that's how MCT worked! Thought any changed I made were for any campaign going forward, However in this case, I changed the setting mid campaign, the normal settings for changing the amount worked, but the settings relating to RDLL didn't seem to.
Acephelos  [author] Aug 4 @ 9:39am 
@Katie XXII - You might check your MCT settings both in the campaign you're playing, and on the main menu. Changes made to the settings within a campaign only apply to that campaign. Changes made on the main menu apply to all the new campaigns you start afterward.

I'll double check that it's working the next chance I get too though.
Katie XXII Aug 3 @ 2:34pm 
even though I set it to disabled to stop Recruit defeated leendary lords from giving treasury, it still gives me their treasury
Acephelos  [author] Jul 1 @ 2:31pm 
I had some time today so I fixed the error that checked to see if the campaign was multiplayer. The error didn't prevent the mod's core functionality from working.
Acephelos  [author] Jul 1 @ 1:00pm 
@Lickher_ish - It's probably related to locking the MCT settings in multiplayer. It's a known issue in many of my mods. I have a fix but it takes a while to get it in place for each mod. The error shouldn't stop the mod from working, and will be fixed eventually.
Lickher_ish Jun 30 @ 7:13pm 
is it normal to get a script error with this mod?
Acephelos  [author] Jun 25 @ 6:17pm 
I've updated the mod for update 5.1. No changes seemed necessary.