Total War: WARHAMMER III

Total War: WARHAMMER III

582 ratings
Ultra Aggressive & Smart AI
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469.351 KB
Apr 21, 2022 @ 4:28pm
Jun 20 @ 8:13am
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Ultra Aggressive & Smart AI

In 1 collection by Hecleas
Hecleas Mods WH3
12 items
Description
COMPILATION

Here is a link of the compilation of all my AI mods
https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541

AGGRESSIVENESS

The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible.
He will not do suicidal action, but will do anything to decimate your army and settlements, be careful and strategic, because the AI ​​will not give you gifts this time.
The goal of the mod is to really have the feeling of playing against a human, who analyzes the strategic positions, the power of the enemy against him.
Knowing how to fall back when necessary and persist as soon as possible.
Let them protect its threatened borders and go and confront it as soon as possible.
I specify that the aggressiveness is adapted for the hardcores players. AI is genuinely violent, more so than any other mod.

Details:
-The AI ​​is no longer inactive, each turn it will make sure to play intelligently and be efficient, to move strategically, like a game of chess where each piece moved is important.
-Now you will have the feeling of playing against a human player and not an AI
-The AI ​​now has a better analysis of enemy forces, it will fall back, put pressure or attack at the right time.
-The AI ​​will be much more aggressive and will seek to conquer the whole world.
-Suicidal attacks have been fixed and will never happen again.
-The AI ​​no longer leaves all its armies unnecessarily on a capital from the start to the end of the game, it now distributes its forces where the threat is present and where it wishes to concentrate its attacks.
-AI will read your moves even better
-Suicidal attacks on colonies no longer exist, the value judgment has also been adjusted and the AI ​​will come to attack or besiege you with the necessary forces.
-Many other details have been adjusted



-No bonus added
-Savegame compatible
-Compatible with SFO & Radious
-Load before main mod

This will make your campaign the most eventful, the most complicated, the most aggressive, the most bouncy.
The goal is just to improve it, make it more lively and adapt it to hardcore players who are tired of the ease and inactivity of a normal campaign.
Your feedback is welcome, as are your ideas, if there is a small bug or something else.

Good luck, you will need it...

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I'm working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX
634 Comments
Griffox Apr 14 @ 4:32pm 
People are already missing the mod, we would appreciate it if there is an update.
BeaR@@stoker**92 Mar 28 @ 7:16am 
Please update the mod
Griffox Mar 11 @ 8:36am 
@Khorne

I recommend these 2 as the best mod for better performance, but each Hecleas mod can be used individually, it's up to you to test and shape your campaign according to your play style.

mod
Ultra Aggressive & Smart AI + Better Economic & Military Management AI
Khorne Mar 11 @ 8:25am 
Same as previous people, I'm really confused: Do we need to use Hecleas AI Overhaul + Ultra Aggressive & Smart AI ? Or one alone?
SgtKinCaiD Jan 29 @ 11:55am 
Hello thanks for your amazing mod !

I have 2 questions :
- does this one mod need the compilation or is it already included in ?
- I think i saw you somewhere saying that caravan (moded or standard) sometimes break the IA, is it true ?
sunny Jan 26 @ 11:32am 
Hello thank you for your great work. I always used this and enjoyed it but recently I noticed, that in my games AI seems to basically never try siege battles. Like you have city + an army inside and AI stacks 3-4 armies, it just besieges for 10+ turns until attrition wipes my units/garrison. I do enjoy playing defending (possibly winnable) siege battles too but I noticed they are completely absent. Is this behaviour something this mod may cause?
Ooh-la-la, It's GAGA!! Jan 24 @ 4:51am 
"He will not do suicidal action"
"The AI ​​now has a better analysis of enemy forces, it will fall back"

This actually leads to a very cowardly AI that is ALWAYS running away and never attacks your forses.
Etxxu Jan 18 @ 4:04am 
Can web use both your AI mods? Any advantage of using both?

Which one IS more recommend It? Thank you so much!
Kharnath Jan 12 @ 7:32am 
With this mod on the ai decides to attack settlements i'm going to attack.
seriously, i am attacking okkams forever maze as kroq gar, just the command my army still needs to go there.
ai turn, oxyotle, instead of taking the lost palace, vollutrax, or the skull-carver's abode, beelines it for okkams forever maze and snipes it before i can attack it.

this became even more obvious when i allied oxyotle. they always go after settlements i'm planning to attack. ignoring everyhting else. kairos could have died 20 turns earlier.
Y. Augusto Jan 7 @ 9:48am 
Hi, thank you very much for your hardwork, this mod is phenomenal! But i have a question, do i need to have Hecleas AI Overhaul also installed? if I use both, the ia become more hardcore?