Total War: WARHAMMER III

Total War: WARHAMMER III

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Ultra Aggressive & Smart AI
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445.031 KB
Apr 21, 2022 @ 4:28pm
Jun 3 @ 1:22pm
57 Change Notes ( view )

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Ultra Aggressive & Smart AI

In 1 collection by Hecleas
Hecleas Mods WH3
11 items
Description
COMPILATION

Here is a link of the compilation of all my AI mods
https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541

AGGRESSIVENESS

The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible.
He will not do suicidal action, but will do anything to decimate your army and settlements, be careful and strategic, because the AI ​​will not give you gifts this time.
The goal of the mod is to really have the feeling of playing against a human, who analyzes the strategic positions, the power of the enemy against him.
Knowing how to fall back when necessary and persist as soon as possible.
Let them protect its threatened borders and go and confront it as soon as possible.
I specify that the aggressiveness is adapted for the hardcores players. AI is genuinely violent, more so than any other mod.

Details:
-The AI ​​is no longer inactive, each turn it will make sure to play intelligently and be efficient, to move strategically, like a game of chess where each piece moved is important.
-Now you will have the feeling of playing against a human player and not an AI
-The AI ​​now has a better analysis of enemy forces, it will fall back, put pressure or attack at the right time.
-The AI ​​will be much more aggressive and will seek to conquer the whole world.
-Suicidal attacks have been fixed and will never happen again.
-The AI ​​no longer leaves all its armies unnecessarily on a capital from the start to the end of the game, it now distributes its forces where the threat is present and where it wishes to concentrate its attacks.
-AI will read your moves even better
-Suicidal attacks on colonies no longer exist, the value judgment has also been adjusted and the AI ​​will come to attack or besiege you with the necessary forces.
-Many other details have been adjusted



-No bonus added
-Savegame compatible
-Compatible with SFO & Radious
-Load before main mod

This will make your campaign the most eventful, the most complicated, the most aggressive, the most bouncy.
The goal is just to improve it, make it more lively and adapt it to hardcore players who are tired of the ease and inactivity of a normal campaign.
Your feedback is welcome, as are your ideas, if there is a small bug or something else.

Good luck, you will need it...

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I'm working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX
554 Comments
Osium Jun 6 @ 12:43am 
Hecleas, if the AI is struggling to start wars, which is something I've noticed myself, you may want to look at a mod like this.

https://steamcommunity.com/sharedfiles/filedetails/?id=3057019745

"AI Declares War" combining your mod, with a mod like that, may be the work around necessary to get wars kicking off again.
Hecleas  [author] Jun 3 @ 1:25pm 
Update:
-Based on your feedback, I was told that the AI ​​was too easy in the late game, because it spreads itself too thin.
So I made sure that she could move in groups of several armies if possible.
Hecleas  [author] Jun 3 @ 1:00pm 
Hello everyone, after several hours of testing wanting to correct the AI.
I noticed a lot of hardcoder problems on the AI ​​present since the last patches.
Unfortunately there is nothing I can do to correct them.
Worse still, some tables no longer have any real use because their functionality seems buggy in hardcoding.
So a correction must be made on the Creativity Assembly side.

Your feedback on this topic that I made could perhaps help things move forward.
Let's hope so.
I thank you in advance.

https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/2128?page=1
Hecleas  [author] Jun 1 @ 3:59pm 
Updated test to correct the apparently hardcoder bug made by Creativity Assembly on the latest updates which sometimes causes attacks or suicidal positioning while the Database values ​​indicate non-suicidal values.

Sorry if I don't respond, but know that I read all your messages, I greatly appreciate all your compliments, but also all your feedback which can allow me to make corrections like this update.
Louie04k May 31 @ 5:47am 
@Rodrigo no it means the mod doesnt add any additional bonuses
Rodrigo Moreira May 28 @ 2:42pm 
@Hecleas
"-No bonus added"
This means that the AI's difficulty bonus has been removed, and the AI uses the gold without cheats ?
原野追逐 May 22 @ 7:45pm 
I disable this mod, it won't get stuck during the turn, which mod might conflict with this one? i no use another ai mod.but not every turn collapses, some turns will crash at a certain faction.
Hecleas  [author] May 20 @ 2:08pm 
@原野追逐 No, check your other mod.
原野追逐 May 20 @ 12:50pm 
Makes my game crash ,when game of someone Faction's turn
Shadowslasher May 14 @ 12:43pm 
Campaign AI Overhaul - Alliance Blocs does this work at all with this?