Total War: WARHAMMER III

Total War: WARHAMMER III

148 ratings
Better Empire Technology
   
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407.116 KB
Sep 21, 2022 @ 5:36am
Jul 23, 2024 @ 12:58am
15 Change Notes ( view )

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Better Empire Technology

In 1 collection by No.213
No.213's Order Factions mods
7 items
Description
22/10/03
-ver.1.1
Military researches and Trade&Industry tree's high tier researches are buffed.
Please check the change notes for the details.
Screenshots are updated.

22/10/07
-ver.1.1.1
Several bugs fixed

24/05/01
-ver.2.0
Updated for Thrones of Decay.
Many techs are reworked and added to follow game's update.

24/07/04
-ver.2.1
Many techs are buffed especially each LL's exclusive techs.
I think Volkmar and Markus have a weak exclusive campaign mechanics compared with other LLs, so their own campaign bonuses are buffed too.
Moreover, I added fire whilst moving attribute to obsinite gyrocopters, the forgotten exclusive unit of Markus by CA.(they had to attach the attribute to it same as Dwaf's one, but forgot it.)
screenshots updated

24/07/11
-ver.2.2
Military techs, Markus's exclusive techs and system are adjusted. It's mainly slight nerf for little more balanced fun.

24/07/21
-ver.2.3
Markus's exclusive techs got a little nerfed, system mechanic improvements are removed.



This mod improves Empire's technologies.

The screenshots show every details.

All AI factions are affected and basically compatible with any mods and save files.

Please check the screenshots for the detailed changes.

28 Comments
TSFWoosie4L Mar 30 @ 6:53am 
I can't tfind he "technology_nodes_tables" at all. Am I overlooking it? Plz Help I really want to make my Tech Tree so much better than what it is now. Thank You.
Cypher Nov 20, 2024 @ 7:30am 
Great mod, works perfectly with Tech-Tree-Mod when using the workaround you described (deleting technology_nodes_tables using RPFM), must have when playing Empire!
Sir nugget Aug 22, 2024 @ 11:40pm 
will this mod be updated?
james_clarke55 Jul 19, 2024 @ 2:49am 
Thank you for this wonderful mod. Just wondering if there is any way to make this compatible with SFO?
cexyscouse Jun 5, 2024 @ 5:19am 
@No.213 that's great, hope you enjoy the campaign. Elspeth and Nuln are lots of fun! To be honest I am surprised that someone hasn't just made a mod unlocking grapeshot for cannons as standard!
No.213  [author] Jun 4, 2024 @ 2:02pm 
@cexyscouse
Thanks for using my mod and kind words. It's encouraging! Thank you!
And grapeshot, hmm... I bought the ToD dlc but haven't play it yet. I'm gonna consider it after the at least first Elspeth campaign. But it will take quite a long time...
Nothing I could guarantee but will keep it in my mind for sure.
cexyscouse Jun 4, 2024 @ 10:20am 
Hi No.213, I consider this mod essential for any empire play through now! Is their a possibility that you could add the Grapeshot ammo type for cannon on the research tree, it feels like an obvious upgrade for Franz, Gelt etc. Thanks for you consideration.
No.213  [author] May 6, 2024 @ 12:12am 
@fantasy1999211
Are you using other tech tree mods? This mod fits for vanilla tech tree. In that case, you can modify the mod file to prevent overlap issue. Find the '!@Better_Empire_Technology_ENG' in Steam\steamapps\workshop directory and copy&paste it to Total War WARHAMMER III\data. Then download RPFM, open the file with it, delete 'technology_nodes_tables' and save.
fantasy1999211 May 5, 2024 @ 11:28pm 
some tech's overlap each other
tongmaster Sep 16, 2023 @ 4:48am 
any hope for update?