Total War: WARHAMMER III

Total War: WARHAMMER III

Better Empire Technology
28 Comments
WoosieNTexas Mar 30 @ 6:53am 
I can't tfind he "technology_nodes_tables" at all. Am I overlooking it? Plz Help I really want to make my Tech Tree so much better than what it is now. Thank You.
Cypher Nov 20, 2024 @ 7:30am 
Great mod, works perfectly with Tech-Tree-Mod when using the workaround you described (deleting technology_nodes_tables using RPFM), must have when playing Empire!
Sir nugget Aug 22, 2024 @ 11:40pm 
will this mod be updated?
james_clarke55 Jul 19, 2024 @ 2:49am 
Thank you for this wonderful mod. Just wondering if there is any way to make this compatible with SFO?
cexyscouse Jun 5, 2024 @ 5:19am 
@No.213 that's great, hope you enjoy the campaign. Elspeth and Nuln are lots of fun! To be honest I am surprised that someone hasn't just made a mod unlocking grapeshot for cannons as standard!
No.213  [author] Jun 4, 2024 @ 2:02pm 
@cexyscouse
Thanks for using my mod and kind words. It's encouraging! Thank you!
And grapeshot, hmm... I bought the ToD dlc but haven't play it yet. I'm gonna consider it after the at least first Elspeth campaign. But it will take quite a long time...
Nothing I could guarantee but will keep it in my mind for sure.
cexyscouse Jun 4, 2024 @ 10:20am 
Hi No.213, I consider this mod essential for any empire play through now! Is their a possibility that you could add the Grapeshot ammo type for cannon on the research tree, it feels like an obvious upgrade for Franz, Gelt etc. Thanks for you consideration.
No.213  [author] May 6, 2024 @ 12:12am 
@fantasy1999211
Are you using other tech tree mods? This mod fits for vanilla tech tree. In that case, you can modify the mod file to prevent overlap issue. Find the '!@Better_Empire_Technology_ENG' in Steam\steamapps\workshop directory and copy&paste it to Total War WARHAMMER III\data. Then download RPFM, open the file with it, delete 'technology_nodes_tables' and save.
fantasy1999211 May 5, 2024 @ 11:28pm 
some tech's overlap each other
tongmaster Sep 16, 2023 @ 4:48am 
any hope for update?
Creature of Existense Jun 2, 2023 @ 9:04am 
where do find the file for modding the tech tree ? (trying to mod my own version of the empire tech tree) (dont know what to look for.)
Crumpin999 May 20, 2023 @ 8:30am 
update and/or make compatible with deckys please
NotAnarchy Apr 15, 2023 @ 10:33am 
Update please.
james_clarke55 Apr 3, 2023 @ 3:31pm 
Could this be made compatible with Decky/Obo/Tritone Empire Tech Submod please?
james_clarke55 Mar 31, 2023 @ 5:39am 
I would love to see this mod adapted to SFO.
Gricken Mar 21, 2023 @ 10:14pm 
I would love a lite version if possible, akin to the warhammer 2 version
edjenoh Mar 11, 2023 @ 10:36am 
It's a bit OP, but then again the Empire get's rekt from all angles so seems fair.
less1630 Nov 30, 2022 @ 11:12am 
pls update
Dis Guy Oct 22, 2022 @ 2:23pm 
Very good mod that allows considerable benefits especially early on. Does tend to power creep quite a bit towards the end though. I had minor settlements that could more or less take on a full stack of chaos warriors with legendary lords (at least in auto-resolve). Recommend to play on higher difficultly so as to even the odds the a bit.
Timoris Oct 7, 2022 @ 8:44pm 
Of course I will update your mod link in my translation mod. This is just text and does not contain the rest of your content. Thanks again for making such a useful and fun mod!
No.213  [author] Oct 7, 2022 @ 9:02am 
@Repulse
It's OK. And it'll be good the original mod's link on the translation mod's description, for both of me and your mod's users. :)
Timoris Oct 7, 2022 @ 7:25am 
Thank you very much! I have uploaded this submod. If you agree, I hope to add the Chinese translation of your other mods together in this submod, such as the Kislev Mods and the Undead Mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2872266020
No.213  [author] Oct 7, 2022 @ 1:45am 
@Repulse
No prob for that at all. Thank you too you guys enjoy my mods. :)
Timoris Oct 7, 2022 @ 1:36am 
Thank you.And I have made a Chinese translation of your mod, and if you agree, I hope to post it in the Workshop with your link. There are many friends from China who also like your mod, so we will be happy if you agree. Thank you very much.
No.213  [author] Oct 6, 2022 @ 9:57pm 
@Repulse
Thank you for report.
I checked all the technology effects and verified the upkeep, war machine's range&missile strength and few other effects were not working because of the wrong effect scope. I just fixed all the thing.
And the construction cost reduction of worship and forge buildings, they had reduced each other's construction cost and are fixed too.
Timoris Oct 6, 2022 @ 1:21pm 
Colonial Factors:upkeep -4%,
Clergy of Sigmar:Construction cost -30% for Worship buildings,
Engineers' Guild:Construction cost -15% for Forges buildings,
Combustion Agent:
Range +6% for War Wagon, Steam Tank and Luminark of Hysh units
Missile strength +6% for artillery, War Wagon, Steam Tank and Luminark of Hysh units
These buffs do not seem to be working.Please fix it. I'm sorry I used the translation software.
Korser Sep 22, 2022 @ 8:28am 
Another fantastic mod, thank you!
less1630 Sep 21, 2022 @ 6:40am 
seem like good , thank you.