Total War: WARHAMMER III

Total War: WARHAMMER III

2,506 ratings
Landmarks of Legend
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Tags: mod
File Size
Posted
Updated
1.066 GB
Apr 15, 2022 @ 7:17am
May 14 @ 9:36pm
59 Change Notes ( view )

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Landmarks of Legend

Description
OVERVIEW
Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown.

Currently, there are landmarks for the following factions:
- Grand Cathay
- Kislev
- Khorne
- Slaanesh
- Nurgle
- Tzeentch
- Ogre Kingdoms
- Legion of Chaos
- The Empire
- Vampire Counts
- Skaven
- Bretonnia
- Tomb Kings
- Greenskins
- Dwarfs
- Wood Elves
- High Elves
- Dark Elves
- Lizardmen
- Beastmen
- Norsca
- Warriors of Chaos
- Vampire Coast
- Chaos Dwarfs

You can find a detailed list of all the landmarks in the mod currently and other planned ones here[docs.google.com].


FEATURES
- Over 200 landmarks
- Over 80 special units/RoRs
- All custom units can be disabled if you have MCT enabled
- Custom unit cards and landmark icons
- Custom settlement icons for Wei Jin and Zharr Nagrund
- New models for most Norscan Monster Hunt bosses
- Legendary Lords & Heroes if you have the Heroes of Legends mod enabled


<<NOTICE>>
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks.

- Heroes of Legend is a submod that implements new Legendary Lords and Heroes recruited from landmarks and is meant to be used in conjunction with this mod

- Many landmarks from the WH2 mod "Landmarks of the Old World" have been integrated into this one

- If you have MCT enabled, then you can disable specific units or all units added in this mod if you want to. This does NOT mean MCT is required to run this mod.

- The spreadsheet has a column called "Status" when you scroll right, which will tell you if a landmark is currently in-game (listed as "Implemented") or if it isn't yet (listed as "Planned")

- If you encounter a crash, please check if the crash occurs when it's just this mod enabled (and the Unlocker if you use it).

- If a crash occurs or content from new updates are not working, unsubscribing and resubscribing to the mod should fix it.

- If you encounter any bugs, typos, etc, please post them in the Bug Report discussion.

- This mod works with The Old World mod by ChaosRobie.

F.A.Q
Do you need to start a new game for these changes to appear?
- No, but some scripted effects (like granting an ancillary) will not work.

Is this compatible with Immortal Landmarks?
- Yes. it should work fine as long as you place it above this mod (weird issue that I don't have a fix for). Thanks to Faleg for reporting this.
EDIT: it seems the issue has fixed itself. You can place my mod and Immortal Landmarks in any order you like.

SFO?
- If you intend to play this mod with SFO then use the SFO submod listed below

Will the AI build these landmarks/Will the AI recruit these units?
- Yes to both but AI recruitment of units can also be disabled if you have MCT enabled


FUTURE PLANS
- Continue adding landmarks (leave any suggestions on the appropriate discussion page).

- Rework older landmarks, icons and units

KNOWN ISSUES
No known issues.




SUBMODS
- Heroes of Legend -- Adds a bunch of new characters that are recruited through landmarks.

- RU Translation mod by Gosudar

- FR Translation mod by DaKatam

- PL Translation mod by wojtekb

- SFO Compatibility mod by Miffy Clyro

- GR Translation mod by TRON


CREDITS
You can find a full list of credits here







Check out my other mods here.

If you want to support my work or drop a donation, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. Thank you for checking out my mods!

Popular Discussions View All (4)
242
May 16 @ 11:36am
Bug Report
The_Inquisitor
204
Apr 29 @ 3:35am
Ideas and Suggestions Thread
The_Inquisitor
2
May 8 @ 7:58pm
Unit balance?
RabidHobbit
1,388 Comments
Dragon32 May 17 @ 3:00am 
@ambroisiskane
To do what?
ambroisiskane May 16 @ 5:24pm 
could some explain how to do this?
Noob Noob May 16 @ 4:12am 
@Stirk Thanks man! Now everything works.
Stirk May 15 @ 4:10pm 
If you resubbed several times and still crashing, check your data folder to make sure there is not a copy in there. I think (could be wrong, someone correct me if I am) that a file with same name in data will automatically take precedence over anything of same name in a steam workshop directory. I had that problem after the 5.0 update. I used the option to 'clean data' in Prop Joe's mod manager. It worked great: problem solved.
Reman May 15 @ 2:06pm 
works for me
Vermincarry.com May 15 @ 11:47am 
Crashes on launch for me, resubbed multiple times :(
Noob Noob May 15 @ 10:36am 
Hmm... for me the mod still crashes. I resubbed multiple times... : /
You are my hero, my one true love
MK Black May 15 @ 2:19am 
Nice to see some landmarks nerfed, they're way overtuned in this mod compared to the other landmark mods.
Frigeos May 15 @ 1:57am 
Can confirm, that it does not crash anymore. I resubbed a few times (didn't show up in the mod tab for some reason) and it works now. THANK YOU :tdealwithit: