Total War: WARHAMMER III

Total War: WARHAMMER III

606 ratings
Landmarks of Legend SFO (17.04)
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Tags: mod
File Size
Posted
Updated
1.078 GB
Jan 7, 2023 @ 3:15pm
Apr 17 @ 9:47am
45 Change Notes ( view )

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Landmarks of Legend SFO (17.04)

In 1 collection by MysticMaiar
Base Warhammer III SFO Collection Coop Friendly
22 items
Description
Hi all, another SFO patch here. This was a very large mod, id say my biggest SFO patch as of yet and was quite time consuming & somewhat tedious, but hopefully this mod will be appreciated and enjoyed for all those SFO players out there!! If there are any inconsistencies especially with such a large mod, please don't hesitate to comment them down below.

Point for consideration: This mod was originally intended as a Standalone, though it can be used in tandem with the vanilla (Load order above vanilla), it just makes your workshop one mod less cluttered.
This is SFO balance mod for @The_Inquisitor, whom all credits and kudos go to for original mod.

It is also NOT recommended to remove this mod mid campaign as this will likely cause crashes or unwanted behaviour. Concerning adding this mod mid campaign that shouldn't be a problem.

If you like this mod (or its vanilla counterpart), please don't hesitate to up-vote or steam award it (feeling generous :D).
Otherwise enjoy!!!

-Here is the link to the vanilla mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2794696516

-If any are having issues with certain units not appearing for recruitment try subbing to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2936340302
354 Comments
Nemesis May 13 @ 7:44am 
One of my favorite mods. Thankyou for your time.
Sorter May 1 @ 8:49am 
Love the mod, looking forward to the update!
Ratatoy Apr 30 @ 11:34am 
It's joever
GabeSky Apr 25 @ 2:40am 
@MysticMaiar

You can fix garrison issue by editing the Id in
armed_citizenry_units_to_unit_groups_junctions_tables
building_level_armed_citizenry_junctions_tables
DeaDBreaD Apr 17 @ 10:19pm 
Well, i also dont quite understand why a landsmark mod changes normal buildings and the garrison units that come from them. And then only a certain faction and not all of them. But i dont dare to say i understand the mods structure.

Thats like those Skyrim mods that change some textures and then suddenly your steel sword has different stats because the mod author slammed some item changes into his texture mod for whatever reason :D
MysticMaiar  [author] Apr 17 @ 11:55am 
@DeaDBreaD can take a look, though garrison issue has been confounding me.
DeaDBreaD Apr 17 @ 10:07am 
Vampire Counts still get no garrison units from buildings, just fyi. Dont know about other factions.
DeaDBreaD Apr 17 @ 9:57am 
Wow, thanks. Thought you would wait till SFO updates in 2+ weeks after ToD release.
MysticMaiar  [author] Apr 17 @ 9:54am 
Updated!!
DeaDBreaD Apr 13 @ 8:37pm 
Can confirm. No Garrison units for Vampire Counts.