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"Desolation Hold Rebuild" is a 30% reduction in the cost of global construction.
"Bechafen Sawmills" is a 15% reduction in the cost of global construction.
Perhaps there are other similar attractions. The problem is that the basic technologies + the abilities of the legendary lords + the decree already provide a 40-50% reduction in the global cost of construction. Adding another 45-60% to this results in a free/almost free construction.
Which landmarks in particular are you referring to?
No changes needed to be made but updated the mod anyway.
Not sure if anything is broken but I will update this and my other mods as soon as I can.
Will fix the first two. The last two are only garrison so it doesn't affect recruitment.
gutbusters_gutbusters
wh_dlc08_nor_inf_marauder_champions_0
garrison_cth_peasant_spearmen_1
Which units in particular? I can tell you whether it's intentional or not.
@Tyronis2054
Thanks, I must've missed that one. I'll update the description.
https://steamcommunity.com/sharedfiles/filedetails/?id=3231024410
Not sure, but it would be best to not use that submod if it is outdated. The game might run fine wiht just this alone and SFO.
@The Gazpacho Police
I'll have a look, thanks for reporting!
I ask because the author of that sub-mod hasn't updated it to the latest version of SFO and perhaps that author is taking a break from modding. At the same time I am really interested in this and would like to use it to really spice up the map with landmarks, but still maintain the other great mods I use which is just SFO and OWC.
thank you! and looking forward to more additions!
Just throwing it out there, in case anyone else runs into it.
They show up in your RoR pool.
New update is out!
Mostly fixes, landmark reworks and some new icons for old landmarks + a new landmark for the Vampire Counts, a new skill for Ulrika that buffs units from her castle and a bunch of new abilities for some of the older RoRs who felt a bit underwhelming compared to vanilla RoRs. Check the Change Notes for more details.
The mod still works after the patch.
Do you have Mixu's Unlocker enabled?
@SOWA18
Not sure. It might work.
Can't replicate it on my end so its probably some other issue or a random crash.
@The Red Prince
You can already disable the units if you have MCT enabled.
@Lurivar
Maybe? It's been so long since I made those units so I don't remember, but I do agree they are underwhelming compared to something like the Longbeards. I will try and give em something in a future update.
Yes.
@Spazards
It doesn't seem to crash on my end but I will release a small update because I seem to have forgotten to make the modded Nurgle units available for Tamurkhan.
@[DD] Kaisustrin ↓↓
No plans for anything like that atm.
@Alexandros Megas
Thanks for suggestions, I'll try to get to these at some point. I would recommend you move this to the Ideas and Suggestions Thread so it doesn't get buried here.
Memorial to the Fallen of the Battle of Auerswald: A memorial to remember an ill fated charge against the goblin hordes of Grom the Paunch, a small addition by the stonemason hints at a deeper purpose.
Von Plotzkanal’s Horological Tower: Though Imperial Engineer Gerd von Plotzkanal’s crowning achievement eventually drove him mad, the people of Kemperbad remain proud of this particularly changeable timepiece.
The Hawk of Mackenstein: It’s origins lost to history, the Hawk of Mackenstein is beloved as a good luck charm, while sleeping beneath it is said to bring one a long and restful slumber.
The Paranoth Column: Overlooking the River Schilder, the column is said to be a monument to a former Supreme Patriarch from the Jade Order.
I'd love to see this on the other non Altdorf cities.
Already works in TOW.
@Krakenous
I've thought about it and maybe I will do a few here and there, but that'd probably not be in this mod since Unusual Locations work separately to landmarks.