Total War: WARHAMMER III

Total War: WARHAMMER III

1,177 ratings
Heroes of Legend: Leopard of Luccini Update
13
2
6
3
5
4
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
823.215 MB
Feb 9, 2023 @ 10:14pm
May 14 @ 6:32pm
22 Change Notes ( view )

Subscribe to download
Heroes of Legend: Leopard of Luccini Update

Description
Overview
This mod adds 21 new characters to various factions and 4 playable factions (1 in IE and 4 in TOW). Most characters are recruited through landmarks added in my other mod, Landmarks of Legend (I elaborate a bit more on this in the FAQ section), which is why it's a requirement. If you do encounter any bugs, please leave them in the comment section below!

These characters can also be recruited by the AI and it's implemented through a neat system scripted by scehr. The AI can recruit these characters under the following condition: the Player must play as a faction that CANNOT recruit the character in question. This means, that when the Player is playing as a faction that can recruit the LL/LH, the AI will not be able to recruit them even if the landmark is built. However, If the Player isn't playing as a faction that can recruit the LL/LH then, whichever AI faction constructs the landmarks first will recruit the character.


Features
List of Playable Factions, Mechanics and Characters can be found here, along with how to recruit them.

Playable Factions:
- Principality of Luccini (led by Lorenzo Lupo) starts in control of Luccini and has access to unique and thematic mechanics including a custom tech tree, bribery, landmarks and characters.

- Clan Durazgrund (led by Prince Ulther Stonehammer) starts in the Kislev Foothills with its champion, Borri Forkbeard, and the Dragon Company, ready to seize Karak Ungor from the filthy Gobbos.

- High Realm of Arranoc (led by Amadri Ironbark) starts in Tal Esth with a mixed host of tree spirits and elves, defending against the expansionist and tyrannical Viscount Augustine de Chegney.

- High Realm of Atylwyth (led by Sceolan of the Hooked Blade) starts in Tal Amere with a legion of Eternal Guard cleansing the nearby mountains of Greenskins.

Recruitable Legendary Lords & Heroes:
LL: [Emperor Wilhelm I, Be'la'krothrogor]
LH: [Hermit Knight of Malmont, Simeargul, Bannaga, Helmut von Carstein, Gorgivich Krakvald, Gunther von Grecht, Viscount d'Alembençon, Agravain de Beau Quest, Balkrag Grimgorson, Brunner the Bounty Hunter, Shi-Hong, The Black Crowe]




TO-DO
- Rework Vile Prince's horde buildings and recruitment for WoC
- Add in the missing scripted skill effects
- Missions/Quests for some characters
- Adding planned characters
- Add in Clan Durazgrund as a playable faction in IE
- Add tech trees and mechanics for playable factions

List of Planned Characters can be found here.

Known Issues
- No campaign animations for Brunner when his other weapons are equipped
- Brunner does not take damage when using the Fell Fang ability
- A placeholder icon appears in the character select in the Old World campaign when Cataph's Southern Realms is enabled FIXED
- Non-playable Luccini (spawned when Cataph's Southern Realms is disabled) will respawn and retake Luccini when destroyed FIXED

Compatibility
No issues so far.


FAQ
Why is Landmarks of Legend required?
- Originally, these characters were going to be added to Landmarks of Legend, during the early period of both this mod and LoL, but I decided against it for two main reasons: 1) This is out of the scope of that mod 2) The whole packfile would be very messy.
So I split this into its own submod and kept the mod dependent on LoL because all the landmarks required for these characters are already in that mod.

Is this compatible with SFO?
- Don't Know, I don't use SFO.

Is this compatible with Cataph's Southern Realms and his version of Lorenzo Lupo?
- Yes, but my version will replace him in TOW and his recruitment in the Plutocracy menu in IE is replaced by the Guild Assassin generic hero added by this mod.

Do I need to start a new game?
- Yes

Is this compatible with the Immortal Empire Expanded mod?
- Yes

Is this compatible with the Old World mod?
- Yes


ADDITIONAL NOTES
- If Cataph's Southern Realms is not enabled, there will be an empty faction select slot for where Luccini should be (Doesn't actually cause any issues, only that visual bug on the faction select)



If you have any bug reports, suggestions, or balance changes, leave them in the comment section below.


Submods
GR Translation by TRON

PL Translation by wojtekb

SFO Submod by Gleen Cross

FR Translation by ShadDoUrden

Credits
Full list can be found here



Check out my other mods here.



If you want to support my work or drop a donation, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. Thank you for checking out my mods!
Popular Discussions View All (3)
62
1
May 3 @ 9:20am
List of Planned Characters
The_Inquisitor
12
2
Nov 8, 2023 @ 3:20pm
List of Characters
The_Inquisitor
643 Comments
RedesRojas 11 hours ago 
Lorenzzo Lupo has such a unique armour and style... i wish you could make the landmark the option to recruit state troops like units but with roman style armour, that way Lorenzzo could lead his men
Silvřík May 19 @ 6:24am 
Hi!
Wanted to report, that when playing as Tilea, It is still not possible to recruit the Tortoise tank.
Amtomus "the devil" May 19 @ 5:22am 
I want to report an issue I had during my current Luccini playthrough. I was able to unlock the quest to gain Eustaquio as a lord and completed it but he didn't appear in my lord pool once completed.
Decadence May 18 @ 9:02pm 
If you compare Saytang the Water with Shi-Hong. Saytang hits harder, shoots more precisely, and has 10x the ammo.
Decadence May 17 @ 2:49pm 
Can I make a complaint about Shi-Hong's amount of ammo? Guy just runs out of ammo in seconds...
Retruvian May 17 @ 10:49am 
with or without the 103 Dalmatians
Retruvian May 17 @ 10:45am 
Dear Sisters and Brothers. This mod causes my game to crash at the start.
The_Inquisitor  [author] May 16 @ 3:15pm 
@Lingling
Will fix this in the next update, thanks for reporting!
Lingling May 16 @ 9:21am 
I want to report a small issue. The Luccini main settlement chain is missing the militia spearmen and half pikes recruitment options the normal settlments have when running the mod together with TEB
Peter Poopy Toots May 15 @ 9:42pm 
I stopped using Legendary Characters - 103 Dalmatians and it works is anyone else using both mods?