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Already looked into Wolfgang's stuff so that should be sorted next update. I'll take a look into Lorenzo's effects as well before release.
@AI-Man
I have not heard of any reports of it happening when the player is Azhag or Dwarfs. It seems to happen only when the AI is in control of both of them.
@Varelsi
I'll look into it, thanks for reporting.
However, my actual complaint is that Wolfgang's skill that gives "glorious charge" to all knights doesn't apply it to demigryph knights, even though it gives them the speed buff, and his defeat trait doesn't apply to reiksguard knights.
Also, Lorenzo Lupo's "the Sciortini" and "Skilled Ambusher" don't apply their missile range buffs to infantry missile units at all.
Best bet i guess is turning off this mod when playing Azhag, but otherwise i would like to keep it always on since i like the interactions with the new factions. Hope u find what causes the issue.
Disclaimer, i do use 50+ mods and as u said sometimes his model changes mid playthrough ( that is if he didn't get wiped fast)
Normally, he will not come back to your faction, if you're playing as the Empire. He has more of a role to play in Sheerargetru's campaign. And yes, there is an alternate ending if you fail the final quest battle, where you do get to keep him...from a certain perspective.
Which is it? D:
Spoil me, he's too good for my economy and recruitment to lose.
Might be a lighting mod or something because I can't replicate it on my end.
@Riaias
We're gonna be adding more stuff for Lorenzo down the line so this will be addressed.
@Nipslipsandchips
Might just be due to a large modlist because I can't replicate with my test list, though that is a very strange bug.
Other than that, you'he created a great mod. It's fun to play.
Cheers
I run a mod intensive set-up, and did some poking around with what it could potentially be, but didn't find the source of them problem.
Yes, they're supposed to be lol. Urial will be fixed in the next major update.
@柒里寻风
We're already looking into that. Thanks for reporting!
That is a bug which will be fixed in the next big update.
The disable options for the ones already in will be fixed in the next major update. As for the other characters, not really necessary since most are recruited from landmarks that the player/AI will have to find and build manually.
Thank you so much for your answer. This is my favorite faction mod. As a Lizardmen fan, I really love Lord Xlotc. Please keep up the great work!
He gets it through a dilemma that you get after building a landmark in the Sacred Pools settlement.
@Big Bad Wolf
His model is supposed to change after Karak Ungor comes under your control. We're gonna be reworking him later so he'll get some more content then.
@Oz
Thanks for reporting, we'll get that sorted out.
Level requirement for Sword and Armour are swapped. At level 10 he gets the sword (listed for level 17), and at level 17 he gets the armour (listed for level 10)
Mercenary Camps were added with an update to Cataph's TEB after Luccini was released, which is why he doesn't have access to it. We might add that to them at a later point.
The key is "ulthers_dragon_company" in Landmarks of Legend's main_units_tables under "inq_dwf" section. In that table, there is a column called "Campaign Cap" which is currently set to 1.
@ItsMeYaRids
Thought I had fixed that already. I'll look again, thanks for reporting!
@FATHER G00SE
We'll look into doing something similar to what we did with Mannfred's lieutenants for Black Mask in the scenario where the player is playing as another Skaven faction.
@Immortal Zeki
Strange. I'll look into it.
@11BOT11
Another thing I thought I had sorted out already. I'll look again, thanks for reporting!
Am i the only one with this problem ? thx for your time this mod is really fun
Alright, we'll look into it. Thanks for reporting!
They're summons for Elasir unlocked by his "Battle Brothers" skill and upgraded as permanent summons by his final skill.
@Ben
Do you mean the heroes listed in MCT spawn at turn 1 regardless of whether they're turned off or on?
Your version didn't update properly. Try unsubbing and resubbing.
first_invalid_database_record:hef_anurion_archmage_of_saphery1wh3_dlc24_effect_spell_mastery_dummy
first_invalid_database_table:character_skill_level_to_effects_junctions_tables
first_invalid_packfile:inq_lol_hero.pack
BadMods
inq_lol_hero.pack
I can't replicate it on my end. Maybe try unsubbing and resubbing to the mod?
@Steve the Farmer
The update defintely didn't apply properly for your version, try force redownloading the mod.