Total War: WARHAMMER III

Total War: WARHAMMER III

Heroes of Legend: Lords of Time Update
1,271 Comments
The_Inquisitor  [author] 42 minutes ago 
@TricksterNot
Already looked into Wolfgang's stuff so that should be sorted next update. I'll take a look into Lorenzo's effects as well before release.

@AI-Man
I have not heard of any reports of it happening when the player is Azhag or Dwarfs. It seems to happen only when the AI is in control of both of them.

@Varelsi
I'll look into it, thanks for reporting.
TricksterNot 2 hours ago 
Love the mod. Shame Empire players can't keep or save Wolfgang, but alas.
However, my actual complaint is that Wolfgang's skill that gives "glorious charge" to all knights doesn't apply it to demigryph knights, even though it gives them the speed buff, and his defeat trait doesn't apply to reiksguard knights.

Also, Lorenzo Lupo's "the Sciortini" and "Skilled Ambusher" don't apply their missile range buffs to infantry missile units at all.
AI-Man Nov 16 @ 9:23am 
does the Ulther /Azhag model bug happen also when u play as Azhag? it's just kind of annoying and funny when it's the AI Azhag shapeshifting, but if it happens for the player too it's sorta gamebreaking.
Best bet i guess is turning off this mod when playing Azhag, but otherwise i would like to keep it always on since i like the interactions with the new factions. Hope u find what causes the issue.
Disclaimer, i do use 50+ mods and as u said sometimes his model changes mid playthrough ( that is if he didn't get wiped fast)
Varelsi Nov 15 @ 12:09pm 
Be'la'krothrogor is taking chaos attriton which is weird since he is a chaos faction.
Hellpog113 Nov 11 @ 11:59am 
I, for the life of me, cannot find find the mod incompatibility with this mod that makes cathay and ogre banners stretch and spasm all over the map. Does anyone know what the incompatibility us?
The_Inquisitor  [author] Nov 9 @ 6:59am 
@Lucius Religaris Heil
Normally, he will not come back to your faction, if you're playing as the Empire. He has more of a role to play in Sheerargetru's campaign. And yes, there is an alternate ending if you fail the final quest battle, where you do get to keep him...from a certain perspective.
Lucius Religaris Heil Nov 9 @ 1:32am 
Some comments say Wolfgang reappears, some say fail the last mission for an alternate ending to keep him, Mr Inquisitor says he doesn't come back but acknowledges comments of him coming back.
Which is it? D:
Spoil me, he's too good for my economy and recruitment to lose.
The_Inquisitor  [author] Nov 5 @ 10:00pm 
@Sweetpants
Might be a lighting mod or something because I can't replicate it on my end.


@Riaias
We're gonna be adding more stuff for Lorenzo down the line so this will be addressed.


@Nipslipsandchips
Might just be due to a large modlist because I can't replicate with my test list, though that is a very strange bug.
Sweetpants Nov 5 @ 10:05am 
Sheerargetru is glowing bright as hell. When you zoom in on him, the blinding brightness disappears. Juts thought I would bring this to your attention. Awesome mod!
Riaias Oct 30 @ 2:43pm 
Maybe it's me but on my end with TEB enabled the tortoise tanks seems to be bugged. They are 2 versions but I can only recruit one (playing YOURS Prince Luppo). The one that I can recruit doesn't get affected by the CAP technology and in the battle seems bugged too. The other version (the tortoise that I start with) seems ok. They also have a different attribute. The one that is not bugged has the "Target - Rich Enviroment".

Other than that, you'he created a great mod. It's fun to play.
Cheers
Nipslipsandchips Oct 29 @ 9:23am 
Bit of a strange one. The game soft-locks when construction for the Sacred Pools finishes playing Xlotc. The dilemma doesn't pop-up and you can no longer move, end your turn etc.
I run a mod intensive set-up, and did some poking around with what it could potentially be, but didn't find the source of them problem.
The_Inquisitor  [author] Oct 26 @ 5:37am 
@Akiyama
Yes, they're supposed to be lol. Urial will be fixed in the next major update.


@柒里寻风
We're already looking into that. Thanks for reporting!
Akiyama Oct 24 @ 5:05am 
I killed Urial The Forsaken in battle. Aren't the added heros immortal ?:WH3_greasus_rofl:
柒里寻风 Oct 23 @ 12:48am 
Balkrag's hero accompanying the army effect is only military training, but his skills dont include military training. Instead, its increase movement bonus and more magical items
Laserdream Oct 21 @ 3:21pm 
No. But if you really like the guy, you should try running of time for the final mission. There is, in fact, an alternative ending to the questline.
Virtuous Oct 19 @ 2:22pm 
Any way to not lose Wolfgang Holswig-Abanauer to Chaos?
Commissar Craner Oct 18 @ 4:25am 
thanks!
The_Inquisitor  [author] Oct 17 @ 9:18pm 
@Commissar Craner
That is a bug which will be fixed in the next big update.
Ben Oct 17 @ 3:48am 
Looking forward to the update!!
Commissar Craner Oct 16 @ 6:07pm 
I don`t know if i`m not understanding something but I have toggled OFF Wolfgangs mission in the mct but there are still firing?
The_Inquisitor  [author] Oct 15 @ 5:07pm 
@Crimson ReapeR
The disable options for the ones already in will be fixed in the next major update. As for the other characters, not really necessary since most are recruited from landmarks that the player/AI will have to find and build manually.
Crimson ReapeR Oct 15 @ 11:42am 
wish you could disable or enable all heroes, even the ones i can disable arent disabling
巫师萨满 Oct 14 @ 11:33pm 
@The_Inquisitor
Thank you so much for your answer. This is my favorite faction mod. As a Lizardmen fan, I really love Lord Xlotc. Please keep up the great work!
The_Inquisitor  [author] Oct 14 @ 10:07pm 
@巫师萨满
He gets it through a dilemma that you get after building a landmark in the Sacred Pools settlement.

@Big Bad Wolf
His model is supposed to change after Karak Ungor comes under your control. We're gonna be reworking him later so he'll get some more content then.

@Oz
Thanks for reporting, we'll get that sorted out.
巫师萨满 Oct 14 @ 9:17pm 
Excuse me, how does Lord Xlotc get his mount? I can't find it in his skill tree.
DiViNe NeKO Oct 12 @ 5:25am 
The Flying Castle unit for High elves is crazy, never seen a mod unit so massive in scale it's epic sized hehe :steamthumbsup:
Big Bad Wolf Oct 8 @ 8:42am 
With regards to Prince Ulther Stonehammer lord, I saw that there is a King Ulther version. How does that come about? I got Karak Ungor (which CA stupidly made into a minor settlement for some reason), but his reconquering of his hold and building that special building triggers no quest completion. Also kind of sad that the unit cap on those dragon company units is just 1 with no way to increase.
Oz Oct 7 @ 12:58am 
Hey, found small issue with High Elves hero Anurion
Level requirement for Sword and Armour are swapped. At level 10 he gets the sword (listed for level 17), and at level 17 he gets the armour (listed for level 10)
bambimanuel Oct 5 @ 12:18pm 
plese. Do it! Lorenzo is wonderfull, but without camp....
The_Inquisitor  [author] Oct 4 @ 5:26pm 
@bambimanuel
Mercenary Camps were added with an update to Cataph's TEB after Luccini was released, which is why he doesn't have access to it. We might add that to them at a later point.
bambimanuel Oct 4 @ 5:08pm 
Hi, I noticed that when playing as Luccini and Lorenzo, you can't recruit mercenary camps (like the orcs) like all other factions. Is this normal, or is there a mod conflict?
The_Inquisitor  [author] Sep 30 @ 1:10am 
@CorrinRoth
The key is "ulthers_dragon_company" in Landmarks of Legend's main_units_tables under "inq_dwf" section. In that table, there is a column called "Campaign Cap" which is currently set to 1.


@ItsMeYaRids
Thought I had fixed that already. I'll look again, thanks for reporting!


@FATHER G00SE
We'll look into doing something similar to what we did with Mannfred's lieutenants for Black Mask in the scenario where the player is playing as another Skaven faction.


@Immortal Zeki
Strange. I'll look into it.


@11BOT11
Another thing I thought I had sorted out already. I'll look again, thanks for reporting!
CorrinRoth Sep 29 @ 2:54am 
Really like the mod, thank you! Just trying to edit it myself to increase Dragon Company unit cap for Prince Ulther and I cannot find the right registry on RPFM, can you please direct me?
ItsMeYaRids Sep 25 @ 9:58pm 
hey, just wanted to let ya know there seems to be some issue running southern realms with this, as I appear to be unable to recruit tortoise tanks. the unintentional challenge run is interesting, at least!
FATHER G00SE Sep 24 @ 5:28pm 
It would be nice if as other skaven you could recruit The Black Mask when you've confederated Ikit.
hadluk Sep 23 @ 2:47am 
Prince Eliator of the Wood elves does not have a character module on the map while mounted. Looks a bit goofy haha, just a mount running around!
Immortal Zeki Sep 20 @ 6:33pm 
hey just so you know your mod causes it so that you cannot do cults for the tzeentch factions. idk about any other race, but that one at the very least. tested with only mods that are required and their dependencies.
11BOT11 Sep 20 @ 6:05pm 
Hi , after some testing i find out i can ' t recuit southern realm turtle tank with this mod active ( i can recuit the ror version but not the normal one ) .
Am i the only one with this problem ? thx for your time this mod is really fun
The_Inquisitor  [author] Sep 19 @ 11:38pm 
@Ben
Alright, we'll look into it. Thanks for reporting!
Ben Sep 19 @ 11:32pm 
@The_Inquisitor yes, for exemple Mannfred AI will have the 3 heroes with him at the start, no matter the settings. (I tested it with no other mods aside from the landmarks one)
The_Inquisitor  [author] Sep 19 @ 8:14pm 
@Holice
They're summons for Elasir unlocked by his "Battle Brothers" skill and upgraded as permanent summons by his final skill.

@Ben
Do you mean the heroes listed in MCT spawn at turn 1 regardless of whether they're turned off or on?
Holice Sep 19 @ 8:05pm 
I see that Elasir, Lord of the Eagles has skills for Irian and Aeris, but how exactly do you get those two other eagles? Thanks.
Ben Sep 19 @ 12:11pm 
Every heroes always spawn for AI at the start of the campaign, no matter the settings of the mod.
The Dark Lord Panther Sep 14 @ 3:48am 
i unsubbed and resubbed and still have the same crashing issue
The_Inquisitor  [author] Sep 13 @ 6:09pm 
@NotoriousCrux
Your version didn't update properly. Try unsubbing and resubbing.
NotoriousCrux Sep 13 @ 5:57pm 
Also got an error:

first_invalid_database_record:hef_anurion_archmage_of_saphery1wh3_dlc24_effect_spell_mastery_dummy
first_invalid_database_table:character_skill_level_to_effects_junctions_tables
first_invalid_packfile:inq_lol_hero.pack
BadMods
inq_lol_hero.pack
Hellpog113 Sep 12 @ 10:15pm 
Do you or anyone know know what mod causes cathay and ogre banners on cities to stretch out and go wild all over the world map?
Tayman3008 Sep 11 @ 1:44pm 
The create cult action is bugged, at least for Kairos. No option to use create cult action with the starting cultist hero. Only Mixer, Landmarks of Legend, and this mod enabled.
The_Inquisitor  [author] Sep 9 @ 1:12pm 
@Luna
I can't replicate it on my end. Maybe try unsubbing and resubbing to the mod?


@Steve the Farmer
The update defintely didn't apply properly for your version, try force redownloading the mod.
Luna Sep 9 @ 8:47am 
I stopped playing my Tamurkhan campaign on the turn I finished the consturction of the Children of Doom landmark. After continuing to play from the autosave the turn before. Finishing the construction of the Children of Doom landmark results in my game crashing.