Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Legend
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Tags: mod
File Size
Posted
Updated
1.098 GB
Apr 15, 2022 @ 7:17am
Jul 28 @ 3:26am
73 Change Notes ( view )

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Landmarks of Legend

Description
OVERVIEW
Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown.

Currently, there are landmarks for the following factions:
- Grand Cathay
- Kislev
- Khorne
- Slaanesh
- Nurgle
- Tzeentch
- Ogre Kingdoms
- Legion of Chaos
- The Empire
- Vampire Counts
- Skaven
- Bretonnia
- Tomb Kings
- Greenskins
- Dwarfs
- Wood Elves
- High Elves
- Dark Elves
- Lizardmen
- Beastmen
- Norsca
- Warriors of Chaos
- Vampire Coast
- Chaos Dwarfs

You can find a detailed list of all the landmarks in the mod currently and other planned ones here[docs.google.com].


FEATURES
- Over 200 landmarks
- Over 80 special units/RoRs
- All custom units can be disabled if you have MCT enabled
- Custom unit cards and landmark icons
- Custom settlement icons for Wei Jin and Zharr Nagrund
- New models for most Norscan Monster Hunt bosses
- Legendary Lords & Heroes if you have the Heroes of Legends mod enabled


<<NOTICE>>
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks.

- Heroes of Legend is a companion mod that implements new Legendary Lords and Heroes recruited from landmarks and is meant to be used in conjunction with this mod

- Many landmarks from the WH2 mod "Landmarks of the Old World" have been integrated into this one

- If you have MCT enabled, then you can disable specific units or all units added in this mod if you want to. This does NOT mean MCT is required to run this mod.

- The spreadsheet has a column called "Status" when you scroll right, which will tell you if a landmark is currently in-game (listed as "Implemented") or if it isn't yet (listed as "Planned")

- If you encounter a crash, please check if the crash occurs when it's just this mod enabled (and the Unlocker if you use it).

- If a crash occurs or content from new updates are not working, unsubscribing and resubscribing to the mod should fix it.

- If you encounter any bugs, typos, etc, please post them in the Bug Report discussion.

- This mod works with The Old World mod by ChaosRobie.

F.A.Q
Do you need to start a new game for these changes to appear?
- No, but some scripted effects (like granting an ancillary) will not work.

Is this compatible with Immortal Landmarks?
- Yes. it should work fine as long as you place it above this mod (weird issue that I don't have a fix for). Thanks to Faleg for reporting this.
EDIT: it seems the issue has fixed itself. You can place my mod and Immortal Landmarks in any order you like.

SFO?
- If you intend to play this mod with SFO then use the SFO submod listed below

Will the AI build these landmarks/Will the AI recruit these units?
- Yes to both but AI recruitment of units can also be disabled if you have MCT enabled


FUTURE PLANS
- Rework/rebalance older landmarks, icons and units [Current Focus]

- Continue adding landmarks (leave any suggestions on the appropriate discussion page).


KNOWN ISSUES
No known issues.




SUBMODS
- Heroes of Legend -- Adds a bunch of new characters that are recruited through landmarks.

- SFO Compatibility mod by GabeSky

- Radious Compatibility mod by The Bald Eagle

- RU Translation mod by Gosudar

- FR Translation mod by DaKatam

- PL Translation mod by wojtekb

- 2x Unit Size mod by SFH



CREDITS
You can find a full list of credits here







Check out my other mods here.

If you want to support my work or drop a donation, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. Thank you for checking out my mods!

Popular Discussions View All (5)
278
Jul 30 @ 11:25pm
Bug Report
The_Inquisitor
223
May 12 @ 1:55am
Ideas and Suggestions Thread
The_Inquisitor
2
May 8, 2024 @ 7:58pm
Unit balance?
RabidHobbit
1,747 Comments
Nahmu Aug 3 @ 10:45am 
this gives desync in multiplayer
The_Inquisitor  [author] Jul 28 @ 3:28am 
@General GrimIsaac
Probably not anytime soon.
General GrimIsaac Jul 15 @ 5:33am 
Will you add anything for the Lizardmen in Albion?
Ben Jul 7 @ 4:43am 
@The_Inquisitor
Darn. Damn the system and its infernal complexity...
Battelkrusr Jul 6 @ 11:17pm 
@The_Inquisitor
Ah, it would appear exactly that was the issue, I'm an idiot >.<
The_Inquisitor  [author] Jul 6 @ 8:26pm 
@SFH
Thanks!

@Ben
I've experimented with doing some stuff to fix that but none of those have really worked well, so I have no plans atm.

@Battelkrusr
They appear on my end. Are you sure you have Mixu's Unlocker enabled?
SFH Jul 6 @ 7:44am 
Hello, here is a submod for 2x unit size:
https://steamcommunity.com/sharedfiles/filedetails/?id=3507135981
Ben Jul 3 @ 4:59am 
Got a question. Is it possible to make a sub-mod for Immortal Empires Expanded where the Tancred Castle landmark is moved from Marienburg to this version's Tancred Castle settlement?
Feels kinda...weird.
Or yet a better option. Is it possible to make this mod compatible with IEE so that the Tancred Castle landmark be buildable in that mod's Tancred Castle settlement?
Battelkrusr Jun 25 @ 3:41am 
A number of Vampire Count Landmarks don't seem to be working, namely the ones at:
Fort Oberstyre
Castle Templehof
Myrmidens
Hergig
Wurtbad
Nagenhof
Rasetra(Tested with Mannfred)
Pools Of Despair(Tested with Mannfred)
Plain Of Tuskers(Tested with Mannfred)
Might have missed some, but looking around with a FOW-disabling mod, none of these exist for neither Vlad nor Mannfred. Mods tested with were this one and a FOW disabling one
Criarino Jun 24 @ 5:25pm 
@The_Inquisitor understandable, thank you. I wanted to send a disaster battle to LegendofTotalWar but I guess not this time