Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Legend
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Tags: mod
File Size
Posted
Updated
1.085 GB
Apr 15, 2022 @ 7:17am
Mar 29 @ 9:47pm
71 Change Notes ( view )

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Landmarks of Legend

Description
OVERVIEW
Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown.

Currently, there are landmarks for the following factions:
- Grand Cathay
- Kislev
- Khorne
- Slaanesh
- Nurgle
- Tzeentch
- Ogre Kingdoms
- Legion of Chaos
- The Empire
- Vampire Counts
- Skaven
- Bretonnia
- Tomb Kings
- Greenskins
- Dwarfs
- Wood Elves
- High Elves
- Dark Elves
- Lizardmen
- Beastmen
- Norsca
- Warriors of Chaos
- Vampire Coast
- Chaos Dwarfs

You can find a detailed list of all the landmarks in the mod currently and other planned ones here[docs.google.com].


FEATURES
- Over 200 landmarks
- Over 80 special units/RoRs
- All custom units can be disabled if you have MCT enabled
- Custom unit cards and landmark icons
- Custom settlement icons for Wei Jin and Zharr Nagrund
- New models for most Norscan Monster Hunt bosses
- Legendary Lords & Heroes if you have the Heroes of Legends mod enabled


<<NOTICE>>
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks.

- Heroes of Legend is a companion mod that implements new Legendary Lords and Heroes recruited from landmarks and is meant to be used in conjunction with this mod

- Many landmarks from the WH2 mod "Landmarks of the Old World" have been integrated into this one

- If you have MCT enabled, then you can disable specific units or all units added in this mod if you want to. This does NOT mean MCT is required to run this mod.

- The spreadsheet has a column called "Status" when you scroll right, which will tell you if a landmark is currently in-game (listed as "Implemented") or if it isn't yet (listed as "Planned")

- If you encounter a crash, please check if the crash occurs when it's just this mod enabled (and the Unlocker if you use it).

- If a crash occurs or content from new updates are not working, unsubscribing and resubscribing to the mod should fix it.

- If you encounter any bugs, typos, etc, please post them in the Bug Report discussion.

- This mod works with The Old World mod by ChaosRobie.

F.A.Q
Do you need to start a new game for these changes to appear?
- No, but some scripted effects (like granting an ancillary) will not work.

Is this compatible with Immortal Landmarks?
- Yes. it should work fine as long as you place it above this mod (weird issue that I don't have a fix for). Thanks to Faleg for reporting this.
EDIT: it seems the issue has fixed itself. You can place my mod and Immortal Landmarks in any order you like.

SFO?
- If you intend to play this mod with SFO then use the SFO submod listed below

Will the AI build these landmarks/Will the AI recruit these units?
- Yes to both but AI recruitment of units can also be disabled if you have MCT enabled


FUTURE PLANS
- Rework/rebalance older landmarks, icons and units [Current Focus]

- Continue adding landmarks (leave any suggestions on the appropriate discussion page).


KNOWN ISSUES
No known issues.




SUBMODS
- Heroes of Legend -- Adds a bunch of new characters that are recruited through landmarks.

- SFO Compatibility mod by GabeSky

- Radious Compatibility mod by The Bald Eagle

- RU Translation mod by Gosudar

- FR Translation mod by DaKatam

- PL Translation mod by wojtekb



CREDITS
You can find a full list of credits here







Check out my other mods here.

If you want to support my work or drop a donation, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. Thank you for checking out my mods!

Popular Discussions View All (5)
276
May 12 @ 12:47pm
Bug Report
The_Inquisitor
223
May 12 @ 1:55am
Ideas and Suggestions Thread
The_Inquisitor
2
May 8, 2024 @ 7:58pm
Unit balance?
RabidHobbit
1,728 Comments
Roland The Heavy Gunner May 20 @ 11:50pm 
great, thanks
The_Inquisitor  [author] May 20 @ 8:40pm 
@Roland The Heavy Gunner
Will fix the first two. The last two are only garrison so it doesn't affect recruitment.
Roland The Heavy Gunner May 20 @ 8:04pm 
twelve_arms_assassins
gutbusters_gutbusters
wh_dlc08_nor_inf_marauder_champions_0
garrison_cth_peasant_spearmen_1
The_Inquisitor  [author] May 20 @ 6:58pm 
@Roland The Heavy Gunner
Which units in particular? I can tell you whether it's intentional or not.


@Tyronis2054
Thanks, I must've missed that one. I'll update the description.
Roland The Heavy Gunner May 20 @ 6:02pm 
I was going through the mod, and i think i found that some units that base dark elves could recruit, but not DE Morathi. was this intentional?
Tyronis2054 May 4 @ 10:59pm 
ohh turns out I found a more updated version of an SFO sub compatch for Legends of Landmark, not sure if you would like to put it on main page as it was just updated today too by Gabesky.

https://steamcommunity.com/sharedfiles/filedetails/?id=3231024410
Tyronis2054 May 4 @ 8:16am 
thanks!, I'll keep asking around the SFO discord to see if maybe someone has tried it like that..
The_Inquisitor  [author] May 4 @ 7:23am 
@Tyronis2054
Not sure, but it would be best to not use that submod if it is outdated. The game might run fine wiht just this alone and SFO.

@The Gazpacho Police
I'll have a look, thanks for reporting!
Tyronis2054 May 4 @ 7:10am 
Question, I use SFO and OWC, very intrigued to use this mod, if I use this mod for my next game and disable all custom units that this adds through MCT, do I still need to use the SFO Sub Mod that's recommended on this page?

I ask because the author of that sub-mod hasn't updated it to the latest version of SFO and perhaps that author is taking a break from modding. At the same time I am really interested in this and would like to use it to really spice up the map with landmarks, but still maintain the other great mods I use which is just SFO and OWC.

thank you! and looking forward to more additions!
The Gazpacho Police Apr 29 @ 11:09pm 
I'm getting only the lead unit of the RoR units "The Exiled Squires" showing up when I play as Northern Provinces, the rest are invisible, but their green arrows show up. It's probably clashing with something else I use but I cannot for the life of me figure out what. I'll just disable them for now, but I really dislike having to. The one guy that shows looks like a Bretonnian knight on foot so I tested bretonnia as well, and everyone shows up just fine, so I am kind of perplexed.
Just throwing it out there, in case anyone else runs into it.