Total War: WARHAMMER III

Total War: WARHAMMER III

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Guns of the Empire (6.1.X)
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Tags: mod
File Size
Posted
Updated
989.233 MB
Aug 30, 2022 @ 8:18pm
Mar 27 @ 4:53pm
43 Change Notes ( view )
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Guns of the Empire (6.1.X)

Description
This Mod adds 24 Gunpowder Units to the Empire roster. Though some are based on, or at least inspired by lore/fluff mentions most are inventions of my own. As a unit pack, this is savegame compatible.

For details on skill/tech groupings, abilities, and some technical details on units see the Unit Information Thread

Recruitment availability of every unit can be toggled from main menu with the Mod Configuration Tool

The Warband Upgrade system is built to cooperate with Warband Upgrade Ultimate

Smoke VFX based on the work on the highly recommended Extreme Smoke & Flash by Molcarat


Submods and Compatibility:
Sigmar's Heirs
Warband Upgrades (for use with Warband Upgrade Ultimate)
SFO Compatibility
Radious Compatibility
Submod for Imperial Armory - Scrap Upgrades

No Unit Caps
Double Unit Size and No Unit Caps
Garrisons


Translations
Chinese
French
Korean


Ersatzsolder

The first generation of line infantry and an expendable turn-1 unit. They have poor accuracy, but can hold their line decently.

Hakbutschutzen

The all purpose State Troop tier infantry. As riflemen they fall just short of a Handgunner, as melee soldiers they fall a bit short of Spearmen, but they can do everything well and come with abilities fit for different situations.


Ironside Guard

The Elite of the line infantry, with equipment derived from the legendary Nuln Ironsides. They are deadly accurate, with good range, and excel in melee.


Eisenbombers

The grizzled veterans of the infantry get to trade the rifle for a grenade launching blunderbuss. Decent in melee with their side arms.


Jaegerkorps Scouts

Light infantry skirmishers. They have vanguard deployment, can fire whilst moving, and are very fast for a human infantry. But, they have little armor and will be devoured in melee.

Jaegerkorps Longrifles

Elite Jaegerkorps can upgrade to the legendary Hochland Longrifle and work in a long range weapon team.

Bergjaeger

Bergjaeger are anti-Large focused. They use a big game hunting blunderbuss which can swap between a single slug and a multi shot fire mode.

Field Engineers

A support unit who can build artillery engines and make repairs in the field. They can barrage enemies with fire from their repeater rifles.

Thrice-Pistols

A ranged heavy Cavalry. Though they look like a Pistolier, they are not a skirmishing unit. They have limited ammo in their unique Thrice-Pistols, but the projectile primes an enemy to be charged.

Pegasus Pistolkorps

Noblemen at the rare cross section of those wealthy and magically inclined enough to command a pegasus, and skilled with a pistol enough to use one in flight.

Conscripted Leadbelchers

Ogre mercenaries or Ogres who have settled in the Empire who are now paid (handsomely) for full time Imperial service.

Maneater Juggernauts

Heavily armored and heavily shielded Ogres. Juggernauts are designed to hold in place and absorb friendly fire.

Expatriate Crank Gunners

Expatriate Dwarfs who use a reproduction of a revolutionary experimental automatic weapon.

Luftjaeger

An elite Piston & Sword infantry with a jetpack. They are defenseless while in the air, and should be landed to engage.

War Wagons - Helblasters

A generic version of the Black Lions ROR. They have the same stat line as the ROR unit but with a slower reload speed.

Munitions Wagon

The little wagon that turns any ranged army into killing machine. The Munitions Wagon can refill ammo and, in an emergency, detonate itself in a devastating explosion.


Longitudinous Missile of Fantastically Accurate Obliteration

A single engine rocket launcher that fires a missile with homing capabilities. Effectively an Empire Hellcannon, but with a fun missile to pilot manually.

Bombard

A specialist in walled seiges, both defensive and offensive. The Bombard has both a direct fire option like a cannon and an arching shot like a mortar. Both get a huge bonus against buildings

Light Cannons

A six gun artillery engine with far shorter range and penetration than Great Cannons, but it can keep pace with infantry and fire at a faster rate.

Firethrower Cannon

From the imagination of a forgotten Master Engineer, the Firethrower finally became a reality with technological development and the blessing of Aqshy. The Firethrower fires flaming oil-soaked rounds that burn enemies.

Hellhammer Cannon

The biggest mobile gun in Empire history. The Hellhammer has a massive range and a devastating shell with shrapnel that can do further damage.

Airship

The Empire Airship packs in significant firepower for its size. It has a crew armed with Hochland Longrifles, a Helstorm Rocket battery on the bow and a Helblaster Volley Gun on the stern.

Dietershafen Class Land Ship

The Dietershafen Class Land Ship boasts a deck full of swivel cannons in place of the large main gun and crew armed with naval blunderbusses mixed with those using the repeater handguns.

Steamcopters

The Steamcopter is a steam powered aircraft that behaves as much like a biplane as a gyrocopter.

Thanks to Ole, Phazers and Frodo for the constant work on amazing modding tools. Credit to LT Apollo for many textures adapted from WH2, Sythropo for the Hochland Long Rifle model, 9999999999 for the idea for swappable projectiles, and many others on the modding den for answering questions.

If you want to send me some milk money in appreciation for what I have made or get previews of new things should I be able to return to modding, I am now on ko-fi[ko-fi.com]
Popular Discussions View All (6)
6
Nov 23, 2024 @ 2:01pm
Army Builds
Sol_Stars
1
Apr 19 @ 4:58pm
PINNED: Unit Details (Recruitment, Skill/Tech Buffs, Abilities, and Issues)
Snek
1
Apr 24, 2023 @ 1:58am
Ersatzsolder stakes seem a bit bugged.
Touch Me Sama
1,684 Comments
missbehave Apr 25 @ 4:57pm 
holy smokes (it is stinky unbalanced 😲)
ryukeisen Apr 20 @ 4:31pm 
It appears that the SFO Compatibility patch is outdated. @Snek Could you please take a look at it, if you are avaiable?
coldwheat Apr 19 @ 4:31pm 
Ironside Guard is not receiving melee infantry tech buff
coldwheat Apr 19 @ 1:00pm 
@Snek Only a humble suggestion. 10 ammunition for Ironside Guard is a bit too low.
Bone daddy. Ainz Ooal Gown Apr 19 @ 8:54am 
does this work with millennium?
Snek  [author] Apr 16 @ 5:46pm 
Low unit ammunition levels is intentional. The units with decent melee stats are made to force you to use them in melee most battles. They should be supplemented with mod or vanilla units with higher ammo counts.
coldwheat Apr 15 @ 2:29am 
Could you please add more ammunition for units
Ocelot Apr 10 @ 8:42am 
luftjaeger would be great as a separate mod
Jammy James Mar 29 @ 7:16am 
this mod is saying its outdated but its clearly not, played this mod before the update and its a great mod ty
Darkman Mar 28 @ 8:34am 
Thx for update i really enjoy your mod.