Total War: WARHAMMER III

Total War: WARHAMMER III

1,514 ratings
Guns of the Empire (Updated for Thrones of Decay)
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units
Tags: mod
File Size
Posted
Updated
951.299 MB
Aug 30, 2022 @ 8:18pm
May 20 @ 8:09pm
28 Change Notes ( view )
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Guns of the Empire (Updated for Thrones of Decay)

Description
This Mod adds 22 Gunpowder Units to the Empire roster. Though some are based on, or at least inspired by lore/fluff mentions most are inventions of my own. As a unit pack, this is savegame compatible.

For details on skill/tech groupings, abilities, and some technical details on units see the Unit Information Thread

Recruitment availability of every unit can be toggled from main menu with the Mod Configuration Tool

The Warband Upgrade system is built to cooperate with Warband Upgrade Ultimate

Smoke VFX based on the work on the highly recommended Extreme Smoke & Flash by Molcarat


Submods and Compatibility:
Warband Upgrades (for use with Warband Upgrade Ultimate)
SFO Compatibility
Radious Compatibility
Submod for Imperial Armory - Scrap Upgrades

No Unit Caps
Double Unit Size and No Unit Caps
Garrisons


Translations
Chinese
French
Korean


Ersatzsolder

The first generation of line infantry and an expendable turn-1 unit. They have poor accuracy, but can hold their line decently.

Hakbutschutzen

The all purpose State Troop tier infantry. As riflemen they fall just short of a Handgunner, as melee soldiers they fall a bit short of Spearmen, but they can do everything well and come with abilities fit for different situations.


Ironside Guard

The Elite of the line infantry, with equipment derived from the legendary Nuln Ironsides. They are deadly accurate, with good range, and excel in melee. Their elaborate armor and modern rifles mean their numbers will have limits.


Eisenbombers

The grizzled veterans of the infantry get to trade the rifle for a grenade launching blunderbuss. Decent in melee with their side arms.


Jaegerkorps Scouts

Light infantry skirmishers. They have vanguard deployment, can fire whilst moving, and are very fast for a human infantry. But, they have little armor and will be devoured in melee.

Jaegerkorps Longrifles

Elite Jaegerkorps can upgrade to the legendary Hochland Longrifle and work in a long range weapon team.

Bergjaeger

Bergjaeger are anti-Large focused. They use a big game hunting blunderbuss which can swap between a single slug and a multi shot fire mode.

Field Engineers

A support unit who can build artillery engines and make repairs in the field. They can barrage enemies with fire from their repeater rifles.

Thrice-Pistols

A ranged heavy Cavalry. Though they look like a Pistolier, they are not a skirmishing unit. They have limited ammo in their unique Thrice-Pistols, but the projectile primes an enemy to be charged.

Pegasus Pistolkorps

Noblemen at the rare cross section of those wealthy and magically inclined enough to command a pegasus, and skilled with a pistol enough to use one in flight.

Conscripted Leadbelchers

Ogre mercenaries or Ogres who have settled in the Empire who are now paid (handsomely) for full time Imperial service.

Maneater Juggernauts

Heavily armored and heavily shielded Ogres. Juggernauts are designed to hold in place and absorb friendly fire.

Expatriate Crank Gunners

Expatriate Dwarfs who use a reproduction of a revolutionary experimental automatic weapon.

War Wagons - Helblasters

A generic version of the Black Lions ROR. They have the same stat line as the ROR unit but with a slower reload speed.

Munitions Wagon

The little wagon that turns any ranged army into killing machine. The Munitions Wagon can refill ammo and, in an emergency, detonate itself in a devastating explosion.


Longitudinous Missile of Fantastically Accurate Obliteration

A single engine rocket launcher that fires a missile with homing capabilities. By the numbers this is an Empire Hellcannon, but with a much easier projectile to pilot precisely.

Bombard

A gun with the range of a cannon and explosive shells of a mortar, with a mount to let it get to high ground quickly.

Light Cannons

A six gun artillery engine with far shorter range and penetration than Great Cannons, but it can keep pace with infantry and fire at a faster rate.

Firethrower Cannon

From the unhinged imagination of a forgotten Master Engineer, the Firethrower finally became a reality with technological development and the blessing of Aqshy. The Firethrower fires flaming oil-soaked rounds that burn enemies.

Hellhammer Cannon

The biggest mobile gun in Empire history. The Hellhammer has a massive range and a devastating shell with shrapnel that can do further damage.

Airship

The Empire Airship packs in significant firepower for its size. It has a crew armed with Hochland Longrifles, a Helstorm Rocket battery on the bow and a Helblaster Volley Gun on the stern.

Dietershafen Class Land Ship

The Dietershafen Class Land Ship boasts a deck full of swivel cannons in place of the large main gun and crew armed with naval blunderbusses mixed with those using the repeater handguns. It is faster than the Marienburg Class, but more cumbersome and highly flammable.

Steamcopters

The Steamcopter is a steam powered aircraft that behaves as much like a biplane as a gyrocopter. Much less armor than a gyrocopter, but it is blazing fast and gets even faster in its diamond formation, can fire while moving, and has a limited supply of homing rockets.

Thanks to Ole, Phazers and Frodo for the constant work on amazing modding tools. Credit to LT Apollo for many textures adapted from WH2, Sythropo for the Hochland Long Rifle model, 9999999999 for the idea for swappable projectiles, and many others on the modding den for answering questions.

If you want to send me some milk money in appreciation for what I have made or get previews of new things should I be able to return to modding, I am now on [url=https://ko-fi.com/snekhammer
Popular Discussions View All (6)
1
Oct 3, 2023 @ 8:24am
Army Builds
EvantheDank
1
Apr 24, 2023 @ 1:58am
Ersatzsolder stakes seem a bit bugged.
Touch Me Sama
0
Apr 23, 2023 @ 12:06pm
PINNED: Unit Details (Recruitment, Skill/Tech Buffs, Abilities, and Issues)
Snek
1,387 Comments
YoUnG 49 minutes ago 
Is there any mod that doubles the unit size for these units?
Snek  [author] 1 hour ago 
I've yet to try this alongside Sigmars Heirs, but am working on a huge integration between the two mods and will sort out any issues.
Snek  [author] 1 hour ago 
Patched tonight to fix missing smoke VFX, broken Thrice-Pistol animations, Land Ship entity not working as intended. Any submod for this is likely broken and going to cause crashes, so turn those off until the author, whether that's me or not, confirms they're updated.
super_mario 4 hours ago 
I love you
Wotan42 5 hours ago 
I. AM. SO. EXCITE! Thank you!
olekjaer86 5 hours ago 
Thank you:steamthumbsup::steamthumbsup::steamhappy: My Longrifles are back, in my opinion the best unit ever - smoke and death !
sigmars_disciple 7 hours ago 
@Sean My bad, I guess your comment contains the info you're playing as Wissenland as you're referencing the Imperial College? You should however double-check the behaviour as Wissenland vs. any other faction like Reikland and include results in your report; I'm quite sure stuff like that will be quite useful for Snek when he works through the reported issues <3
sigmars_disciple 7 hours ago 
THANKS for the 5.0.3 update, @Snek. You ROCK!!
sigmars_disciple 7 hours ago 
@Sean Absolutely no use without specifying what the units are, and which faction you're playing (not all factions need to have the same buildings!)... plus any other mods that might be relevant.

@TheOneAndOnlyScrubs Compare how much more useful your comment would be if you did it the exact other way around.... Like first testing if unsub+resub solves this issue, and then reporting that here to help others? <3 Instead, you let ppl know there's a VERY common issue and that you do know how to solve it, and then you disappear HAHA @Communist Try that
sigmars_disciple 7 hours ago 
@Oscar Bro, that would be a big one (but also pretty unlikely) - are you sure you don't run tons of other mods which you fail to mention? :) You should clarify <3

@Balthasar Gelt I don't know right now if Elspeth has access to all the standard recruiting buildings of the Empire or if she switches up a building for another... But this mod will use standard recruiting buildings so it's a YES if she has access to all of them. To sort issues like these and for playing with Sigmar's Heirs, check out @chopchop's "Sigmar's Heirs Lite" submod! You can even have the forge back :)

@FABIVS Sure you're not using a mod for smoke, like Smoke & Spectacle?