Divinity: Original Sin 2

Divinity: Original Sin 2

108 ratings
Conflux Odin Library Add-on
Type: Add-on
Game Mode: Story
File Size
7.958 MB
Sep 2, 2021 @ 7:07pm
Feb 6, 2022 @ 8:44am
7 Change Notes ( view )

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Conflux Odin Library Add-on

Patch 1.0.4


Simply extract DXGI.dll to the same directory as EoCApp.exe for DefEd and you're good to go.

Conflux Odin Library is a fully modular add-on for the Conflux Overhaul mod.

Whether you have one Odin Class enabled or all of them, this mod will automatically detect them, dynamically change tooltips, stat entries and balance tweaks for a more clean experience. Conflux uses very different Armor/HP scaling than the Vanilla game so some changes are required. Best of all this mod adds cures for many of Odin Class status effects.

Odin Aerothurge
Odin Scoundrel
Odin Pyrokenetic
Odin Huntsman
Odin Geomancer
Odin Hydrosophist
Odin Necromaner
Odin Spectre
Odin Umbra

- This mod still requires the base Odin mods. Load this module after all other Odin mods.
- A full list of changes will be posted here soon.

Conflux Discord [discord.gg]
Nexus Version [www.nexusmods.com]
Popular Discussions View All (2)
Sep 2, 2023 @ 1:57am
Bug Reports
Sep 2, 2021 @ 9:18pm
Gerewoatle Jun 13, 2023 @ 1:54pm 
Thank you for the answer!
Xorn  [author] Jun 13, 2023 @ 1:02pm 
It does skew the experience. All class mods do this really. There's nothing in these mods to tell NPCs when it's ideal to use certain skills. One I recall is Rupture which is a debuff and NPCs will cast it after they're done their damage.

Some fights will be easier or harder as well.
Gerewoatle Jun 12, 2023 @ 4:30pm 
I just wanted to ask, does adding Odinblade's class mods disrupt the intended Conflux experience, regardless of mechanical compatibility?

Specifically I've seen elsewhere that you did a lot of handcrafting of NPCs, including the addition and use of skills. I was just wondering if that was interfered with by adding more skills and statuses into the mix, or if you've adapted Odin's modded skills in the same way to avoid causing issues.

And just generally how different or not the addition of Odin's mods makes Conflux feel.
Xorn  [author] Apr 24, 2023 @ 1:59pm 
It's just a character creation bug since both mods have skills set as starting.
I plan to fix it when I update this mod with some additional functions.
StrokiusDokius Apr 24, 2023 @ 12:03pm 
I tried starting a new game with this and various skills are duplicated between Odin mods and conflux in the character creator, some also appearing without any invested points into their related skill. Is this just something with my load order or is it an unresolved bug I just have to play around.
Mareb Sep 11, 2022 @ 8:01am 
Hey, I thank you for your amazing mod. It's been a blast. Could you give me some advice though? i want some of your scoundrel skill changes but they get overriden by odinblade's. I tried to put odin scoundrel mod before yours and it works somewhat but it's a bit buggy with others like rupture tendons and others. Is there a way to control which skill you want? Odin new skills are owesome but your take on scoundrel skills are more fun.
Xorn  [author] Aug 12, 2022 @ 7:53am 
@Under the Red Hood
Some Odin skills are deactivated for the Conflux version and vise versa. I'm fairly sure all the Scoundrel skills were left alone due to the combo system. It's possible Odin changed something in the main mod and this will need to be updated to reflect the changes.

It may simply be a description bug and the effects work regardless.
Under the Red Hood Aug 12, 2022 @ 5:20am 
Is it intended that some of the Odinblade Scoundrel skills have their combo abilities removed? For example, Adrenaline has its combo bonus ability, but Sawtooth Knife does not. The skills that are missing their combo abilities are still able to generate combo points however.
turkeymerkey Aug 7, 2022 @ 8:44am 
Thanks a lot and cheers for all the work, hard to see someone updating dos2 mods nowadays.
Xorn  [author] Aug 7, 2022 @ 8:42am 
Most other mods just need to be loaded after Conflux.