Divinity: Original Sin 2

Divinity: Original Sin 2

1,999 ratings
Odinblade's Aerotheurge Class Overhaul (DE)
File Size
4.809 MB
Oct 10, 2018 @ 1:52pm
Jul 6, 2020 @ 11:18am
11 Change Notes ( view )

Subscribe to download
Odinblade's Aerotheurge Class Overhaul (DE)

In 2 collections by Odinblade
Odinblade's Definitive Mods
12 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
This mod requires OdinCore - Mod Services to use.

Looking to harness the wind? Got a desire to manipulate the atmosphere? Dead-set on forking lightning across the battlefield? This mod overhauls all existing Aerotheurge skills, as well as adding plenty of new ones, to deliver a truly shocking Aerotheurge skill tree!

"Lightning cannot be controlled, but it can be exploited. Such is the same for all forms of raw power."

Also available on Nexus Mods![www.nexusmods.com]

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
Thank you, and I hope you enjoy this mod!

Version 1.1.5 (Read the Patch Notes here!)

Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:

  • Tempest
    The Tempest can manipulate the atmosphere to create storms and cloud-based surfaces to control the battlefield.
  • Electromancer
    Electromancers are maniacal mages able to fork electricity across the battlefield, delivering shocking results.
  • Thunderlord
    Armed with the power of thunder, the Thunderlord strikes enemies with their charged hammer.
  • Windweaver
    Maestros of the wind, Windweavers control the battlefield and keep their foes at bay.

Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Electromancer, a maniacal playstyle which forks electricity across the battlefield.

There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.


You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Conjure Wind Elemental and Winds of Change. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Aerotheurge spells, and I have compiled these changes into a doc:

Stormhammers are new mace-based weapons (meaning they can be used with skills such as Whirlwind) which deal Air-damage and scale with Intelligence - forged to smite your enemies! Stormhammers also grant access to a new skill - Thunder Slam, a ranged attack which forks between foes.

Stormhammers can be purchased from Zarekei, the new Aero vendor.
*NEW* One-handed Stormhammers have been added as of version 1.0.1. Enjoy!

Zarekei, Lord of Thunder is an expert in air magic, and he is able to sell the party skillbooks. Zarekei also sells crafted skillbooks at levels 5 and 13. He can be found throughout the game in various locations:
  • Fort Joy:
    • On the beach, south of the Fort's main area and near to the Geomancer vendor.
    • Behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. He is next to a crate at the helm of the ship.
    • Next to a keg outside of The Black Bull in Driftwood Square.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the East section of the market square, next to a crate.

Basegame Aerotheurge vendors also stock the new non-crafted skills and weaponry, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.

Workshop artwork: SimonPape, Wizards of the Coast, Riot Games, Kieran Yanner, JeeHyung Lee
Spell icons: Larian Studios, Hi-Rez Studios, Riot Games, Wizards of the Coast, JeeHyung Lee, Game-Icons(net)
Assistance and inspiration: LaughingLeader, Helaene
Beta testers: ODz, Drasyra, Mialune, and Beowulfgang
Being awesome: Larian Studios

Looking to take the class to another level? Here are some recommended mods and add-ons!

Popular Discussions View All (2)
Mar 20 @ 4:30am
PINNED: Bug Reports and Known Issues
Aug 16, 2020 @ 11:02am
PINNED: Suggestions and Balance Improvements
< >
Nullified38 Feb 18 @ 5:33pm 
Hey, I'm a big fan of your overhaul mods here. Just wondering if there is a cheat chest or something. I want to test out some builds but am having a hard time.
A Really Big Bug Feb 10 @ 2:25pm 
In the google doc, how to craft some of the craft able skills would help
Teddy Dec 29, 2020 @ 5:06am 
can skills in this mod be changed based on power?
DollTon Nov 26, 2020 @ 2:02pm 
Are there any plans to add like, a Lord of Lightning Talent or maybe an overhaul or addition of a rune that could give Aero Resistance and intelligence? That would be nice for an Aerothurge Wizard
HarrisC Nov 10, 2020 @ 7:50am 
Really love the concept of the new skills and the improvement over the original skills, I just wanna know if its possible to add a storm sword or storm blade along with the stormhammer, i just love swinging sword more than a hammer.
free Sep 18, 2020 @ 10:35am 
Am I mistaken or is it possible to set Conductive directly with two skills, both of them tier 1? Superconductor requires another status. I find this somewhat strange.
bird magnet Jul 29, 2020 @ 9:26pm 
@The Combat Cleric

No they're not, from what I've tested
The Combat Cleric Jul 18, 2020 @ 8:29am 
Absolutely love your overhauls Odin, but had a question, are the pets added(in this case the wind elemental) compatible with the Larian grab bag pet power addon? I ask since at current I am unable to infuse her.
PremierVader Jun 22, 2020 @ 3:40am 
Hi, im not sure if there is a mod conflict or anything but hitting a conductive enemy with lightning makes the game crash to desktop. I also have Attribute Insanity but it used to work fine before not sure what happened now. Please help thanks.
Adonan May 23, 2020 @ 5:51pm 
So far I haven't had any problem with conductive abilities, though I do occasionally have a problem with statuses not applying (probably due to how armor works in DU). Are you loading this mod after DU?