Divinity: Original Sin 2

Divinity: Original Sin 2

1,548 ratings
Odinblade's Scoundrel Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
11.815 MB
Jun 26, 2020 @ 2:28pm
Jul 15, 2020 @ 10:06am
6 Change Notes ( view )

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Odinblade's Scoundrel Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]

In 2 collections by Odinblade
Odinblade's Definitive Mods
11 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
Description
This mod requires Norbyte's Script Extender[github.com] and OdinCore - Mod Services to use.

Cunning, deceptive, and visceral; an expert Scoundrel always gets their mark. This mod overhauls all existing Scoundrel skills, as well as adding plenty of new ones into the mix, to deliver a truly devastating Scoundrel skill tree.

"Never play fair..."

Also available on Nexus Mods![www.nexusmods.com]


Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
[ko-fi.com]
Thank you, and I hope you enjoy this mod!


As stated above, this overhaul requires Norbyte's Script Extender[github.com] as well as OdinCore - Mod Services to use.

What is the Script Extender and why do I need it?
Norbyte's Script Extender is similar to how the Skyrim Script Extender (SKSE) works; it provides access to a lot of lower-level code for modders. As such, I've been able to create lots of new script-heavy mechanics for this mod.

Another excellent feature that the Script Extender provides is a HUGE improvement to load times when playing with lots of mods, cutting 10-minute load screens down by ~90%. Even if you aren't planning on using this overhaul, I'd recommend grabbing the extender for that feature alone!

How do I install it?
Check out my installation guide here. Alternatively, if you are using LaughingLeader's excellent Mod Manager[github.com], you can simply click the "Tools" option at the top of the window, and then click "Download & Install Osiris Extender". Easy peasy!


Version 1.0.5 (Read the Patch Notes here!)

Core Mechanics
Scoundrels are well-known for having a few tricks up their sleeve. The toolset provided by this overhaul will give you a plethora of tools to design and decimate with your own playstyle. Here are a couple of the core mechanics this overhaul leverages:
  • Combo
    • Generate Combo by hitting your Scoundrel attacks, stacking up to 3 times.
    • At Combo 3, you can activate the Deadly Flourish skill to expend your points and empower your next Scoundrel skill.
    • At Scoundrel 5+ you enter combat with Combo 1. At Scoundrel 10+ you instead enter combat with Combo 2.
  • Stealth Damage Multipliers
    • Some of the more visceral Scoundrel skills benefit from Stealth Damage Multipliers, increasing their damage if you are either Invisible or Sneaking.
    • Demonstrate your superiority and outplay your foes from the shadows.

Skills
The new skills and mechanics introduced in this overhaul are designed to feel unique and engaging. The AI utilises a large number of the new skills but does not utilise the Combo mechanic.


As a comprehensive overhaul, this mod also reworks a lot of the base game Scoundrel spells, and I have compiled these changes into a doc:



Lina the Deft is a tricksy thief, and she is able to sell the party skillbooks (which she has rather questionably obtained). Lina may be found throughout the game in various locations:
  • Fort Joy:
    • Opposite the campfire west of the Fort's initial entrance.
    • On a small shore, behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is in the crow's nest near the head of the ship.
    • Atop the gate at the entrance to Driftwood Square.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the West section of the market square, behind the Dwarven blacksmiths and next to a stone bench.

Basegame Scoundrel vendors also stock the new skills, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.


Workshop artwork: Russell Dongjun Lu, Bryan Sola, Wizards of the Coast
Spell icons: Larian Studios, Riot Games, Valve, Rexard
Assistance and inspiration: LaughingLeader, Kalavinka, Norbyte, Dougeh
Being awesome: Larian Studios


Looking to take the class to another level? Here are some recommended mods and add-ons!

NOTE: THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.
Popular Discussions View All (4)
69
Apr 11, 2023 @ 1:43pm
PINNED: Bug Reports and Known Issues
Odinblade
27
Aug 10, 2023 @ 2:55am
PINNED: Suggestions and Balance Improvements
Odinblade
3
Oct 23, 2020 @ 11:54pm
PINNED: Divinity Unleashed Compatibility Issues
Odinblade
176 Comments
Stin Jul 17 @ 1:21pm 
hello i encountered bug in scoundrell and necro skills descriptions instead of actual description it says something like Target_KCE_OdinNECRO_Description anyone encountered this? know any solution
greenking13 Mar 14 @ 7:53pm 
Hey, is there an issue with the Misdirection skill in that the decoy doesn't join the fight and pretty much instantly deletes itself prior to ending ones turn cause of it?
Yohsuu Feb 4 @ 11:54am 
Does this mod allow Mortal Blow to be used more than once per combat? That's really the only thing I want from one of these Rogue/Scoundrel mods.
Matchet Jan 9 @ 1:34pm 
Hello Odin, first of all many thanks for your work.
I've been playing with LaughingLeader's Weapon Expansion and find the requirement for most scoundrel skills "require an scoundrel weapon" does not include his dual shields weapon (and probably runic blades plus others as well).

May I ask you, which weapons are considered to be an "SCOUNDREL WEAPON"?
lucky_dutch Aug 10, 2023 @ 2:56am 
Great mod with lots of effort put into it. Needs some balancing changes, though. Some combos are game-breakingly OP. Some abilities aren't even worth putting on your bars.
Voodoo Jul 22, 2023 @ 9:59pm 
In my latest Session i noticed some of my scoundrel abilities are being cast twice without spending more AP. makes it pretty OP. Has anybody had a bug like this?
Cold May 8, 2023 @ 6:54am 
I read your mod and I see an ability named Play_Of_The_Game, it seems to be a way to give player instant Combo Points (2 CP). I never see its skillbook in game, could it be because it is overpowered?
Med Apr 18, 2023 @ 11:33am 
would love to have that Lina The Deft armor set. looks so cool
shaebuttah Apr 14, 2023 @ 7:45pm 
Do all players need to have this installed for one to use it?
Jägermeister Mar 12, 2023 @ 4:26am 
if you're still looking to balance your mods, I would strongly suggest to nerf the "Misdirection" skill to expire at the start of the second turn, instead at the end. Also, the clone should only use basic attacks, no skills. In this state, you can summon it at the start of combat and literaly have 2 rounds without any enemy attacking you, while the clone does insane amounts of damage