Divinity: Original Sin 2

Divinity: Original Sin 2

153 ratings
Recruit Companions with Class Mods [Requires Norbyte's Script Extender]
Type: Add-on
Game Mode: Story
File Size
0.069 MB
Jul 3, 2020 @ 1:54am
Nov 6, 2020 @ 1:25am
5 Change Notes ( view )

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Recruit Companions with Class Mods [Requires Norbyte's Script Extender]

In 2 collections by frasdoge
frasdoge's Mod Collection
15 items
Scrumptious Vanilla
34 items
Love class mods like Odinblade's or Helaene's? This mod will let you recruit your companions in those classes, and others, just like every other class!

How it works
Add this mod to your load order along with any of your favourite class overhauls. When you go to recruit an Origin character this mod will auto-detect what class mods you have installed and make those classes available for selection.

Supported Class Mods
There are currently 65 classes implemented from the most popular class mods on the Steam Workshop. This includes the following list:

If you don't see your favourite class (that has a preset) let me know and I'll add it!

If you're unsure if someone has already suggested a class to be added, check the Github[github.com] for the updated todo list. Anything marked on the todo list will be included in the next update.

Requires the Norbyte Script Extender
Chances are you already have this installed if you're using Odinblade's classes or something like Divinity Unleashed. If not, be sure to download it (from here[github.com]), this mod needs it!

Odinblade has a fantastic guide for anyone unsure of how to install it.

Along with the supported mods listed above, I recommend installing the Polymorph Recruit Fix.

Several of the supported class mods, along with 2 vanilla classes, start with a point in Polymorph. Recruiting companions with a point in Polymorph causes them to permanently miss out on an attribute point they should have received from Polymorph! That mod fixes this issue.

This mod does not currently support mercenary recruiting of these additional classes. To cut a long story short, Larian has made that a gargantuan effort! Maybe in the future once everyone's happy their favourite classes are implemented :P
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TwstedMystk May 7 @ 12:12am 
hey! there seems to be a bug where the mod creates a load of companions that you cant remove from your party. additionally, there is no apparent option to switch the origin npcs class to one of the mod classes
Cows Go GRRR Apr 9 @ 9:33pm 
@frasdoge yep for some reason it wasn't coming out works like a charm now ^^ <3
frasdoge  [author] Apr 9 @ 3:21am 
@Cows Go GRRR It shows up like every mod does. That's just Steam being weird sometimes with the workshop. Easiest solution is use LL's mod manager to force steam to download Steam cached mods.
Cows Go GRRR Apr 7 @ 9:19pm 
does this not show up on your MOd loading list? i cant seem to find it and when i load into the game i do not have this option?
Karma™ Mar 7 @ 9:24am 
Could the Overlord 2.0-DE mod get added? that way Fane could be Ainz?
Nightsmares Feb 13 @ 10:41pm 
How About Resonator?
Heresay Jan 19 @ 11:20am 
Respect the commitment!
frasdoge  [author] Jan 2 @ 4:52am 
@JJack407 I can do, you're the first to mention the mod to me.
JJack407 Jan 2 @ 3:33am 
Was wondering if you were planning on adding the classes from the Weapons Expansion (Beta) mod?
Larsen Nov 6, 2020 @ 3:21am 
super :)