Divinity: Original Sin 2

Divinity: Original Sin 2

280 ratings
Recruit Companions with Class Mods [Requires Norbyte's Script Extender]
Type: Add-on
Game Mode: Story
File Size
0.069 MB
Jul 3, 2020 @ 1:54am
Nov 6, 2020 @ 1:25am
5 Change Notes ( view )

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Recruit Companions with Class Mods [Requires Norbyte's Script Extender]

In 2 collections by frasdoge
frasdoge's Mod Collection
14 items
Scrumptious Vanilla
33 items
Love class mods like Odinblade's or Helaene's? This mod will let you recruit your companions in those classes, and others, just like every other class!

How it works
Add this mod to your load order along with any of your favourite class overhauls. When you go to recruit an Origin character this mod will auto-detect what class mods you have installed and make those classes available for selection.

Supported Class Mods
There are currently 65 classes implemented from the most popular class mods on the Steam Workshop. This includes the following list:

If you don't see your favourite class (that has a preset) let me know and I'll add it!

If you're unsure if someone has already suggested a class to be added, check the Github[github.com] for the updated todo list. Anything marked on the todo list will be included in the next update.

Requires the Norbyte Script Extender
Chances are you already have this installed if you're using Odinblade's classes or something like Divinity Unleashed. If not, be sure to download it (from here[github.com]), this mod needs it!

Odinblade has a fantastic guide for anyone unsure of how to install it.

Along with the supported mods listed above, I recommend installing the Polymorph Recruit Fix.

Several of the supported class mods, along with 2 vanilla classes, start with a point in Polymorph. Recruiting companions with a point in Polymorph causes them to permanently miss out on an attribute point they should have received from Polymorph! That mod fixes this issue.

This mod does not currently support mercenary recruiting of these additional classes. To cut a long story short, Larian has made that a gargantuan effort! Maybe in the future once everyone's happy their favourite classes are implemented :P
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iWisd0m Apr 24 @ 3:36pm 
this mod change because you cant recruit companion with mod classes?
Terminator2004 Mar 22 @ 11:37pm 
Could you add the Musician class
NdranC Jan 6 @ 5:41am 
Would it be possible to add all of the conflux class templates?
fxcloud90 Oct 22, 2021 @ 8:19pm 
can you add void knight and musketeer?
untowards Sep 8, 2021 @ 11:06am 
mod works great - thanks for putting it together! I load it near the end of my order, for anybody who's curious
Hand of Sithis Sep 2, 2021 @ 2:56am 
The Issue that causes the game to start with 5 players is caused by not having the required script extender or it being place in the wrong location.
frasdoge  [author] Jul 5, 2021 @ 12:35am 
@Gurilla As previously mentioned this mod does not and cannot cause that. Send me a message on discord with your mod load order @frasdoge#1996
Gurila Jul 4, 2021 @ 8:56pm 
@TwstedMystk I'm having the same issue, how did you fix it, or what is the order of the mods, because this mods causes me start the game with like 5 players
frasdoge  [author] May 24, 2021 @ 4:05am 
That is not an issue specific to this mod. Sometimes Steam just decides to cache mods without installing them and there's nothing the authors can do about it. It can be fixed on the user's end though:

Use LL's mod manager and in the centre above the ribbon there will be something called "Updates". Click on that and then select everything and "Copy Selected to Mods Folder". This forces Steam workshop files that have been downloaded to actually be placed in the mods folder. They will then show up correctly.
Rappers May 23, 2021 @ 3:48pm 
@Cows Go GRRR how were you able to fix the issue?