Divinity: Original Sin 2

Divinity: Original Sin 2

3,139 ratings
OdinCore - Mod Services
Type: Add-on
Game Mode: Story, GM
File Size
4.130 MB
Sep 14, 2018 @ 4:22pm
Jan 15, 2021 @ 6:23am
35 Change Notes ( view )

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OdinCore - Mod Services

In 2 collections by Odinblade
Odinblade's Definitive Mods
12 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items

OdinCore is a centralised mod resource for my D:OS2 DE mods, allowing them to communicate and interact with each other. It is required for most of my mods, so be sure to activate it!

How do I use OdinCore?
  • Subscribe to it and enable it in the Mods menu on the title. Place OdinCore above all of my class mods and overhauls for maximum compatibility.

What does OdinCore do?
  • Allows different aspects from my mods, such as statuses and skills, to talk to each other.
  • Aims to rectify limitations of the Divinity Engine by mitigating certain issues, such as the rendering of custom icons leading to invisible icons.

What is in OdinCore?

As you may be aware, new skills from my various Overhaul mods were not used by enemies. This was because adding new skills would require each enemy to be changed, making them incompatible with other mods. Until now!

Enemy Skills is a scripted system which adds Odinblade skills to enemy characters and can be toggled ON or OFF at your leisure.

My various Overhaul mods add new vendors to the overworld, stocking a supply of new skillbooks and weaponry. This is also in addition to basegame vendors doing so.

Vendor Toggle allows you to show/hide the new vendors as and when you please should you decide you don't want to see their beautiful faces around Rivellon.

Simply use The Odinomicon to toggle these features.

OdinCore also contains:
  • A database of all of my custom icons. With all D:OS2 mods, icons are built into Atlas files. Icons start disappearing/becoming invisible on the skillbar and inventory menu if the UI is trying to render ~7 or more of these Atlas files. OdinCore contains one large Atlas, significantly reducing the number of Atlasses the UI must render, thus helping to mitigate invisible icons.
  • A collection of statuses used in each of my mods and overhauls. This allows my mods to communicate with each other and avoid redundant coding.

Will adding this break my current saves?
  • No. OdinCore boasts a seemless integration to all past, current, and future playthroughs.
  • If you are, however, seeing some issues in multiplayer, ensure that the version of all mods you are both/all using (not just mine) are running on the same versions. If this proves unsuccessful, uninstalling, re-downloading, and reactivating the mods fixes this issue.

Does OdinCore increase my load times?
  • As with any mod, no matter the size, the game will have to load its contents. I estimate this will only be a few extra seconds to load, so it shouldn't be an issue.

Do I need to install all of your mods for them to work?
  • No. OdinCore functions regardless of how many mods you may be using. You may still pick and choose the mods you wish to use, as long as you enable OdinCore where required.

Workshop artwork: Yeong-Hao Han
Inspiration for this service mod: LaughingLeader

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
Thank you, and I hope you enjoy this mod!
Popular Discussions View All (5)
Jul 3, 2021 @ 9:49am
PINNED: Bug Reports and Known Issues
Jul 3, 2021 @ 5:57pm
May 12, 2021 @ 1:15pm
4 random characters
< >
Rem 19 hours ago 
Watchman May 24 @ 8:45pm 
i'd like to translate your mods into Chinese,if you allow me.
xue900902 Apr 22 @ 6:09am 
we need chinses please
杨小帅真帅 Apr 22 @ 3:59am 
398659916 Apr 14 @ 11:47pm 
we need chinses please
Nora Mar 23 @ 4:34pm 
I found a solution for the 4 additional characters. The script extender needs to be saved in the DefEd -> bin

Not just the bin.

I had it saved in the wrong location and after moving it to defed -> bin everything worked fine.
Mail me to the Moon Mar 13 @ 1:17pm 
Are you looking for sidework at all?
got a project I'm working on, and can commit 6months or so of funding.

Looking to design and playtest a crpg battle system.
Hit me up if you want to know more.
葫芦山大大大王 Mar 13 @ 7:59am 
we want chinses !!!
The king of tofu Feb 22 @ 4:07am 
Sterne Feb 16 @ 11:48am 
Hi, the mods won't charge after a long time on loading when we try to create a game with my friend, an error saying the configuration is not right even if we manage mods list correctly