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One, if I disable the new class traders from the book, will the spells and weapons still spawn in vanilla trader inventories? Or does turning off the traders shuts getting those new items off? Because from what I can tell, it's the latter and the book is kinda cryptic about this question.
Secondly, main thing that's breaking the mod for me is the trader AI are completely blind. You can and I have to say it's stupidly easy to pickpocket them and they won't even care if you get caught nor chase the player. I know how to fix this problem in the editor but I would have to make numerous projects for each Odinblade class mod along with other class mod traders. Is there any way to more easily unpack and edit all of the Odinblade class mods together for ease?
It really breaks the game because it destroys all your inventory and gimps your character, and it makes the mods fit in well like a Vanilla part of the game.