Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Hydrosophist Class Overhaul (DE)
File Size
9.803 MB
Aug 31, 2018 @ 3:27pm
Jul 6, 2020 @ 11:16am
20 Change Notes ( view )

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Odinblade's Hydrosophist Class Overhaul (DE)

In 2 collections by Odinblade
Odinblade's Definitive Mods
12 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
This mod requires OdinCore - Mod Services to use.

Wanting to start a new ice age? Looking to turn the tide of combat? Hear the oceans calling?
This mod overhauls all existing Hydrosophist skills, as well as adding plenty of new ones, to deliver a truly enchanting Hydrosophist skill tree!

"The tide of battle is often harsh; allow me to demonstrate..."

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Thank you, and I hope you enjoy this mod!

Version 1.2.5 (Read the Patch Notes here!)

Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Hydrosophist Overhaul is no exception. With the improvements made to all Hydrosophist skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:
  • Atlantean
    A battlemage able to utilise the currents to control the battlefield.
  • Tidecaller
    Gifted with the ability to manipulate water, tidecallers can simultaneously heal allies and damage enemies.
  • Icevein
    An ice mage able to deal devastating damage and keep enemies frozen still.
  • Frostsworn
    A frost paladin, specialising in Magic Armour and Freezing effects.
Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Tidecaller, an enchanter playstyle which boasts surprising damage.

There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.

You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Conjure Ice Elemental and Ice Wall. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Hydrosophist spells, and I have compiled these changes into a doc:

New Hydrosophist Weapons
Tridents are new spear-based weapons (meaning they can be used with skills such as Whirlwind) which deal Water-damage and scale with Intelligence - perfect to make a splash! Tridents also grant access to a new skill - Trident Slide.

Weapon types include: Tridents, 1H Water Swords, and 2H Water Swords.The new weapons can be purchased from Evelynn, the new Hydro vendor.

Evelynn, the Winter's Heart is an expert in hydro magic, and she is able to sell the party skillbooks. Evelynn also sells crafted skillbooks at levels 5 and 13. She can be found throughout the game in various locations:
  • Fort Joy:
    • Next to the tent east of the Fort's initial entrance, on the way to Beast (shipwreck).
    • Next to the lifespring in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is at the helm of the ship.
    • Near the Eastern entrance to Driftwood, she is below a wooden platform, looking out toward the sea.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the city, next to a bench by the Western Bridge.

Basegame Hydrosophist vendors also stock the new non-crafted skills and weaponry, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.

Workshop artwork: Andantonius, Wizards of the Coast, Riot Games, YanmoZhang, Svetlin Velinov
Spell icons: Larian Studios, Hi-Rez Studios, Riot Games, Wizards of the Coast, nightwalker0510, Game-Icons(net), Svetlin Velinov, The Pokémon Company
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios

Looking to take the class to another level? Here are some recommended mods and add-ons!

Popular Discussions View All (6)
Jan 18 @ 10:07am
PINNED: Bug Reports and Known Issues
May 17, 2021 @ 2:30am
PINNED: Suggestions and Balance Improvements
Nov 21, 2019 @ 12:22pm
ice elemental
< >
Asriel Dreemurr Apr 25 @ 1:00am 
I managed to get my undead character to have permanent Healing Waters applied to them, which is an issue since well they are undead and healing isn't a big fan of them. Waters of life seems to have glitched to keep it permanently applied, I don't know how It happened either, and using the ability again, dying and reviving, reloading, relaunching the game doesn't fix it. Anybody have any ideas? I've tried alot to try to fix it with no luck
The_Manticoren Sep 6, 2021 @ 1:32am 
Does this mod remove shopkeepers other spears? I am playing a duo run and no shopkeep has finesse spears?
Guido Sep 1, 2021 @ 11:44am 
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Guido Sep 1, 2021 @ 11:43am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Snipe Sep 1, 2021 @ 3:55am 
Icevein, awesome. Thank you.
BjornBear Jul 16, 2021 @ 4:07pm 
Can this be added in after a campaign has been started?
butter Jun 18, 2021 @ 1:50am 
Can't find Blessing of the north in the npc and I'm lvl 10 :(
Zawinzala May 9, 2021 @ 7:21am 
need Chinese
Fi Mar 31, 2021 @ 11:14pm 
Does this mod add a duplicate Hail Strike under Hydrosophist and Sourcery called '| Hail Strike |'?
Michael Feb 3, 2021 @ 3:46am 
Any chance for healing ritual to return to a healing spell for enemies as well? It was a solid skill for a cleric build and compliments well the necromancer overhaul with the extra decay skills. Cheers for all the work!