Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Necromancer Class Overhaul (DE)
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Apr 21, 2019 @ 12:37am
Oct 22, 2020 @ 2:26am
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Odinblade's Necromancer Class Overhaul (DE)

In 2 collections by Odinblade
Odinblade's Definitive Mods
12 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
Description
This mod requires OdinCore - Mod Services to use.

Whilst the forces of nature maintain the balance of life and death, Necromancers relish in tipping the scales in either direction. This mod overhauls all existing Necromancer skills, as well as adding plenty of new ones, to deliver a truly terrifying Necromancer skill tree!

"Death is merely a state waiting to be undone..."

Also available on Nexus Mods![www.nexusmods.com]


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Thank you, and I hope you enjoy this mod!


Version 1.0.10 (Read the Patch Notes here!)

Playstyle
Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Necromancer Overhaul is no exception. With the enhancements made to all Necromancer skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:

  • Gravecaller
    The Gravecallers know that death is just a state, waiting to be undone. Their ability to blur the line between life and death allow them to raise corpses as minions.
  • Hexen
    Armed with powerful buffs and debuffs, the Hexen strive to protect the coven at all costs.
  • Bloodtide
    Masters of Sanguimancy, the Bloodtide sacrifice their own vitality to inflict devastating attacks onto their prey.
  • Deathlord
    Beyond dying, the Deathlord sustains on life steal effects whilst corrupting their foes.

Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Bloodtide, a self-damaging mage with a penchant for mayhem.

There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.

Skills

You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Oath of Desecration and Horrific Scream. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Necromancer spells, and I have compiled these changes into a doc:


New Necromancer Weapons

As with my other overhauls, I have added some new Intelligence-based melee weapons to bolster close-combat playstyles. Although there are currently no new weapon skills to accompany them, the new weapons will be a welcome addition to any team composition.



The new weapon types include: Physical Wands and Physical Staves, both of which provide a small boost to Life Steal in exchange for raw damage.


Drana, the Dark Artist is an expert in dark magic, and she is able to sell the party skillbooks. Drana also sells crafted skillbooks at levels 5 and 13. She may be found throughout the game in various locations:
  • Fort Joy:
    • Next to the tent west of the Fort's initial entrance, in front of a fish rack.
    • On a small shore, behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is next to a ladder to the rear crows nest.
    • Outside the entrance to Driftwood Fishworks.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the West section of the market square, outside the Toymaker's Shop.

Basegame Necromancer vendors also stock the new non-crafted skills and weaponry, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.


Workshop artwork: Jeon Tae Kang, Blizzard Entertainment, Steve Argyle, Wizards of the Coast, Riot Games, ArtDeepMind
Spell icons: Larian Studios, Valve, Stygias[www.artstation.com], ArtofTy, Glann Rane, Blizzard Enterainment, Wizards of the Cost, Craig J Spearing, dekades8, Steve Argyle
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios


Looking to take the class to another level? Here are some recommended mods and add-ons!

NOTE:THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.
Popular Discussions View All (7)
108
May 9 @ 9:43am
PINNED: Bug Reports and Known Issues
Odinblade
33
Oct 28, 2020 @ 11:26am
PINNED: Suggestions and Balance Improvements
Odinblade
2
Jun 19, 2020 @ 4:44am
Increasing MaxSummons with a status
Kakuga
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291 Comments
Emperor May 11 @ 2:58pm 
Great mod, but I have a question. How do I use "Crush Heart" Ability? Whenever I try to use this on the enemy I get the notification "invalid target". Am I using this wrong?
Paiway May 7 @ 4:17pm 
Trying to turn off the ability for enemies to use the spells in a co-op run, both of us have the mod installed. We both have it set to off, but they keep using the spells
Riffe Apr 13 @ 9:06pm 
Hi mister! First, thnx for fantastic mods. I have one question: Is there change to update this mod with blood mage melee weapons? Swords, daggers, hammers etc.
IrishBum- Apr 13 @ 6:53pm 
Heyo guys! Are the Undead Warrior/Assassin/Elementalist supposed to get a bigger jump in stats at lvl 10 in summoning like the incarnate seems to still do? Just kinda wondering as they're a wicked cool addition
₭Σ₴ł₵ Mar 29 @ 11:00am 
Best mod for the game by far
Godsworn Mar 28 @ 11:44pm 
Moreover, what stats add what to my summons?
Godsworn Mar 27 @ 3:27am 
Anyone know what stats to hone in on w/ a gravecaller summoner build?
Odinblade  [author] Mar 27 @ 1:55am 
@SystemeMarseillais Sounds like you have a story compilation error, i.e. your mod setup has an issue. This is usually caused by missing mod dependencies. Check you aren't missing any required mods, e.g. OdinCore, Norbyte's Script Extender, etc.
SystemeMarseillais Mar 27 @ 12:32am 
"Raise bloated corpse seems to just be exploding the corpse instead of creating the summon? Anyone have this issue before ?"
me too, it s normal ?
Agent Juju Mar 5 @ 5:02pm 
Could someone give me some tips to play as a Hexen?