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I have some mods installed but it's the only one affecting necromancy.
If that's the case, that's completely retarded since end game requires AOE blood spells a lot, and this is pretty much the only spell for the job.
There should really be a version that just adds the new spells but doesn't touch the existing ones, the increased level requirements really lock you into being pure necromancer and heavily punishes diversity. And if you are using Divine War then expect to never get the majority of spells since you only get a skill point every two levels.
You've probably moved on to Baldur's Gate 3 modding at this point but felt I'd share this feedback because while very interesting I'm finding myself using other skills because simply it's not good to be hurting myself more than my enemies.
As for compatibility, there's still some rough edges, especially with skill descriptions, but otherwise functional (not as bad as OdinCore Hydrosophist + DU).