Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Geomancer Class Overhaul
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Jan 13, 2019 @ 12:58pm
Aug 7, 2022 @ 7:46am
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Odinblade's Geomancer Class Overhaul

In 2 collections by Odinblade
Odinblade's Definitive Mods
11 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
Description
This mod requires OdinCore - Mod Services to use.

Wanting to manipulate the fabric of the earth? Looking to command the forces of nature? Got an urge to afflict debilitating poisons onto your enemies? This mod overhauls all existing Geomancer skills, as well as adding plenty of new ones, to deliver a truly tectonic Geomancer skill tree!

"All minerals are malleable so long as you have willpower and determination to control them."

Also available on Nexus Mods![www.nexusmods.com]


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Thank you, and I hope you enjoy this mod!


Version 1.1.0 (Read the Patch Notes here!)

Playstyle
Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Geomancer Overhaul is no exception. With the improvements made to all Geomancer skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:

  • Plague
    Laughter isn't always the best medicine - the Plague know that a deadly concoction always does the trick.
  • Sentinel
    Tough as steel, the Sentinel is an impenetrable force to be reckoned with.
  • Terramancer
    Terramancers bend the earth around their foes to control the battlefield.
  • Grovetender
    Known across Rivellon as the 'Voices of Nature', the Grovetenders maintain the balance of nature.

Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Grovetender, a plant-based support mage capable of dishing out good damage.

There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.

Skills

You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Conjure Earth Elemental and Midnight Oil. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Geomancer spells, and I have compiled these changes into a doc:


New Geomancer Weapons

As with my other overhauls, I have added some new Intelligence-based melee weapons to bolster close-combat playstyles. Although there are currently no new weapon skills to accompany them, the new weapons will be a welcome addition to any team composition.



The new weapon types include: Earth Staves, Earth Wands, Earth Daggers, Poison Daggers, Poison Maces, and Earth Maces.


Kestia the Preserver is an expert in earth magic, and she is able to sell the party skillbooks. Kestia also sells crafted skillbooks at levels 5 and 13. She may be found throughout the game in various locations:
  • Fort Joy:
    • Next to the tent east of the Fort's initial entrance, on the way to Beast (shipwreck).
    • Behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is next to a crate at the helm of the ship.
    • Outside the entrance of The Black Bull in Driftwood Square.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the East section of the market square, next to some crates.

Basegame Geomancer vendors also stock the new non-crafted skills and weaponry, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.


Workshop artwork: Wesley Burt, Wizards of the Coast, Kimonas, StuArtStudios, Riot Games, Zhang Wenbo
Spell icons: Larian Studios, Hi-Rez Studios, Riot Games, Wizards of the Coast, Valve, Blizzard Entertainment
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios


Looking to take the class to another level? Here are some recommended mods and add-ons!

NOTE:THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.
Popular Discussions View All (4)
55
Jul 4 @ 4:20pm
PINNED: Bug Reports and Known Issues
Odinblade
7
Aug 24, 2022 @ 9:00am
PINNED: Suggestions and Balance Improvements
Odinblade
1
Apr 10, 2019 @ 6:43pm
Creativity <-> Skills without restriction
vinc
196 Comments
farbror Oct 7 @ 1:59pm 
with this mod the worm tremor is completely gone from the game it seems
mczu Feb 11 @ 7:41pm 
Just wondering if you take requests? Paid ofc.
Nyx (She/Her) Sep 22, 2023 @ 8:13pm 
unsure if it's this but undead are now taking damage from non-preplaced poison? even potions?
Husdent Jun 4, 2023 @ 1:26pm 
Really great overhaul ! The only thing that I would point out is that the corrupting vial spell does not seem to work (the one that allows poison dmg against undead). The spell effect is there when casted but when I hit with poison damage, they still get healed.
lormdoep Jun 2, 2023 @ 2:28pm 
can we plz get an fix for the pet and summoning plz?
Retr0 May 26, 2023 @ 4:31pm 
A little bit late for the party but i have a quick question about the clay sentinel shapeshift ability:
What does it dmg scale with? (basic attacks).
Model wise it uses a spear but depending on the weapon of the character the "tip" of the spear is the acctual model of the characters weapon.

Does geomancer talents increase its dmg too? Warfaer? Or just the weapon used (and it's scalintg like int/str/fines)
Gorwe Dec 23, 2022 @ 12:32am 
Kinda a random question, but who's the geokineticist in the mod's thumbnail? I've seen multiple pictures of him...
nether888 May 11, 2022 @ 1:40am 
east and towards beast are two different directions, beast is to the west
Trulyy Jan 10, 2022 @ 7:51pm 
I've installed 5 different of these new skill packs and gone to fort joy and I cannot seem to find the traders. The tent that you pass on the way to beast is completely empty, with no new npcs anywhere around. Was really looking forward to trying these new skills but it seems i will have to play up to the sanctuary arc.
Pato Jan 2, 2022 @ 2:05pm 
i cant find him in fort joy