Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Pyrokinetic Class Overhaul (DE)
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Aug 31, 2018 @ 3:33pm
Jul 10, 2020 @ 4:19am
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Odinblade's Pyrokinetic Class Overhaul (DE)

In 2 collections by Odinblade
Odinblade's Definitive Mods
12 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
Description
This mod requires OdinCore - Mod Services to use.

Desperate to burn the battlefield to a crisp? Enjoy watching enemies melt? Dying to abolish Fire Resistances? This mod overhauls all existing Pyrokinetic skills, as well as adding plenty of new ones, to deliver a truly fiery Pyrokinetic skill tree!

"Revolution begins with an ember..."



Like what I do?
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Thank you, and I hope you enjoy this mod!


Version 1.3.3 (Read the Patch Notes here!)

Playstyle
Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Pyrokinetic Overhaul is no exception. With the improvements made to all Pyrokinetic skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:
  • Scorcher
    A fire mage specialising in unavoidable damage-over-time (DoT) effects.
  • Infernal
    A bulky close-quarters knight who utilises flames to deal extra damage.
  • Arsonist
    A pyromaniac hell-bent on smothering the battlefield in flames.
  • Phoenix
    A versatile team-player who buffs allies and debuffs enemies with the same skills.
Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Scorcher, a play-style reminiscent of my Spectre class.

Skills
There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.


You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Burning Touch and Purifying Fire. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Pyrokinetic spells, and I have compiled these changes into a doc:


Flameblades
Flameblades are new one-handed weapons (meaning they can be used with skills such as Whirlwind) which deal Fire-damage and scale with Intelligence - perfect to burn the battlefield! Flameblades can be purchased from Sol'Lithe, the new Pyro vendor.




Sol’Lithe the Pyromancer is an expert in fire magic, and she is able to sell the party skillbooks. Sol’Lithe also sells crafted skillbooks at levels 5 and 13. She can be found throughout the game in various locations:
  • Fort Joy:
    • Next to a tent east of the Fort’s initial entrance, on the way to Beast (shipwreck).
    • At an entrance to Armadia's Sanctuary, next to Exeter.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is on the top deck of the ship, next to a ballista.
    • In Driftwood Square, underneath a tree leading towards the fishing docks.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the city square next to a market stall, east-side opposite the platform in Arx Square.

Basegame Pyrokinetic vendors also stock the new non-crafted skills and weaponry and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.


Workshop artwork: Wizards of the Coast, Eric Deschamps, SimonPape, Jameszapata, Applibot Inc., Verehin, Mihairadu, Dream Reactor LLC
Spell icons: Larian Studios, BlueRogueVyse, Genzoman, Wizards of the Coast, ClintCearley, Game-Icons(net), Drytil, Daniel Clasquin, Manzanedo, Adam Paquette, Steve Argyle, Benlo, WindSwirl, cosmicspark, TwoCenters
Skill showcase video: oguztr
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios

Special shoutout to everyone who took my Pyrokinetic survey in preparation for this mod - this wouldn’t have been successful without each of you!


Looking to take the class to another level? Here are some recommended mods and add-ons!

NOTE:THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.
Popular Discussions View All (5)
68
Apr 17 @ 9:41am
PINNED: Bug Reports and Known Issues
Odinblade
49
Feb 20 @ 2:17am
PINNED: Suggestions and Balance Improvements
Odinblade
7
Jan 17, 2019 @ 6:47am
CanI get I all of the DE overhaul class presets to be compatible with A Lucky Break (DE) ?
Zerø
< >
318 Comments
Flesh Prison Apr 25 @ 1:50pm 
With this mod enabled, the Explosive Trap huntsman/pyro skill will trigger 14 times if it is detonated before deploying (shooting it with an arrow, throwing it in fire, etc.) dealing ludicrous amount of damage.

I mean absolutely LUDCIROUS amounts of damage. There's not a single enemy I can't one-shot using this tactic and I've just made it to Arx.
Reed Oni Apr 12 @ 7:28am 
How do I restock a vendor?
Cows Go GRRR Apr 12 @ 1:38am 
is ther a way of changing this so skills scale off str?
(~OwO)~ Mar 19 @ 9:37pm 
Love the mod, it's so much fun, but the explosive trap does a TON of damage if you explode it yourself, like one-shot any non-boss enemy (and some bosses too). This does not happen when some one else explodes the trap or if the trap explodes on it's own, winda wierd, just wanted to point that out :D
Hellwyrm Mar 16 @ 11:43pm 
@Lexa, you need to download another mod for that, "Recruit companion with class mods".
ashhhh2 Mar 16 @ 11:38am 
yeah
Lexa T'Loak Mar 16 @ 11:36am 
The presets for the different playstyles/classes exist in the character menu when you first build your own character which is why I was wondering why you can't choose those existing presets for your companion as well that's all^^
ashhhh2 Mar 16 @ 11:15am 
it's not a class it's skill with some class presets if you read the description you'd know that
Lexa T'Loak Mar 16 @ 11:12am 
Ok this may be a stupid question, but HOW do I get my companions to take on this class? It wasn't an option in the menu during meeting them at FJ, but I as a player was able to select a preset so it should technically work.
eXe Foodfordagods Mar 1 @ 1:02pm 
Thanks for the mod, wondering though my fire slug skill didint change other than the name. Anyone else have this problem?