Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Pyrokinetic Class Overhaul (DE)
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Aug 31, 2018 @ 3:33pm
Jul 10, 2020 @ 4:19am
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Odinblade's Pyrokinetic Class Overhaul (DE)

In 2 collections by Odinblade
Odinblade's Definitive Mods
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Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
Description
This mod requires OdinCore - Mod Services to use.

Desperate to burn the battlefield to a crisp? Enjoy watching enemies melt? Dying to abolish Fire Resistances? This mod overhauls all existing Pyrokinetic skills, as well as adding plenty of new ones, to deliver a truly fiery Pyrokinetic skill tree!

"Revolution begins with an ember..."



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Thank you, and I hope you enjoy this mod!


Version 1.3.3 (Read the Patch Notes here!)

Playstyle
Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Pyrokinetic Overhaul is no exception. With the improvements made to all Pyrokinetic skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:
  • Scorcher
    A fire mage specialising in unavoidable damage-over-time (DoT) effects.
  • Infernal
    A bulky close-quarters knight who utilises flames to deal extra damage.
  • Arsonist
    A pyromaniac hell-bent on smothering the battlefield in flames.
  • Phoenix
    A versatile team-player who buffs allies and debuffs enemies with the same skills.
Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Scorcher, a play-style reminiscent of my Spectre class.

Skills
There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.


You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Burning Touch and Purifying Fire. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Pyrokinetic spells, and I have compiled these changes into a doc:


Flameblades
Flameblades are new one-handed weapons (meaning they can be used with skills such as Whirlwind) which deal Fire-damage and scale with Intelligence - perfect to burn the battlefield! Flameblades can be purchased from Sol'Lithe, the new Pyro vendor.




Sol’Lithe the Pyromancer is an expert in fire magic, and she is able to sell the party skillbooks. Sol’Lithe also sells crafted skillbooks at levels 5 and 13. She can be found throughout the game in various locations:
  • Fort Joy:
    • Next to a tent east of the Fort’s initial entrance, on the way to Beast (shipwreck).
    • At an entrance to Armadia's Sanctuary, next to Exeter.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is on the top deck of the ship, next to a ballista.
    • In Driftwood Square, underneath a tree leading towards the fishing docks.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the city square next to a market stall, east-side opposite the platform in Arx Square.

Basegame Pyrokinetic vendors also stock the new non-crafted skills and weaponry and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.


Workshop artwork: Wizards of the Coast, Eric Deschamps, SimonPape, Jameszapata, Applibot Inc., Verehin, Mihairadu, Dream Reactor LLC
Spell icons: Larian Studios, BlueRogueVyse, Genzoman, Wizards of the Coast, ClintCearley, Game-Icons(net), Drytil, Daniel Clasquin, Manzanedo, Adam Paquette, Steve Argyle, Benlo, WindSwirl, cosmicspark, TwoCenters
Skill showcase video: oguztr
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios

Special shoutout to everyone who took my Pyrokinetic survey in preparation for this mod - this wouldn’t have been successful without each of you!


Looking to take the class to another level? Here are some recommended mods and add-ons!

NOTE:THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.
Popular Discussions View All (5)
71
Aug 28, 2021 @ 9:11pm
PINNED: Bug Reports and Known Issues
Odinblade
50
Mar 11 @ 10:13pm
PINNED: Suggestions and Balance Improvements
Odinblade
7
Jan 17, 2019 @ 6:47am
CanI get I all of the DE overhaul class presets to be compatible with A Lucky Break (DE) ?
Sin
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335 Comments
ExcaliburPurge May 12 @ 2:05pm 
The enemies can use the Odin blade skills even though I told the Odin Blade illusion that I don't want them to be able to.
ExcaliburPurge May 12 @ 1:51pm 
In your PYROKINETIC SKILL CHANGES it says that ignition is reduced from 2 turns to 1 turn and it is still at 2 turns
Kazmu Apr 30 @ 2:28am 
Edit to my previous comment: I think it's a conflict with DU. Pretty sure DU overrides Condemning Explosion and just turns it into the regular Corpse Explosion.
Kazmu Apr 30 @ 2:22am 
A bit confused, the Condemning Explosion skill on the google spreadsheet is completely different from the skill in-game. Was the game version updated but the google spreadsheet wasn't or vice versa? Or is the in-game description just wrong?
TheLastSeeker Mar 11 @ 10:13pm 
Might be an odd question but why not have an all in one overhaul? overhaul all the base classes in one mod and have a petpower compat in one mod?

not sure how easy it'd be but having them all separate while yes makes it easier to update feels like it could of been done when updates finished?
Forsety™ Mar 6 @ 9:29am 
Tell me pls if the AI would have skills from mod?
Sete Feb 12 @ 8:44am 
Adagas de fogo seria perfeito
Bloodzy Jan 31 @ 2:43pm 
With that being said, thank you for the rest of the mod. Very fun stuff
Bloodzy Jan 31 @ 2:43pm 
As many people have already stated, I wanted to bring attention to Fire Trap. This skill does 10x (or more) the damage it is supposed to do. Very game-breaking. A fix or removal of the skill would be great. It ruined my act 2 a bit until I took it out of my kit.
Doctor Hammerlady Jan 23 @ 11:59am 
Well Cubic, it would be kind of unbalanced and broken if you were to the definition, IMMUNE to fire, though the game balances out immunities with other weaknesses and tricks to take down enemies.

Troll for instance. Totally immune ot physical damage, until you light him on fire.