RimWorld

RimWorld

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Medical System Expansion 2
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.423 MB
Apr 11, 2020 @ 4:20am
May 17 @ 7:10am
78 Change Notes ( view )

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Medical System Expansion 2

Description
Features
Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged.
  • Items keep track of the other prostheses they include
  • Prosthesis parts can be damaged, and will need to be replaced when destroyed
  • Prosthesis versions to support multiple races
  • Modules can be added to parts to expand on their functionality (extra weapons, stat boosts...)
This mod only adds the minimum prostheses necessary to make vanilla work with the new system, so we suggest using it together with one of the following supported mods (to be loaded before MSE2):

Compatibility
Requires HugsLib.
Patched mods:
Known incompatibilities:
  • EdB Prepare Carefully and Character Editor: minor issues when adding limb hediffs
  • Archotech Expanded breaks some stuff on game load.
  • Bulk Stonecutting breaks crafting of complete protheses.
If a mod not explicitly listed here adds limb prostheses, they will behave like vanilla (it will show a warning in the debug log after the game is loaded).
If a mod adds races with limbs that have different parts from normal humans, human prostheses will not work properly on them; if they have the same kinds of parts but in different numbers (i.e. 3 fingers instead of 5), or if they have been patched, MSE2 will generate a new limb version.
If you wish for a mod to be patched, you can request it in the Compatibility discussion below (no promises).


FAQ
What happened to my advanced bionics?
MSE2 removes the advanced bionic tier of limbs, because they are made redundant by installing an Advanced processing module on a normal bionic limb.
What modules can I install on my prosthesis?
The description of prosthetics contains an entry indicating how many module slots it contains, as well as the list of modules that can be installed on it.
What is a segment?
A segment is a piece of a prosthesis, for example a hand without fingers, or just the shoulder part of an arm. In the crafting menu you can find different recipes to craft both a segment or an entire limb; if you have race mods with slightly different limbs you will also find recipes for prostheses compatible with their body.
I can't install a prosthesis?!?
Only limbs that are compatible with a pawn will be installable. You can check the entry labelled "Compatible versions" in a prosthesis's description to see what races it can be installed on, and you can use the "Add part" buttons to add the missing parts.
Why so much clutter in the health tab?
In the mod settings you can find options to hide empty module slots, and options to always hide sub-parts or only when they are clean or only have modules.


Adding to pre-existing saves
You can load this mod on an existing save.
If you wish to remove this mod from a save you should first set to allow all special thing filters MSE2 introduces ("Allow complete" and "Allow incomplete" in the BodyParts category) from any storage zone and crafting bill.


Translations
  • Korean by Y1NaLin


Other info
GitHub repo[github.com]
Discord Server[discord.gg]
This mod was inspired by Medical System Expansion by Oreno (1.1 port). They are quite different from MSE2, and at this point in development all MSE2 source code is original.
Popular Discussions View All (15)
111
May 21 @ 8:08pm
PINNED: Compatibility
Abraxas
107
Apr 16 @ 5:54pm
PINNED: Bug Reports
Abraxas
7
Oct 29, 2020 @ 4:12am
Bionics with module slots and modules
megabot
691 Comments
General_Degenerate May 22 @ 4:37am 
Never mind, found the problem. Integrated implants seems to be incompatible with this. Doesn't cause the infinite loading screen anymore but still breaks bionics. Probably something to do with the "extra arms" feature of that mod.
General_Degenerate May 21 @ 6:55pm 
Anyone else encountering issues with installing bionics? The option to install bionics only installs one segment of the bionic and leaves the rest out, while also not using up the bionic.
Hebrux May 14 @ 6:42am 
is this really not compatible with "Archotech Expanded"?
Sigvard May 7 @ 9:29pm 
I really like this mod, but the removal of advanced bionics seems like a strange choice. Advanced bionics are next gen over the previous- just installing a processor wouldn't upgrade the machinery, the build quality, so on

Would be great if this was a toggle or was simply reviewed. Having the quality tiers makes sense, having them be possible loot makes sense, so on. The mod adds a lot of functionality that makes sense to the prosthetics system, so this change stands out
ZuluFox May 7 @ 8:18pm 
The compatibility with EPOE-Forked: Royalty DLC Expansion is broken, the advanced drill arm and field hand do not exist, their techprint research is removed and there is no way to install any sort of module onto a drill arm/field hand to make them into an advanced drill arm/field hand.

Verified its not another mod compat issue by testing this with only Harmony, HugsLib, EPOE-Forked, EPOE-Forked: Royalty DLC Expansion and MSE2
Samuel_Bucher May 6 @ 12:39am 
This really should be in vanilla.
Princess Celestia May 5 @ 12:33am 
How does installing an arcotech obliterator work? I can't seem to find the option, do I need an arochtech arm?
Naraxa May 4 @ 12:28pm 
so far a rough patch was added to remove the extra arms if this mod was detected, which is a good start but I hope a less destructive patch is made soon, as I like the idea of being able to add additional limbs
イムカ May 2 @ 7:46pm 
I was just about to mention that myself, and ask if compatibility could be made for it.
Saur Darastrix May 1 @ 4:16pm 
For those currently locked in the "forever loading" problem, seems that the mod "Intergrated Implants" (workshop ID: 3223443793 ), recently updated and has caused some weird incompatabilty that locks up loading..something about extra arms?
Theres a quickfix in the comments in the meanwhile over on their page.