Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its seemingly a very small issue.... would it be possible for you two to either take a look at it or claim it as incompatible officially?
the issue its claiming is "Config error in ArchotechArm: EBF.Hediffs.HediffCompProperties_MaxHPAdjust: two comps with same compClass: EBF.Hediffs.HediffComp_MaxHPAdjust" that error repeats 4 times for 4 different items:
ArchotechArm, ArchotechLeg, BionicArm, BionicLeg.
ive asked the dev of "Elite Bionics Framework" and he says
"Not directly related to this framework mod, but a simple explanation would be: there is a patching conflict between different EBF-bionics mods, where quite literally the compClass thing is wrongly repeated." im sorry if this is the incorrect way of requesting help D: im pretty new to this stuff...
Thanks in advance!
Symptoms include modules becoming temporarily invisible and reactors being unable to be replaced. It's kind of a headache to troubleshoot.
Installing it by accident and only discovering after the fact that this is the case is equally frustrating. Most times I just open debug mode and forcibly swap it to "Complete." I already paid for it, and the whole point of doing so was that I don't have the workbench and research myself to make eleven more pieces to finish it.
You can install an incomplete part by clicking the hand icon on the operation task.
@noj , I've seen people failing to understand how the limb combining works. I myself had to go for quite a trial and error journey to figure it out. Could you please add the following text to the mod description (or something similar):
Some parts are sold incomplete.
An arm requires to combine:
1. Arm
1.1 Internal support
1.2 Forearm
1.2.1 Internal support x2
1.2.2 Hand
1.2.3.1 Five fingers
Total: 11 parts
Would be great if this was a toggle or was simply reviewed. Having the quality tiers makes sense, having them be possible loot makes sense, so on. The mod adds a lot of functionality that makes sense to the prosthetics system, so this change stands out
Verified its not another mod compat issue by testing this with only Harmony, HugsLib, EPOE-Forked, EPOE-Forked: Royalty DLC Expansion and MSE2
Theres a quickfix in the comments in the meanwhile over on their page.
"Initializing child mods:4 / system.collections.generic.list`1[system.object]: MSE2"
I lost an archotech finger to it.