RimWorld

RimWorld

159 ratings
CyberNet
 
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Mod, 1.0
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0.590 MB
Apr 27 @ 5:16pm
Dec 2 @ 10:54pm
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CyberNet

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Description
Body parts that fail when the internet goes out!

An expansion for GlitterNet
Load after both HugsLib and GlitterNet!
Confused? Check out the GlitterNet Quick Guide[i.imgur.com] (CyberNet guide at the bottom)

CyberNet adds even more GlitterNet connected devices in the form of new, networked prosthetics. These prosthetics use processing power from a GlitterNet to replace on-board processing, making them cheaper and more effective than vanilla prosthetics. Of course, this comes at the price of not only requiring remote processors to function, but also the new access point building, which allows for wireless communication with prosthetics. And if the internet goes out, these new body parts will function even worse than the normal fleshy type.

CyberNet comes with six categories of new prosthetics:
  • Networked prosthetics, which are bionic level. Equivalents for all vanilla parts are available.

  • Advanced networked prosthetics, which are archotech level. Upgrades for all bionic parts are available, including archotech level hearts, ears, stomachs, and spines.

  • Blood additives and replacements, which either enhance stats or have other effects like decreasing hunger rate or automatically healing bleeding wounds.

  • Skin replacements which have a variety of unique effects and heal scars.

  • Nervous system enhancements which give specialized bonuses.

  • Brain enhancements which have a variety of effects like improving combat efficiency or enhancing consciousness.

Can be added to saves. Should be compatible with most everything.

Art by Emma Caraway[www.artstation.com]

Supported Languages
English
Simplified Chinese (courtesy of アストリア)
Popular Discussions View All (1)
21
Dec 4 @ 11:25pm
PINNED: Bug Reports
Bad Vlad
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129 Comments
Bad Vlad  [author] Dec 2 @ 10:26pm 
@イムカ You wouldn't need any C# to do that. Look at the defs that come with the mod and you should be able to add a new implant with XML only.
イムカ Dec 2 @ 3:56pm 
How hard is it to add a new glitternet implant if I wanted to make something custom, would I be able to do it through xml or would I have to edit the C# sorry.
starkleshjsservices Nov 29 @ 3:03pm 
Also I cannot seem to figure out how to get my implants networked. It says "throttled" immediately after each one on the health screen. Does that mean connected or that I am not doing it right? It also does not seem to be using up any of my bandwidth on the access points.
starkleshjsservices Nov 29 @ 2:58pm 
With both glitternet and cybernet installed, I am able to implant two different blood types into my pawns. I believe that this is the reason for it showing up twice. That said I kinda like having the variability of two blood types per pawn since I can mix and match abilities.
Kellanium Nov 14 @ 1:05pm 
i just wanted to make sure i wasn't wasting a blood slot or something
Kellanium Nov 14 @ 1:05pm 
eh it functions just fine. i don't want you to waste your time.
Bad Vlad  [author] Nov 14 @ 8:40am 
@Kellanium The option to install it only shows up once for me when running only GlitterNet and CyberNet, so it's probably some kind of conflict. If you post your HugsLib log in the bug reports thread then I might be able to debug it.
Kellanium Nov 13 @ 11:08pm 
https://i.imgur.com/KwcmHca.png sorry, had to wait for my crafters to make more of them.
Kellanium Nov 13 @ 10:43pm 
Yup. It's weird. gimme a minute and i can grab you a screencap
Bad Vlad  [author] Nov 13 @ 10:01pm 
@Kellanium You can only install one blood enhancement or replacement. What do you mean that they show up twice? In the surgery menu?