RimWorld

RimWorld

867 ratings
GlitterNet
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.718 MB
Apr 27, 2019 @ 5:15pm
Mar 21, 2024 @ 3:49pm
80 Change Notes ( view )

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GlitterNet

Description
Feed the beast, get efficiency gains.

Confused? Check out the GlitterNet Quick Guide[i.imgur.com] or try the K's Mods Discord[discord.gg]

GlitterNet is a mod for maximizing the efficiency of your base by integrating every part of it with a powerful machine god supercomputer. For this purpose, GlitterNet introduces a set of buildings called integrators, which integrate buildings in your base with the system, and a bunch of infrastructure buildings to support them. This infrastructure doesn't come cheap, costing lots of resources and power, but the bonuses that integrators provide are worth it.

GlitterNet adds five types of integrators, each capable of improving different kinds of buildings:
  • The workspeed integrator which improves the workspeed of workstations.

  • The research integrator which improves the research speed of research benchs.

  • The power integrator, which increases the power output of power producers, or decreases the power consumption of consumers.

  • The bed integrator, which improves the comfort and rest effectiveness of beds.

  • The medical integrator, which improves the medical quality, surgery success chance, and immunity gain speed of medical beds.

To support integrators, GlitterNet also adds several infrastructure buildings:
  • The GlitterNet hub, which is the core of a GlitterNet system. Every network needs one, and only one.

  • Processors, which create the processing power to power integrators. Networks that don't have enough processing power lose efficiency, decreasing the performance of every connected device.

  • Specialized processors, which improve the overall network. Four are available, each improving a different aspect of a network. With them, it's possible to get over 100% efficiency, improving every connected device!

Can be added to saves. Should be compatible with most everything. No special patching should be necessary for an integrator to work with a modded building, so long as the modded building supports facilities.

If you want even more GlitterNet connected things, check out CyberNet.

Art by Bugmage

Supported Languages
English
Simplified Chinese (courtesy of アストリア)
Russian (courtesy of BananaOfHappiness)
Japanese available from the GlitterNet Japanese Translation Sub-Mod (courtesy of Proxyer)
French available from GlitterNet + CyberNet[Fr] (courtesy of Laast)
Popular Discussions View All (3)
72
Apr 25, 2023 @ 11:22am
PINNED: Bug Reports
K
7
Jun 9, 2019 @ 8:24pm
Hub malfunctioning
Saucysalad
4
Jun 1, 2024 @ 10:19am
External Download
LastResortFriend
542 Comments
gometoev Dec 1, 2024 @ 5:19am 
(SPOILERS) playing for years with this mod... for the first time in many years, I fell into a stupor of fear when my hub obtained mind... Good joke haha
Ancalagon Nov 18, 2024 @ 9:47am 
This is a neat mod, I've been using this for years and years. I wish I was creative and skilled enough to come up with a large mod like this. Thanks for maintaining it over the years!
Supaiku-San Aug 26, 2024 @ 10:05am 
thank you this is a fun mod. Don't let the prick bug you, whatever his problem is it's not software optimization.
K  [author] Jul 4, 2024 @ 7:52am 
@Forest Continued because dumb 1000 character limit.

Lastly, note that it's unreasonable to expect mods to perform under some arbitrary limit all the time. If you used a lot of things from GlitterNet then it may well take over 5ms on average to compute some ticks because ultimately there's a minimum set of code that GlitterNet needs to execute to actually work. I've done pretty much everything I could to pare that minimum set to the true minimum, but at some point the only thing I can do to make it perform better is to start to make it not work.
K  [author] Jul 4, 2024 @ 7:52am 
@Forest I'm very familiar with the analyzer; I was one of its earliest users, and GlitterNet one of the earliest mods to be optimized using it. Consequently GlitterNet is about as lean as it can be, or it was some years ago when I went through and rewrote most of it for performance. It's possible that some update to the game has made it perform poorly now, though.

First of all, when you say you saw a 5ms "response", are you talking about average or max time? If it's max, then what you recorded is most likely a garbage collector cycle occurring during a GlitterNet function. if it's average, then there's a problem and I'll need at the very least a screenshot of the analyzer showing what method is acting up and a description of the scenario under which the performance issue occurred.
Forest Jul 4, 2024 @ 4:59am 
K [autor]? the logic behind the mod is excessive, use Dubs Analyzer you will see your mod in the logs there has one of the longest responses which I recorded as over 5ms (5ms is a control variable as a standard response of a average resource mod). If you don't know what that means I confused how you are a developer. I use RocketMan ty for the advice tho.
Myshka Jul 3, 2024 @ 9:49pm 
No worries then, thanks for the great mod!
K  [author] Jul 3, 2024 @ 8:16pm 
@Myshka Since I don't own Biotech I don't think I'll be able to implement this, sorry.
Myshka Jul 3, 2024 @ 8:10pm 
Oh Gestation is how mechs are made in Biotech DLC. It takes awhile to make one, different length of time for each mech.
K  [author] Jul 3, 2024 @ 7:30pm 
@Myshka I have no idea what that means. Is this something from one of the recent DLCs? I haven't played the game actively in many years and I'm primarily in maintenance mode on my mods these days.