Stellaris

Stellaris

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!!!!Universal Districts Patch
   
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Jan 25, 2019 @ 4:15pm
Jun 18, 2019 @ 9:51am
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!!!!Universal Districts Patch

In 3 collections by Wicloz
Mods that mess with Districts
30 items
Multiplayer Flavour Pack (2.2)
56 items
Patches -- Global
4 items
Description
Merges changes to districts from a bunch of different mods. FOR VERSION 2.2 OUTDATED. DON'T USE FOR NOW.

WARNING 1: Depending on the mods you have, additional patches WILL BE required. Only the patches listed as obsolete below are not required. This overwrites any other patches for districts anyway, so it is better to be on the safe side. Think of this mod as a patch to patch your patches.

WARNING 2: Do NOT get this if you use District Diversity or District Overhaul. You don't even need this then. See more below.

NOTE 1: Warnings about modifiers and planet classes can be safely ignored.


Please post all request for new mods for this patch in the 'Mods that mess with Districts' collection linked above.


Not only are mods which change districts incompatible with each other, but so are all mods which add new planet classes, due to the way the districts are implemented. Because of this, these is a large amount of patches available on the workshop which only exist to fix the districts.

The Universal Districts Patch combines all those patches in such a way that it works regardless of which combination of supported mods you are running. This means all mods below are supported, all the time, even if some are missing. One exception to this is that the artificial caps on rural districts have been removed. This means those districts are only limited by the tiles and modifiers of the planet, and that it is possible for planets to have no districts of certain types.

Mods patched:
- Glavius's Ultimate AI (gai_enabled_flag)
- StarNet AI (str_enabled_flag)
- Bigger Colonies
- Even Bigger Colonies
- Cultural Overhaul
- Asteroid and Moon Habitats
- The Belt
- Dyson Swarm
- More Events Mod
- Planetary Diversity
- The Zenith of Fallen Empires: Utopian Paradise
- Living Space
- Plentiful Traditions
- Better Ringworlds (pjs_better_ringworlds_global)
- Project Gestalt
- The Decadence of Sanity
- Master Computer Authority
- Additional Mega Planets
- Guilli's Bioform Hive Mind Civic
- Starborn
- Unofficial Machine Intelligence DLC
- Unofficial Hive DLC: Forgotten Queens
- Cultural Overhaul (cultural_overhaul_traditions_active)

Patches made obsolete:
- WIP

A note on District Diversity and District Overhaul:
These mods already have build in compatibility for most mods that need it. Any remaining patches can be found on their workshop pages. DO NOT install this patch with these mods, as that will break everything.

A note on installing/uninstalling mods during a playthrough:
This patch itself can be safely installed or unistalled witout any problems.
Some supported mods set a flag ONLY on game start which is used by this patch. If you install/uninstall one of these mods during a playthrough you will need to manually add/remove this flag in your save file. Otherwise, the patch will act as if that mod is not/still installed. Affected mods have their relevant flag posted in the list above.

For version 2.3.2
Popular Discussions View All (1)
1
Jun 22, 2019 @ 4:37pm
Compatibility Requests
gebnar
409 Comments
Wicloz  [author] Apr 22, 2019 @ 8:06am 
@Velaroz @sebsmith Space Industry will not be possible to patch until it's mod auther adds a global flag. @HighKings_Ruin I am aware, but need to make a big change to the patcher before it can be pathced.
Wicloz  [author] Apr 22, 2019 @ 8:05am 
@Violent Beetle Master Computer Authority has been added.
Violent Beetle Apr 21, 2019 @ 2:24pm 
Can you hook up my Master Computer Authority mod on it? Flag master_computer_authority_enabled

Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1664954765
sebsmith Apr 21, 2019 @ 1:56pm 
I'd like to second Space Industry as a mod I'd like this one to support.

@Yoko Taro >= GOD Alpha Mod doesn't support other district UI mods and this mod doesn't (yet?) support Alpha Mod. AlphaAsh doesn't seem particularly interested in compatibility patches with other mods that mess with the same stuff his mess with and his mod – especially with all its district swaps – seems like one of the more difficult ones to get working with a mod like this. I'm not sure we should expect a general patch like this for his mod anytime soon.
JenkoRun Apr 21, 2019 @ 6:18am 
Improved Ring Worlds has been replaced by Improved Megastructures
Yoko Taro >= GOD Apr 21, 2019 @ 6:07am 
@Wicloz I see, my bad.
Velaroz Apr 21, 2019 @ 6:01am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1660046082

Would it be possible to add in Space Industry? Adds in districts and alterations to habitats, too.
Wicloz  [author] Apr 21, 2019 @ 2:59am 
Update for AI patches has been released
Wicloz  [author] Apr 21, 2019 @ 2:41am 
@Yoko Taro >= GOD both Alphamod and Megastructure District Rework are not yet supported.
Yoko Taro >= GOD Apr 21, 2019 @ 2:34am 
@Wicloz thank for the mod name.

I also have bug report:
If I has this mod active, all of district convertion from Alpha mod would not function properly. Such as Mega City District will not replace City District, but instead insert itself into left-most slot and shift the whole list right. Or in case of Biomass farm, the decision won't work at all and normal farm will still exist instead of being replace.

Current mod list that deal with district: (all with compat. mod between each other)
Alphamod,
Megastructure District rework,
Plentiful Traditions,
GU_AI