Stellaris

Stellaris

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Project Gestalt [2.3.x]
 
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7.677 MB
Jan 30 @ 6:11am
Jul 14 @ 3:14am
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Project Gestalt [2.3.x]

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Description
The Gestalt project is a mod that adds the final stage for each type of ascension:

The psionic path will lead your citizens to becoming pure energy, a higher form of life, and creating your own shrouded worlds.

Synthetic ascension will lead you to becoming the Machine Intelligence, uniting the minds of all residents for more effective work.

Biological ascension will help your citizens to become Perfect.

Soul Eaters were added + ascension path for them.

Everything related to the Soul Eaters and the Bleak Vortex is in beta test.

Future plans:
1) New civics and events
2) Bug fixes and cosmetic improvements

If you want to play the game version 2.1.x, then download this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1345668735

Localization:
English
Russian
Popular Discussions View All (2)
10
Aug 18 @ 11:02pm
Bugs found
🔰Kyle_Krein🔰
2
Apr 3 @ 1:12pm
Evolutionary ascension
Exactly 150 Snails
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150 Comments
Korakan Aug 31 @ 2:23am 
This mod conflicts with either the Dynamic UI or the Planet diversity mods collection.
not sure wich one but the issue is that all the planets icon are cut of partialy and the wron icon is shown.
linkofcloud Aug 12 @ 10:51pm 
Так же, замечу, что стартовая планета для империй с гражданскими политиками "Изолированные", либо "Вне галактики", не является "истинной" стартовой, и имеет пригодность лишь 70%, что уменьшает скорость прироста поселений на 15%. В текущей версии игры, попы имеют очень большое значение, и такая неприятность, наряду с прочими пакостями мешает нормальному развитию империи.
linkofcloud Aug 12 @ 10:07pm 
Доброго времени суток. Честно говоря, хотелось бы увидеть новые гражданские модели "Изолированные" и "Вне галактики" не только для стандартных империй, но и для империй с Гештальт-Сознанием. Как по мне, именно для этих империй, столь "удалённый" геймплей будет смотреться особенно хорошо.
James Stone Aug 8 @ 3:01pm 
Can you perhaps make some alternative to the Machine Intelligence path of Synthetic Ascension? From all three it's the one that feels more empty. It's literally just "become the Empire type you can just choose at start".

Perhaps something like Techno-Organic Integration, which would allow Synths to pick Organic Traits and get other benefits, or Form Transcendence, allowing Pops to forgo their original body types, unlocking special jobs and traits to account for the fact some of the individuals in your Empire may now be huge or small, or have mechanic wings.
SkeletorBro Aug 3 @ 9:20am 
Taurisan, I haven't been able to play in a while due to life stuff. I did a quick look to see but I don't know what "MM" stands for could you elaborate more? Thank you.
Taurisan Aug 3 @ 8:37am 
SkeletorBro how do you suggest MM use the gestalt project?
just a modifier for + 10% unity?
SkeletorBro Jul 22 @ 6:37pm 
After recently discovering this mod and I love it, but I was wondering if civics like the "Outside the galaxy" could be expanded so that hivemind and machine empires could use it?
ItsJustVirgil Jul 19 @ 9:45am 
Oh sorry, I interpreted the way the mod works incorrectly.
🔰Kyle_Krein🔰  [author] Jul 19 @ 9:39am 
@Cobalt, I’ll check this
@ItsJustVirgil, what do you mean?
ItsJustVirgil Jul 16 @ 5:50pm 
Is it possible to at game start use the different species types?