Stellaris

Stellaris

!!!!Universal Districts Patch
409 Comments
TheHalfwayXBray Jun 22, 2021 @ 6:00pm 
this mod seems to no longer work. I was not able to use industrial distracts with it and turned it off and they worked again
Bald Mar 26, 2021 @ 9:26pm 
Hello friend :)
Im currently use PR-Patch, its like your mod but for ! Production Revolution [2.8]! (and others, but i just use for it)

Coz I use Starnet & Planetary diversity (they dont are fix in PR-Patch) must I use your mod and his mod at same time?

Thanks in advance
Spirit Dec 27, 2020 @ 5:02pm 
2.8 compatible ?
Kali Jul 16, 2020 @ 7:15am 
Read description...
TurtleShroom May 2, 2020 @ 6:50pm 
I miss this Mod, it was way better than the Star Net version.
Sabino Dezio Apr 17, 2020 @ 9:23am 
Hello, I use district overhaul, starnetAI and Bigger colonies should I use this addon?
H11DN-D4NG3R Apr 15, 2020 @ 5:35am 
@Redoom read my prev comment.
Nero Lerouge Apr 15, 2020 @ 5:11am 
I have something that makes me crash each time I'm clicking on a planet, can you guys confirm it's this mod?
TurtleShroom Apr 7, 2020 @ 12:25pm 
@Ironx5000

Actually, the Star Net version of the Universal District Patch DOES NOT need the actual Star Net AI.
Phoenixblood Apr 5, 2020 @ 3:17am 
Yeah, this needs an update, currently Expanded Stellaris Traditions and Ethics & Civics alternative have a few things affecting city districts that dont stack properly
Mr_Perlimpinpin Mar 23, 2020 @ 3:44am 
I really hope this get updated because it's the only that doesn't require other mods or add other things.
OldEnt Mar 21, 2020 @ 11:50am 
Aparently there's alternative which is an addon to StarNet AI: Yet Another Districts Patch https://steamcommunity.com/sharedfiles/filedetails/?id=1814644244
H11DN-D4NG3R Mar 21, 2020 @ 5:53am 
Can currently confirm this mod crashes when attempting to view non habitable world
Sjru 🐲 Mar 17, 2020 @ 8:45pm 
So will this be updated?
UnknownWon Mar 17, 2020 @ 7:47am 
Currently crashes with the new Federations DLC. It crashes when selecting the new ringworld start and clicking on one of the objects that spawns near the ringworld, "The Interloper".
James Fire Mar 14, 2020 @ 12:08pm 
No.
megabot Mar 14, 2020 @ 4:51am 
wait, so is this mod updated to 2.5 or not?
James Fire Mar 6, 2020 @ 1:00pm 
The AI is being reworked to automatically figure it out, not anything in the district file. Mods that would change something already are. As I said, Federations is not touching districts. There's no reason to.
TurtleShroom Mar 6, 2020 @ 11:16am 
This Mod is so much better than the other UDP, which is still being updated.
OldEnt Mar 6, 2020 @ 2:40am 
Even if Federations won't change anything in the code mods will.
Do'tasarr o Khajiit Mar 6, 2020 @ 1:43am 
The federation may break this because the AI is being reworked.
James Fire Mar 5, 2020 @ 9:13pm 
Why would federations break this? The point of this mod is to properly limit where the vanilla districts show up. Federations is not touching that.
OldEnt Mar 4, 2020 @ 3:45pm 
I might look at it after the Federations come out. No pint in doing something for several days which will be out of the window in two weeks.
James Fire Mar 2, 2020 @ 11:12pm 
Quite. All you have to do is collect what each mod author with districts wants for the vanilla districts, and implement it. So that no matter how many of them you have, this mod ensures they all get what they want in the one file.
TurtleShroom Mar 2, 2020 @ 10:36am 
@Oldent

Please let me know about the updates and post any links if you can!
TurtleShroom Mar 2, 2020 @ 10:36am 
Is this Mod easy to maintain? If it's really easy, I can launch a new one.
Do'tasarr o Khajiit Mar 1, 2020 @ 2:12am 
@James Fire
Thanks, I'll use the starnet one then
James Fire Feb 29, 2020 @ 2:32pm 
@OldEnt, just do it. He hasn't commented in many months. If he complains, remove it, but I doubt he will.

@Do'tasarr the Khajiit No. That's why there's several pages of people asking for an update and complaining it doesn't work.
Do'tasarr o Khajiit Feb 29, 2020 @ 11:18am 
Is this still patching correctly the districts?
OldEnt Feb 29, 2020 @ 11:01am 
Would it be OK with you me forking this mod on GitHub for potential 2.5 or 2.6 update?
James Fire Dec 4, 2019 @ 5:53pm 
It breaks.
samsockeater Dec 4, 2019 @ 8:12am 
does this break things now its out of date or can it still be used without decimating the everything?
FTP [[PYBRO]] Gaming Nov 21, 2019 @ 6:24pm 
I know Planetary Diversity messes with Psionic Hive Minds, and I assume anything that affects districts would. When/if this patch goes to 2.5, I would love to see it patched. https://steamcommunity.com/sharedfiles/filedetails/?id=1902736901
Sjru 🐲 Nov 11, 2019 @ 9:04pm 
Update?
PringleMan Nov 9, 2019 @ 2:38pm 
There is an existing conflict between starborn and the unofficial machine DLC mod. Starborn seems to override something now that causes some of the UMD districts to be removed from the game, despite using the Universal Districts Patch.
Commissar Aecun Oct 25, 2019 @ 6:48am 
afraid this one doesn't patch ethics and civics alternative (the streamlined version of cultural overhaul 2.3). Any suggestions on how I could solve the conflict between that mod and planetary diversity? (mainly the eco-arcology, but there might be more)
James Fire Oct 21, 2019 @ 11:04pm 
Sounds like it's not working to me. Kinda no point to it if it doesn't stop the unlimited one from appearing.
Questionable Oct 21, 2019 @ 3:12pm 
Works fine for the most part with the exception that all non-vanilla planets and habitats have a regular "city district" construction option when they shouldn't.
JenkoRun Oct 13, 2019 @ 4:58am 
I'm referring to the mod code in the patch uses, the code that was used to patch the mods is not the same code that those mods now use.
James Fire Oct 12, 2019 @ 3:11pm 
By what measure? They haven't changed, and it at least partially worked before 2.4
JenkoRun Oct 12, 2019 @ 3:05pm 
The code is out of date, it's not compatible with the mods anymore.
James Fire Oct 12, 2019 @ 2:54pm 
I'm told load order via dragging works now. Put it to the bottom.

If that doesn't work, activate it last.
JenkoRun Oct 12, 2019 @ 11:09am 
This mod is officially dead.
AlienFromBeyond Oct 12, 2019 @ 10:55am 
Seems that 2.4 broke this pretty bad, probably has to do with the new launcher and the order it loads mods now.
Dekent Sep 21, 2019 @ 3:05pm 
It's very out of date with all the included mods so it won't work right.
Pepis the Tender Sep 21, 2019 @ 3:02pm 
this literally does the opposite of what it's supposed to do and just deletes all the districts except city districts wtf
TurtleShroom Sep 18, 2019 @ 2:16pm 
I'm really sad that this Mod is dead. Someone needs to revive it.
Kyllian Aug 18, 2019 @ 5:24am 
! Expanded Megastructures and Technology

Could u take a look at this. seems to load firstly and scramble some districts. if i modify it to load before yours i don't get some of the habitats districts.
Thanks
AlienFromBeyond Aug 15, 2019 @ 5:02pm 
Masters of the Planet districts need to get added as well.
James Fire Aug 10, 2019 @ 5:26am 
So much for the Universal part of this.