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A 2020 Review - Alien: Isolation (PC, 2014)

Score: 7/10
Mediocrity Score: Not Mediocre

Alien: Isolation is a death-by-alien simulator masquerading as a first-person survival horror game. Dripping with late-1970s tech-ambiance, Creative Assembly has produced a rather safe narrative that closely follows the original Alien's tale of Ellen Ripley. Not falling far from the tree, the protagonist you play is none other than Amanda Ripley - Ellen Ripley's daughter. In what must feel like the family curse, Amanda is stricken with a far-too-similar fate being stuck on a space station trying to survive against aliens. If you aren't a fan of the series or haven't seen any of the movies - don't sweat it. Just bring an extra pair of underwear and dive into this insanely atmospheric and engrossing experience.

Tags: A few words or tags that come to mind are: atmospheric, stressful, powerless, tedious.

Avg. Time to beat: ~20 hours
Quickest Speedrun: ~2.5 hours (even on nightmare difficulty)

2020 Retail Price: $40
Lowest Historical Price on Steam: $10
Lowest Historical Price outside Steam: $7.50

Quick Take:
 Alien: Isolation is not fun. It is not an enjoyable experience by traditional standards, but it is a horrifically beautiful and a completely immersive one. Kotaku's Kirk Hamilton said it better than anyone else, "While many a video game has been designed for people who enjoy killing aliens, Alien: Isolation can only have been created for people who derive some perverse pleasure out of being killed by an alien." This game in its purest form is an engrossing simulation of how it would feel to try your odds against the alien xenomorphs in a bout of survival. Your odds are very slim. Between the sound engineering and the visual design, the two complement each other like two peas in a pod or...two facehuggers in an egg-sack, if you prefer. Together the two bring about an utter sense of dread, panic, and stress. You can hear the alien scampering through the ventilation; you can see its slimy drool ooze down in wait. You can hear the rich pops and sizzles of the CRT screens and analog devices used throughout the game. From opening production credits to end-game credits, it's a technical marvel...but is it an entertaining one? Well, that's where things get complicated... That's where I begin to feel the ol' quote "I want to get off Mr. Bones Wild Ride" becomes relevant again. At 16 hours in, I decided that's all the thrill I'll be getting out of that ride. Are you ever 100% glad you did or tried something, but wouldn't ever do it again? I appreciate Alien: Isolation for having done so much, so right - but I can't say I enjoyed or had fun playing it. It's stressful. I'm a huge horror film buff, yet this is a much longer and interactive experience - one that did not give me that "just 5 more minutes" feeling. It was more of a "where the hell's the savegame telephone at?"

Pros:
- Scarier than I expected. Panic-inducing experience, as designed.
- Completely engrossing experience thanks to the top-notch audio and visual quality.
- Alien AI is something to behold. Something other developers should aspire to accomplish.
- Great map design and setting. The rough state of things on the Sevastopol station really add to the effectiveness of the game's darker, more dreadful tones.

Cons:
- Boilerplate story that does its best to imitate its original source rather than set itself apart more meaningfully. Doesn't hold together the weaker points of gameplay, but sags down with them.
- Second half of the game becomes incredibly tiring and tedious when managing your alien woes mixed with having to frequently backtrack the map in order to accomplish new goals. The alien never lets up and the game feels like it will never end.
- The feeling of powerlessness and stress become exhausting. The trial-and-error quality to survival leaves me feeling like I've wasted a lot of time and that I can't win. (What can I say? I'm a mentally weak man.)
- No replayability. 100% glad I played it, but have no interest in ever playing it again.

Concept:
 Aliens (the movie) themed survival horror game. You're Ellen Ripley's unlucky daughter, Amanda - who also finds herself face to face with the same alien species that cost her mother's life. In a fight for survival, will you lead Amanda to her victory or just die 1,000 times trying? Yes. The answer is, yes.

Graphics: Impressive. Certainly so by 2014's standards but even for 2020 standards, this offers a high bar to pass. Compliments the audio design incredibly - both pairing together to reel you into the space-station, Sevastopol, along with all its horrors. For users looking to play at minimum or low specs, the game surprisingly doesn't look terrible when adjusted down. It holds up well enough, however, my advice would be to hold off until you can play at top specs. A huge amount of the value comes from the visual and audio. Unless you're easily entertained by horror games, I'd wait until you can get the full experience. It's worth it.

Sound: The sound design is killer. It breathes life into nothingness and fills the space with dread. From the menu screen, it is apparent that the audio will set the tone through much of the game. Hearing the alien bang around the ship or scamper about in the ventilation is disturbing when you've been hiding in a locker for ten minutes contemplating what actions led you to this awful place.

Gameplay: In one word - stealth. You will be crouching, hiding under desks, leaning, hiding in lockers, tip-toeing, and generally avoiding anything that moves or makes a sound. This will be much of your gameplay experience for a large portion of the game. Lots of tools and consumables/throwables to aid you in your fight. These won't be useful in killing an alien but should help separate you from the Alien a bit more easily. Unless you've memorized the maps and are an experienced speed-runner - you'll need to take the slow and steady approach. Kicking-down-the-door style of gameplay will get you killed. Although, hiding will mostly do the same. Perhaps my one word for gameplay should have been - dying.

Entertainment: Did you like the movies Source Code or Edge of Tomorrow? Then you'll enjoy experiencing it first-hand in an interactive simulator game, only with Aliens and Facehuggers. I found Alien: Isolation to be akin to a thrill-ride. A lot of fun in short bursts, but it is not something most people would enjoy for long stretches. I could only take so much stress and tension before growing tired of it and wanting to move on. "I want to get off Mr. Bones Wild Ride." comes to mind.

Replayability: How enjoyable is revisiting the same haunted house over and over again? Sure, the actors will always do things a little differently but it's always the same song and dance in the end. For me, it does not have replay value. It doesn't much affect my purchasing-interest if a game isn't replayable, so I'm cool with it. Maybe you are too.

Cheats??: None natively. There are existing trainers that can be downloaded and run alongside the game. I didn't find them to be useful or fun and led to achievements halting early on in my play-through. Use at your risk.
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apatel13 May 20 @ 11:35am 
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Have a Wonderfull Time. :-)