⚡Sebariel
Pedro   Portugal
 
 
| PlayStation [psnprofiles.com]

one more high to decay my nervous :steambored:
Artwork Showcase
2𝘽, 𝙗𝙮 𝙋𝙤𝙭𝙖𝙖
1
Review Showcase
42 Hours played
"This is Ripley, last survivor of the Nostromo, signing off."

𝘼𝙡𝙞𝙚𝙣: 𝙄𝙨𝙤𝙡𝙖𝙩𝙞𝙤𝙣 is one of the most amazing and memorable games I have ever played.
I bought this game a year ago, on Alien Day, as I had always wanted to play it after watching the movies.
Well, I recently decided to watch 𝘼𝙡𝙞𝙚𝙣 (1979) and I finally started playing this game, and let me tell you, it is phenomenal.

𝘼𝙡𝙞𝙚𝙣: 𝙄𝙨𝙤𝙡𝙖𝙩𝙞𝙤𝙣 perfectly recreates the thick atmosphere felt in the original movie, which makes it an incredible interactive experience. As you undergo the same horrors as Ripley did in 𝘼𝙡𝙞𝙚𝙣, you will find yourself resorting to the iconic motion tracker and your survival instincts if you want to survive.
Sevastopol Station is a daunting place filled with threats, be it human, extraterrestrial, robotic or even environmental threats. It is also a perfect example of a space station you would encounter in the 𝘼𝙡𝙞𝙚𝙣 universe, with its claustrophobic passages, long corridors illuminated by bright white bulbs and endless buttons and monitors. You cannot help but be in awe at the amount of detail put into each area - an example of this is how the developers even put in the “Semiotic Standard" symbols throughout Sevastopol, which were designed by Ron Cobb and were used in the 𝘕𝘰𝘴𝘵𝘳𝘰𝘮𝘰 ship in the original 𝘼𝙡𝙞𝙚𝙣 movie.

I found the story of the main campaign, which is canon to the movies, to be very well written. I always felt immersed in the story and I wanted to know how things would eventually turn out for the characters. The world building in 𝘼𝙡𝙞𝙚𝙣: 𝙄𝙨𝙤𝙡𝙖𝙩𝙞𝙤𝙣 significantly helps with this immersion - throughout the game you find archive and audio logs which fill you in on what went so horribly wrong in the station.

The game also looks amazing, it absolutely does not look like it was released in 2014. The textures, lighting and shadows are very realistic, and to top it off, it runs incredibly smoothly at max settings. The character models are very well made and the voice acting truly brings these characters to life, along with the marvelous sound design.

"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility."

As I mentioned earlier, both humans and synthetics will be a threat to you, but as you certainly know, nothing is more dangerous than the Alien - and this is one of the, if not the most, exceptional part of 𝘼𝙡𝙞𝙚𝙣: 𝙄𝙨𝙤𝙡𝙖𝙩𝙞𝙤𝙣.
Throughout the game, you will be mercilessly hunted by the Alien, which cannot be killed. You can scare him off, stun him briefly, or hide - but you cannot outrun it, and you cannot fight it. It is the ultimate killing machine and all you can do is pray to god it did not see you making that corner.
The Artificial Intelligence of the Alien has been praised by many for its unpredictability. There are barely any scripted sequences and the Alien may or may not drop down from a vent and kill you at any given moment.
The Alien, the murderous synthetics, and the desperate humans, along with a decaying decommissioned station make for a thrilling and scary adventure.

Another positive point of this game is its noteworthy soundtrack, which dials up the tension and fear factor to a whole other level. As the Alien creeps in closer, high strings play more violently. As a synthetic spots you, the music becomes tense, almost like a heartbeat, as the android menacingly walks towards you.

In terms of gameplay, Ripley is an engineer, so you have numerous tools at your disposal - this includes molotovs, EMP mines, stun batons, revolvers and more. These tools are helpful but you must be thoughtful of how you use them, as you require materials to craft them. As I mentioned previously, the Alien cannot be killed, but it can be scared away. To deal with humans and synthetics, you can get creative - you can stun them, sneak past them or just kill them. It's up to you to decide what the best course of action is. You can loot enemies and boxes for items, access private terminals to gain information and access to certain areas and rewire systems to your advantage (such as disabling security cameras or opening a vent entrance). Even the "Save Game" mechanic is awesome to use.

After you finish the main story, you can have some fun with the Survivor Mode and the DLC's, which are short but entertaining and are voiced by the original cast of 𝘼𝙡𝙞𝙚𝙣 (1979).

In conclusion, 𝘼𝙡𝙞𝙚𝙣: 𝙄𝙨𝙤𝙡𝙖𝙩𝙞𝙤𝙣 is a thrilling, tense and scary experience, while also being fun and engaging. It pays a great homage to the original 𝘼𝙡𝙞𝙚𝙣 movie by perfectly recreating its world and atmosphere, giving you a first hand experience of what it is like to be on board a spaceship being preyed on by the ultimate predator. This game not only plays amazing, but looks amazing, and it is definitely a must play for any horror fan and especially for any 𝘼𝙡𝙞𝙚𝙣 fan.

"I can't lie to you about your chances, but... you have my sympathies."
- Ash
Review Showcase
93 Hours played
"Everything that lives is designed to end. We are perpetually trapped in a never-ending spiral of life and death."

𝑵𝒊𝒆𝑹: 𝑨𝒖𝒕𝒐𝒎𝒂𝒕𝒂 is fantastic.

This game is very original, even from its inception: the timeline in which the game's events take place spawns from a "joke ending" of the first 𝑫𝒓𝒂𝒌𝒆𝒏𝒈𝒂𝒓𝒅 videogame.
However, you do not need to play the past games to play 𝑨𝒖𝒕𝒐𝒎𝒂𝒕𝒂. In fact, this is a great starting point to the 𝑵𝒊𝒆𝑹 franchise, as it is a very polished game with a self-contained story and a few callbacks to the previous games.

The game is open world, although it focuses a lot more on its story and themes than on its map size. The explorable areas are interesting, but not that many.
Still, do not let that deter you — you will be spending a vast amount of time completing quests all over the place.

The only complaint I have about the map is that the City Ruins feel a bit dull — there are lots of buildings but nothing inside them, no vegetation, nothing. They look like unfinished models which threw me off at first but I soon learned to ignore it once I started getting immersed in the game.
Another problem with this game are the invisible walls — these buildings have big open windows yet you cannot go inside them. In many other areas of the game there are invisible walls for seemingly no reason, and it will not let you take a shortcut, even though this is a game that encourages fast movement and exploration.
Despite that, all the areas in the game have a very unique feel and theme to them, and it is clear they were handcrafted to fit the game and its ideas.

"In the distant future.
In a land abandoned by man.
Machines wage a continuous war.
Unaware of the futility of their actions."

The combat is a basically a third person hack'n'slash RPG with a very small amount of twin stick shooting involved. It is fairly complex: there are four types of weapons, there are light/heavy combo mix-ups, weapon upgrading, a "Pod Program" which contains a special skill that can be switched (by finding or purchasing new ones), and some hacking mini-games too. You can evade attacks, double jump, glide, do air combos and holding down the attack buttons gives you a different attack.
This is followed by a stat-based system called "Plug-in Chips" that androids basically install into their OS.
These give you more health points or damage, defense reduction, the ability to slow-down time when evading and more.
You also have the Pods, which besides the special skill I mentioned earlier, can shoot different types of ammunition while you melee attack.

Another interesting thing about the combat and exploration are the camera changes — the game varies the camera angles depending on the location you are in, which sometimes turns the game into a side-scroller, or a top-down shooter. It is fun and refreshing.

There are a variety of enemies, from animals to machines, big and small. There are goliath-class enemies that are, well, you guessed... colossal in size and which you have to fight in spectacular boss battles.

All of this is accompanied by a mind-blowing musical score. I am telling you, 𝑵𝒊𝒆𝑹: 𝑨𝒖𝒕𝒐𝒎𝒂𝒕𝒂 has one of the most memorable and unbelievably beautiful soundtracks I have ever listened to — there is not a single track in this game that is forgettable. It is that good, and it makes the game's impact on you hit ten-fold.

Along with its superb soundtrack, the story is where this game truly shines. I cannot tell you why, but this story has it all: fortune and tragedy. It can be extremely sweet or sickly gut-wrenching. It questions existence itself and what it means to have a soul, along with the meaning behind war and the purpose of an individual.
I thought the story was a bit simple at first, but boy was I wrong! The last third of the game changed it completely, along with the extra content I urge you to read after finishing the game (stage plays such as 𝘗𝘳𝘰𝘫𝘦𝘤𝘵 𝘠𝘰𝘙𝘏𝘢, 𝘍𝘢𝘳𝘦𝘸𝘦𝘭𝘭 and 𝘈 𝘙𝘦𝘱𝘦𝘢𝘵𝘪𝘯𝘨 𝘗𝘳𝘢𝘺𝘦𝘳 and the novels if you are really into it).

There are also multiple endings, 26 to be exact. The vast majority of them are joke endings which you will not see unless you go for all the achievements. Five of the endings are more serious, one of those being considered the "true ending", along with the 𝘍𝘢𝘳𝘦𝘸𝘦𝘭𝘭 stage play — keep this in mind when playing.

In conclusion, 𝑵𝒊𝒆𝑹: 𝑨𝒖𝒕𝒐𝒎𝒂𝒕𝒂 is a very distinctive game, with a great story and soundtrack, interesting areas to explore, and fun combat. I strongly recommend it to anyone who is considering playing it.

"I never quite realized ... how beautiful this world is."
- A2


𝘚𝘪𝘥𝘦 𝘕𝘰𝘵𝘦: 𝘐 𝘳𝘦𝘤𝘰𝘮𝘮𝘦𝘯𝘥 𝘪𝘯𝘴𝘵𝘢𝘭𝘭𝘪𝘯𝘨 𝘵𝘩𝘦 𝘍𝘈𝘙 𝘮𝘰𝘥 (𝘚𝘱𝘦𝘤𝘪𝘢𝘭 𝘒) 𝘢𝘯𝘥 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘎𝘗𝘜𝘯𝘪𝘵𝘺'𝘴 𝘏𝘋 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘱𝘢𝘤𝘬 𝘧𝘰𝘳 𝘢 𝘣𝘦𝘵𝘵𝘦𝘳 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦, 𝘪𝘧 𝘺𝘰𝘶𝘳 𝘤𝘰𝘮𝘱𝘶𝘵𝘦𝘳 𝘤𝘢𝘯 𝘩𝘢𝘯𝘥𝘭𝘦 𝘪𝘵. 𝘠𝘰𝘶 𝘤𝘢𝘯 𝘢𝘭𝘴𝘰 𝘨𝘦𝘵 𝘚𝘱𝘰𝘥𝘪'𝘴 𝘗𝘭𝘢𝘺𝘚𝘵𝘢𝘵𝘪𝘰𝘯 𝘣𝘶𝘵𝘵𝘰𝘯𝘴 𝘮𝘰𝘥 𝘪𝘧 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘶𝘴𝘪𝘯𝘨 𝘢 𝘗𝘭𝘢𝘺𝘚𝘵𝘢𝘵𝘪𝘰𝘯 𝘤𝘰𝘯𝘵𝘳𝘰𝘭𝘭𝘦𝘳.

𝘐 𝘩𝘢𝘥 𝘢 𝘱𝘳𝘰𝘣𝘭𝘦𝘮 𝘥𝘶𝘳𝘪𝘯𝘨 𝘵𝘩𝘦 𝘦𝘯𝘥 𝘰𝘧 𝘵𝘩𝘦 𝘨𝘢𝘮𝘦 𝘸𝘩𝘦𝘳𝘦 𝘪𝘵 𝘸𝘰𝘶𝘭𝘥 𝘤𝘳𝘢𝘴𝘩 𝘪𝘯𝘤𝘦𝘴𝘴𝘢𝘯𝘵𝘭𝘺 𝘯𝘦𝘢𝘳 𝘰𝘳 𝘥𝘶𝘳𝘪𝘯𝘨 𝘵𝘩𝘦 𝘤𝘳𝘦𝘥𝘪𝘵𝘴, 𝘸𝘩𝘪𝘤𝘩 𝘮𝘢𝘥𝘦 𝘮𝘦 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘨𝘰 𝘢𝘯𝘥 𝘱𝘭𝘢𝘺 𝘵𝘩𝘦 𝘭𝘢𝘴𝘵 𝘧𝘦𝘸 𝘮𝘪𝘯𝘶𝘵𝘦𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘨𝘢𝘮𝘦 𝘰𝘯 𝘢 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘵 𝘤𝘰𝘮𝘱𝘶𝘵𝘦𝘳... 𝘐 𝘣𝘦𝘭𝘪𝘦𝘷𝘦 𝘵𝘩𝘪𝘴 𝘪𝘴 𝘶𝘯𝘤𝘰𝘮𝘮𝘰𝘯 𝘵𝘩𝘰𝘶𝘨𝘩.
Recent Activity
101 hrs on record
last played on May 28
84 hrs on record
last played on May 24
Comments
AggressionRanger Apr 1 @ 10:34am 
Hey there. I read a couple of your reviews and I am pretty impressed. I'm with a new gaming publication and we're looking for contributors. Wondering if this is something you might be interested in?
AoT^ JoshTehG Sep 30, 2022 @ 9:51pm 
descapcito
Cynic 0055 Aug 8, 2022 @ 5:25pm 
:machine_lifeform:
NeKo Jul 12, 2020 @ 8:02am 
somewhat good cosplayer