Sid Meier's Civilization V

Sid Meier's Civilization V

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/r/civ mod collection (WIP)
   
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Description
List of mods I found on a /r/civ thread on reddit. Made this collection do that you could download all the mods in one place.
Items (106)
Slave Trade
Created by UncivilizedGuy
The Slave Trade comes to Civ 5! Here's how it works: - Slaves are a new luxury resource that yield massive amounts of production. - A new building unlocked at Construction, the Slave Auction, is needed to produce the Slave resource. - The Slave Auction can...
Civ5 BNW Extra Spies
Created by CookieMagic
With spies taking on a new role as diplomats, it is hard to play the epsionage game with just 1 spy per era. This mod will give more spies to interact with. HOW TO INSTALL: Copy and paste CIV5Eras.xml from my mod into C:\Program Files (x86)\Steam\steamapps...
America Unique Ability Enhanced
Created by CookieMagic
This mod will make the America's special ability a little more interesting. In the beginning, the developers planned to give America more exploration and money power, but they cut back on this and only give the civ -50% tile purchase and +1 sight, which is...
Buildings - Commerce District
This mod enhances the Ancient Era, and is a small part of a work in progress. In this mod, the Commerce District, a ladder of 5 buildings is added to the game. These buildings are unlocked throughout the Ancient Era. These buildings are National Wonders an...
OldEraWonders
Created by fresh meat
Enables you to build outdated Wonders in advanced games and late game starts Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking the emp...
GameOptions
Created by fresh meat
Enables all the Options in Advanced Setup Fireaxis is trying to hide from you. Options shown Always Peace: cannot go to war (known issue: you can after catching spies) Always War: game starts with all teams at war Disable Happiness: no happy or sad faces D...
Wonders - The Great Wall Modifications
Created by Envoy
The Great Wall also applies attrition damage to invading Barbarians. Follow me on twitter @fourfourhero to get notifications about updates to this mod as well as others. As a bonus, this mod also allows you to easily change it so that The Great Wall does n...
Forts and Roads tweaks
Created by 🙂
Fort build time 800 => 400 (Including Marsh, Jungle and Forest) Road build time 400 -=> 200 Railroad build time 400 -=> 200 ========================================== I was so sad that for takes 13 turns to be constructed. We barely use Fort for tacticaly ...
Special Force Academy
Created by 🙂
New 2 buildings are added to increase efficiency of units each buildings can be only built on one city maximum. like national wonders -------------- Jungler Academy : trained units will have woodsman promotion Marine Academy :trained units will have Amphib...
Megalopolis
Created by 🙂
Adds 2 new buildings to help kick-start of the first 2 cities. *Megalopolis. Free to build and each civilization can build 2 of this. this building does exactly half of Palace. You can also build Megalopolis on Capital city but I suggest to build in first ...
Ancient UnitPack- Composition Army
Created by 🙂
Adds Composition Army =================== Composition Army Melee + Ranged Unit; Medieval Era Attack 18 Ranged 16 cost 140 Upgrade to Musketman ======= Promotions: Anti Mounted City combard Adjacent unit bonus...
Tweak - City State Ally
Created by 🙂
City State Ally Mod. When Citystate has become friendly relationship with Major Civilizations, civilizations can control its units. the civilizations lose control of units when the friendship is expired. Just like an ally system in Viking 1066 scenario, bu...
+1 Gold back for Rivers adjacent and sea tiles
Created by CookieMagic
Miss your early game gold from rivers and sea tiles? Download now! 1. Subscribe and download. 2. Back up files before overwrite them!!!! Copy Civ5Features and Civ5Terrains files and paste into C:\Program Files (x86)\Steam\steamapps\common\sid meier's civil...
Mechanized Infantry with Paratroopers
Created by Tidal Resonance
This is a variant of the Mechanized Infantry with Soldiers mod that uses the Paratrooper skins for the soldiers....
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Landmines for BNW
Created by framedarchitecture
Adds a new Landmine improvement that can be built by Modern ground units. Landmines explode when triggered by an enemy unit, and do additional area-effect damage to all nearby enemies. Mod Mechanics * May be built by Great War Infantry, Infantry, Machine G...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Jungle Yields Mod
Created by Barrowulf
This mod treats jungles more like forests for improved gameplay. Perhaps, “rainforests” would be more descriptive of them now. The main things that differentiate forests and jungles now are simply their graphics and the resources which are available to the...
Resources Gone Wild
Created by UncivilizedGuy
Your entire military now needs resources. Even your Caravans and Cargo Ships require resources. I know, I'm evil! Copper is no longer a luxury resource. Ancient Era and Classical Era units can choose between Copper and Iron. Special buildings to produce ma...
Desert Yields Mod
Created by Barrowulf
This mod grants +1 production to deserts so they aren’t just another blank tile on the map. ------ I personally feel the following things reinforce this modification in a small way: - Regular desert tiles can readily be improved so easily, but they’re most...
Chop Jungle grants Production
Created by fresh meat
Chopping/Removing Jungle will grant 20 Production like Forest. Forest or Jungle - In the end it's all Timber. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download act...
Example - Upgrading Improvements
Created by abstr
This is an example Trading Post -> (citizen worked 5 turns) -> Custom House...
Farm Mod
Created by Spiral Static
Allows farms to produce gold and production, this will make farms the number one improvement. I have done this upgrade to them because they are really pleasing on the eye compared to the other improvements. If you want see a countryside full of farms then ...
MineScience
Created by FantomFx
Adds +1 science to the mine improvement. Compatible with vanilla, DLC, and G+K. The idea is that when your civ builds a mine, it is gaining some scientific knowledge through geology - the scientific study of solid earth. I'm open to suggestions to add any ...
Longer Eras
Created by sionide00
Makes eras longer by greatly increasing science costs. This has been incorporated into making the next eras around 2-3x the previous science costs. This is to reflect the obvious advantages in buildings and units when advancing to the next era. - I only pl...
19th Century Women Great Artists
Created by SamBC
Several 19th century Great Artists who are women, complete with Great Works. Requires Brave New World, of course. I make no claims to the prominence of any of these artists - I know nothing about art. Includes: Helen Allingham Valentine Bartholomew Rose Ma...
More Great Musicians [UPDATED (V2)]
Created by mckurosu
Adds 20 Great Musicians with their corresponding great work of music(with Audio): °Antonio Vivaldi: Quattro Stagioni (Four Seasons) °Nikolay Rimsky-Korsakov: Flight of the Bumblebee °Edvard Grieg: Morgenstemning (Peer Gynt) °Johann Pachelbel: Kanon in D °G...
Cheaper units mod
Created by fresh meat
Training and purchase cost of units lowered for Marathon Speed games by roughly 33% Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking ...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
+1 Range for Post Industrial Ranged Units
Created by randomTANGENT
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings...
More Great Works
Created by Faulkner
This mod requires Civilization V: Brave New World. Have you ever run out of named Great Artists and Writers? More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V. Containing 50 Great Wo...
Capture Great People
Created by Moriboe
Compatible: BNW and G+K Great Artists, Musicians, Writers, Engineers, Merchants and Scientists are converted to your side after capture rather than being killed....
Civilian Movements
Created by Lex
It's hard to use some of civilian units due to they cannot pass through other player units even they are friendly. The only way is to make them military ones. Not all of them but these who usually travelling to distant cities. Pro: friendly units don't blo...
More Active Religions
Created by Cirien
Increases the number of possible Religions for each map type. Duel: 2 Religions (no change) Tiny: 4 Religions (+1) Small: 5 Religions (+1) Standard: 7 Religions (+2) Large: 8 Religions (+2) Huge: 8 Religions (+1) __________________ I could not set more tha...
No Pantheon Cost Increase
Created by Cirien
This simple Mod deletes the increase on the Faith cost of the Pantheon Belief after a Player founded a Pantheon. For example: On Standard game speed, all Players will found their Pantheon at 10 Faith. _______________________________ I never liked the rando...
Improved Piety
Created by espence
Changes to policies - OPENER: Shrines and Temples built twice as fast AND +1 Faith from each. ORGANIZED RELIGION: -15% on Faith purchases of units and buildings. MANDATE OF HEAVEN: 50% of excess Happiness added to Culture AND +1 Local City Happiness from S...
Calypso's Colored Religious Icons (Basic)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Basic): No new religions. Recolors existing religions. "Basic" denotes that this is the simplest version of the Calypso Colored Religion mods, and is required for my expansion mods. This is a simpl...
Calypso's Colored Religious Icons (Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW) (Extended): Adds 10 new religions with colored icon art. Requires Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the religious icons in Civiliz...
Calypso's Colored Religious Icons (BNW Extended)
Created by Calypso
Calypso's Colored Religion Icons (Civ V BNW) (BNW Extended): Adds 2 new religions with colored icon art. Requires Civilization V Brave New World and Calypso's Colored Religion Icons (Basic) to use. This mod continues my project dynamically recoloring the r...
Landsknechts to Musketmen
Created by Party Magician
Landsknechts now upgrade into Musketmen, boosting their long-term usefulness....
Wars of religion
Created by Bear
Reqiured Composite mod Or use old version 13 (without Composite and for manual install) This mod changes the distribution mechanism of faith points. Compatible with G&K and BNW. (G&K-version without new beliefs - thx Civ5 developer for uncompatable religio...
Composite
Created by Bear
This DLL component for my mods, putting it into single modes for compatibility between my separate projects. Subcriple or download and manual install. Compatible with Vanilla, G&K and BNW. Include: 1. PlotIterators.lua (thx WHoward) 2. UnitPanel.lua (Modul...
Half Price Workers
Created by Engy
Reduces the baseline hammer price of workers from 70 to 35. All civs get this benefit, so expect a lot more workers to be created from AI civs as well. it's mostly helpful early game, because late game you can churn them out in one turn anyway....
Minor Civs
Created by davii.adams
Allows City States to build additional cities. Max 2 additional cities per City State, if less than 12 city states alive, otherwise limited to one additional city. Distance limited. New cities are spawned, rather than settled (still working on that). City ...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
Era Settlers
Created by Ultimus
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.) - New...
Black Mesa Wonder
Created by Gryphus
Short Description A simple mod that adds the Black Mesa Research Facility to the game. Black Mesa wonder gives +5 science, +33% science and a unique promotion, the Black Mesa promotion, to all new units trained in the city hosting the Wonder. Black Mesa pr...
Colosseum and Amphitheater
Created by Sun Ce of Wu
This mod changes the name of Colosseum and Amphitheater to make more historical sense, and adds two wonders: the Anfiteatro Flavio (the Colosseum of Rome) and the Theatre of Dionysus. Mod is in English and Italian, and it requires the Fall Patch (has custo...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
TreeGrowth (G&K)
Created by iamaplayer
Mod updated for G&K. It should not work with Vanilla game. Forests will grow anywhere suitable and adjacent to another forest, giving a notification only for discovered areas. Forests will never grow on improved lands, and lands that are being improved. Fo...
BNW Enhanced Unique Abilities for all Civs
Created by CookieMagic
Make all 43 civs more interesting and balanced (I hope this is balanced). Some of the new things in this mod is, America and Songhai get special bonuses near rivers, Ethiopia gets reduced social policy cost,.etc. Installation: 13 files total 1. Subscribe a...
Diplo Marriage Mod
Created by dustin.sutton26
THIS IS THE NEW AND IMPROVED "DIPLO MARRIAGE MOD" Some of the strongest alliances in history have been formed by the marriage between two great people. This mod allows all Civilizations to Annex City States through diplomatic marriage. The amount of Gold i...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Expanded Civilopedia Entries (Brave New World)
Created by Tomatekh
This is an update to my Gods and Kings mod which can be found here: Expanded Civilopedia Entries (Gods and Kings). ~~~ Note: - This mod only works in English. - This mod requires the Brave New World expansion. - Due to how mods are loaded, this mod is only...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Corporations - Fuel the World
Created by Envoy
Adds two new Corporations: Cereal Mills and Standard Ethanol. Requires Brave New World. Requires both the Corporations and Amer-Asian Resources mods. - Corporations: http://steamcommunity.com/sharedfiles/filedetails/?id=171044751 - Amer-Asian Resources: ht...
Corporations (Brave New World)
Created by Envoy
Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: - 8 new Buildings, 1 enhanced - 7 new World Wonders - 7 new Luxury Resources - 3 new Religious Beliefs - 3...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Ancient UnitPack- Javelineer
Created by 🙂
Adds Javelineer Graphic by Danrell =================== Javelineer Ranged Unit Classical Era Ranged attack 10 Attack 11 cost 90 Upgraded from Spearman, Upgrade to Crossbowman. Promotions: Cannot attack melee Volley Open range +50% bonus Against Mounted +50%...
Ancient Unitpack - Horse Archer
Created by 🙂
Adds Horse Archer =================== Horse Archer Mounted Range Unit; Medieval Era Attack 15 Range attack 16 cost 120 Upgrade to Cavarly moves 4 ======= Promotions: No defensive bonus Can move after attacking Extra Withdrawal (It disables itself automatic...
Ancient Unitpack - Heavy Knight
Created by 🙂
Adds a Heavy Knight Graphic by Danrell =================== Heavy Knight Melee mounted Unit; Medieval Era Attack 25 cost 140 Moves 3 Upgrade to Cavarly needs 1 horse 1 iron ======= Promotions: City attack penalty Against Mounted +50% Can move after attackin...
Ancient Unitpack - Mounted Scout
Created by 🙂
Adds a Mounted Scout Graphic by Danrell =================== Mounted Scout Melee mounted explorer Unit; Classical Era Attack 11 cost 45 Moves 4 Obsolete with Sciend Theory Tech Builds camp. Needs 1 horse ======= Promotions: Extra sight 1 Ignore terrain cost...
Ancient UnitPack- Medieval battering ram
Created by 🙂
Adds Battering rams =================== Battering Rams Melee siege Unit; Medieval Era Attack 15 Requires Workshop on cities to build. Upgrade to pikeman ======= Promotions: Cover 1 City bombard Only attack cities. =======...
Ancient UnitPack- Medieval Ballista
Created by 🙂
Adds Ballista =================== Ballista Ranged Siege Unit; Medieval Era Strength 12 Ranged 12 cost 120 Upgrade to Cannon ======= Promotions: LOS Volley (100% bonus against fortified) City bombard ======= Concepts. Bring 1~2 of them and snipe fortified u...
Fallout Damage
Created by msievers
Causes 40 damage to units that end their turn in fallout. Radiation kills. Units that stay in fallout slowly die. Nuke large swaths of land to create a "No Man's Land" and to force players to consider if it is worth it to start thowing nukes around a battl...
Improved Nuclear Missiles
Created by Tormidal
------------------------------------------------------------------------------------------------------ IMPORTANT NOTE: This mod is no longer updated, and I can no longer guarantee that it works. -------------------------------------------------------------...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Early Samurai
Created by Cryptographer
By Request Changes Tech Pre-Req for Samurai to Iron Working from Steel....
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
Civ5 Ice Map Pack
Created by condottieri
Include 5 Maps: Greenland, Antarctica, Antarctica(fix), Svalbard, Zemlya Frantsa-Iosifa...
Islamic Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Islam into three denominations: Sunni Shia Ibadi The mod updates the religious preference for Muslim civs and includes new r...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
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