Sid Meier's Civilization V

Sid Meier's Civilization V

205 ratings
Speedy Starting Settler
Tags: Other, Units
File Size
0.001 MB
Sep 16, 2012 @ 1:16am
1 Change Note ( view )

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Speedy Starting Settler

All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal.

This is basically just a modified version of Initial Settler Running Shoes by Joe Danger, which isn't available on the Workshop.
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Raw Jan 1 @ 2:46am 
Awesome mod!

@Ryan42 I just made a mod with every settler having 4 move points and with ignore terrain cost promotion at this page:
radagash Dec 5, 2017 @ 3:01pm 
This is simple but one of the best workshop items out there! Indispensible for a multiplayer game.
Alex111 Sep 16, 2017 @ 1:40am 
Good mod.Thank you.
Sugerius Jul 27, 2017 @ 3:27am 
I think the mod makes me not being able to build settlers. I couldn´t neither build one in my city neither buy it. (I'm not an English speaker, sorry for mistakes)
JuliusGameser Jan 4, 2017 @ 11:53am 
doesn't work
Ryan42 May 22, 2016 @ 5:56am 
Can anyone create a mod in which every settler has 3 or 4 movement points?
Ignorus Mar 7, 2016 @ 7:33am 
might be... I'm using 3 units per tile and Sukritact's Events and Decisions in all my modded games. Never had any issues though...
SushiSquid  [author] Mar 6, 2016 @ 12:45pm 
Well, it's never done that for me in the years I was using it, so I don't know what the problem is. Conflict with another mod?
Ignorus Mar 6, 2016 @ 9:54am 
Sadly, the mod (and this mod only) somehow deletes the free settler you normally would get from Independence... Any way to fix this?
AnyaLightBringer Feb 10, 2016 @ 4:29am 
Bless Your Soul!