Sid Meier's Civilization V

Sid Meier's Civilization V

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Historical Religions (BNW or GK)
 
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2.292 MB
Oct 23, 2012 @ 12:14am
Oct 9, 2015 @ 1:11pm
26 Change Notes ( view )

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Historical Religions (BNW or GK)

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In 1 collection by Tomatekh
Tomatekh's Historical Religion Mods
17 items
Description
This mod is compatible with both the Brave New World and the Gods and Kings expansions.

An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions Edit (BNW or GK). A version which includes all of my various denomination packs in a single download can be found here: Historical Religions Complete (BNW & GK).

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This mod adds 51 additional historical (pre-modern and indigenous) religions and schisms to the base game. The religions are complete with icons, civlopedia entries, etc.

The individual leaders are also updated to choose their appropriate historical religion. A civ's in-game religious preference is, if applicable, listed in parenthesis after the religion in the list. This is merely their programmed preference and not any indication of where a religion originated. A civ may only have one preference.

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Note:
- This mod requires either the Brave New World or the Gods and Kings expansions.
- Updates to the mod will most likely break saved games. Do not update unless you are ready to start a new game.

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Modders, please see this link[forums.civfanatics.com] for instructions on how to include internal support for this mod within your civilization mods.

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New Religions:
- Manichaeism
- Bahá'í
- Jainism
- Mandaeanism
- Hellenism; Hellenic Religion (Greece, Rome)
- Heros Karabazmos; Thracian Religion
- Pesedjet; Ancient Egyptian Religion (Egypt)
- Canaanism; Punic Religion (Carthage)
- Chaldaeanism; Mesopotamian Religion (Babylon, Assyria)
- Druidism; Celtic Religion (Celts)
- Li'im Dinger-mes; Hittite Religion
- Forn Siðr; Germanic-Norse Religion (Denmark)
- Vedism; Historical Vedic Religion
- Mushrikūn; Pre-Islamic Arabic Religion
- Sairimaism; Scythian Religion
- Noaidevuohta; Sami, Indigenous Finno-Ugric Polytheism
- Romuva; Baltic Polytheism
- Slavianism; Slavic Polytheism
- Muism; Korean Shamanism
- Satsana Phi; Ethnic Laos-Thai Religion
- Yazdânism; Kurdish Religion
- Akatt-u; Indus Valley Religion
- Itan; Yoruba Religon
- Fât Roog; Serer Religion
- Onyamesom; Akan Religion
- Nzambiism; Kongo Religion
- Amatongo; Zulu Religion (Zulu)
- Laiboni; Maasai Religion
- Bumuntu; Luba Religion
- N'um; San Bushmen Religion
- Razana; Malagasy Religion
- Voodoo; African Diaspora, Fon, Ewe Religion
- Tlateomatiliztli; Aztec Religion (Aztec, Maya)
- Pachaism; Incan Religion (Inca)
- Tjukurpa; Australian Aboriginal Religion
- Angakkunngurniq; Inuit Religion
- Sgáanaang; Haida Religion
- Manaism; Polynesian Religion (Polynesia)
- Orenda; Iroquois Religion (Iroquois)
- Midewiwin; Ojibwe Religion
- Wakan Tanka; Sioux Religion
- Pohakantenna; Shoshone Religion (Shoshone)
- Kachina; Pueblo Religion
- Southern Cult; Mississippi Religion
- Witran Mapu; Mapuche Religion
- Zemiism; Indigenous Antillean Religion
- Chiminigagua; Muisca Religion
- Pajelanca; Tupi, Amazonian Religion
- Mahoma; Calusa Religion
- Bird Figure Cult; Vincan Religion

New Denominations:
-- Oriental Orthodoxy (Ethiopia)

Default Religions:
--- Catholicism (France, Austria, Spain, Brazil, Poland, Portugal, Venice)
--- Eastern Orthodoxy (Russia, Byzantium)
--- Protestantism (America, England, Germany, Netherlands, Sweden)
--- Sunni Islam (Arabia, Ottoman, Songhai, Morocco)
--- Hinduism (India, Indonesia)
--- Judaism
--- Sikhism
--- Buddhism (Siam)
--- Taoism (China)
--- Confucianism (Korea)
--- Shinto (Japan)
--- Tengriism (Huns, Mongolia)
--- Zoroastrianism (Persia)

With this mod, the game will include 64 religions.

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Denomination Packs:
These mods work either stand-alone or as an add-on to my Historical Religions mods:
- Christian Denominations
-- Medieval Heresies
-- Protestant Denominations
-- Christianity Merge
- Islamic Denominations
- Hindu Denominations
- Buddhist Denominations
- Mesopotamian Denominations
- Greco-Roman Denominations
- Egyptian Denominations

All of my denomination packs are also collected in the Historical Religions Complete (BNW & GK) mod. Also check out my Great Prophet Historical Names mod.

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You may also be interested in Ryoga's Strange Religions mod: Ryoga's Strange Religions

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Additional Credits:
Ryoga for his Voodoo religion icon.

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Civfanatics Forum Thread[forums.civfanatics.com]

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Previous Versions:
Historical Religions (v. 54)[www.dropbox.com]

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Direct Download[forums.civfanatics.com]
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613 Comments
Tomatekh  [author] Aug 6 @ 7:57pm 
Hi, I no longer actively update my Civ V mods except to address crashes and bugs. However, I will look into adding the religion into my Civ VI version of the mod.
KgQuetoi Aug 6 @ 2:38pm 
Can you please add Cao Dai relegion
PVGaming Jul 24 @ 7:07pm 
@ Tomatekh

Oh, I see. Sorry for the confusion. I was unaware of the use of Forn Siðr in historical manuscripts, and of its difference from Seiðr. Thank you for the education!
Tomatekh  [author] Jul 24 @ 10:35am 
@PVGaming

Forn Siðr simply translates to "Old Custom" and is one of the few terms that actually appears in historical texts when referring to older Norse religion after the area was converted to Christianity. I find it a much more accurate choice than Asatru which is a word invented only in modern times to reference the reconstructed neo-Norse faith. Asatru is also limiting in scope as the term excludes areas outside of traditional Aesir worship. “Norse paganism” of course works as descriptor but is an unwieldy term for how religions are referred to and implemented in game.

I believe you’re also somewhat confused with your terminology. Seiðr was Norse sorcery; however, Seiðr is a different word than Siðr which means customs/traditions.
PVGaming Jul 23 @ 8:05pm 
I would change the name of Forn Siðr to Asatru or Norse Paganism. It's just more accurate (Forn Siðr is a type of 'magic', though its not the pop-culture fantasy majic or Wiccan magic, it's wierd).
Tomatekh  [author] Jul 9 @ 10:44am 
It’s not a misunderstanding. As I state in the description, the countries listed in parenthesis are only the countries programmed to choose the religion in-game (most of which were programmed by Firaxis and not the mod). The list has nothing to do with where a religion orientated, or in any way is meant to imply the origin of these religions. The preferences were simply chosen by Firaxis based on what the historical era/leader represented by how the civilization is in-game followed at the time.
weary4ever Jul 9 @ 1:05am 
I think it's religion's transmission lead to this misunderstanding,just as Buddhism doesn't originate from Siam(Thailand),it's really hard to distinguish these religions' origin exactly,maybe all civilizations could expedite these religions but they only got the name differs.
Tomatekh  [author] Jul 8 @ 7:48pm 
Korea is programmed to choose Confucianism and China is programmed to choose Taoism. These are set by the base game and the mod does not change this. The parenthesis only indicate programmed preference, not historical origin.
weary4ever Jul 8 @ 7:01pm 
Confucianism is in Korea not China?
ALPERENN! Dec 31, 2017 @ 6:30am 
Thanks