Sid Meier's Civilization V

Sid Meier's Civilization V

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Expanded Civilopedia Entries (Brave New World)
   
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Aug 29, 2012 @ 9:15am
Jun 16, 2016 @ 3:48pm
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Expanded Civilopedia Entries (Brave New World)

In 1 collection by Tomatekh
Tomatekh's Utility Mods
8 items
Description
This is an update to my Gods and Kings mod which can be found here: Expanded Civilopedia Entries (Gods and Kings).

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Note:

- This mod only works in English.
- This mod requires the Brave New World expansion.
- Due to how mods are loaded, this mod is only useful as an in-game reference; you can’t browse the changes in the game menu.
- It is not recommended to use this mod if you use many mods which alter the abilities of the base civs. The included text only reflects the default BNW civ abilities.

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UUs and UBs:

UU and UB entries now have a bulleted list in the strategy section stating how it differs from the unit/building it replaces.

Improvements:

Improvement entries now state the various yield changes from resources, beliefs, and policies, as well as build requirements and any special abilities if applicable.

Resources:

Resource entries now state the various yield changes from buildings and beliefs.

Promotions:

Promotion entries now state if the promotion is lost when upgrading the unit. (In the next version, I will be adding a promotion tree to state what promotions a promotion leads to).

Specialists:

Specialist entries now state the specialist yield, great person points, and which buildings provide a specialist slot.

Traits and Miscellaneous Text:

Various text entries have been rewritten to better elucidate how an in-game mechanic works. This is probably most notable with several of the UA texts. I've also restored some included text that didn't display in game (such as several of the leader factoids). Finally I corrected misinformation in the civlopedia (such as the Chariot Archer being weak to Spearman when in fact it suffers no penalty).

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Color Code:

Green is a bonus that carries over with unit upgrade.
Plain text is a bonus that does not carry over with unit upgrade.
Yellow is a bonus that comes from a Civ's UA.
Red is a negative compared to the standard unit/building.

Grey indicates the bonus comes from a religious belief (Improvements only).
Purple indicates the bonus comes from a social policy (Improvements only).
Blue states information regarding terrain requirements (Improvements only).

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It’s very easy to make mistakes with this kind of mod, particularly the BNW version as I had to compare the in-game files not only to the GK files but my previous mod as well.

I would greatly appreciate it if you guys can post any errors you see here so I can correct future versions.

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Direct Download[forums.civfanatics.com]
119 Comments
kordi Jun 6, 2022 @ 3:55am 
hello Sir, is this mod compatible with Civ5 Enhanced User Interface?
oBruhWinFree Sep 6, 2021 @ 3:30am 
I wish there were VP cyclopedia , just installed VP and so much added , I had tea on my capital , I have no idea what tech I need to improve tea
Tomatekh  [author] Jun 16, 2016 @ 3:49pm 
v.40

Updated Siam's UA text. Should still work with previous version saves. If not, let me know.
ashley 🌹 Apr 20, 2016 @ 8:48am 
version (v.34)
Tomatekh  [author] Apr 19, 2016 @ 11:17am 
Do you know the exact version number you need?
ashley 🌹 Apr 19, 2016 @ 11:15am 
Is it possible to put the older versions of the mods up as my save files won't work with the new update, thanks
Tomatekh  [author] Apr 8, 2016 @ 4:28pm 
v.37

-It seems at one point an update or something must have broken the mod, fixed the error so it now works correctly.
-Cleaned up some text.
Degrelecence Oct 24, 2015 @ 11:57pm 
@Tomatekh I stand corrected. Somehow I overlooked that, my bad.
Tomatekh  [author] Oct 24, 2015 @ 9:04pm 
Normal Windmills also give a base +2 Production.