October 12–13, 2016

Seattle, Washington

Let’s Get Connected.

Steam Dev Days returns to Seattle this October. Join Valve and your fellow Steam developers to learn about and discuss new Steam features and advances in gaming on Windows, macOS, Linux and SteamOS.

Steam Dev Days will cover a variety of topics that are relevant and exciting to PC gaming, including virtual reality, user generated content, Steam hardware initiatives, business and marketing best practices, plus much more.

Check out the Steam Dev Days 2014 archive to get taste of what you can expect this year.

Plan on coming? Let us know!

(Requires Steam login)


Venue

Steam Dev Days will be held at the Washington State Convention Center.

Washington State Convention Center
705 Pike St.
Seattle, WA 98101
USA

Located in the heart of downtown Seattle, the Convention Center features on-site parking and a variety of eateries—all within easy walking distance of the city’s best shops, sights, hotels, and restaurants.


Talks include:

10 Tips for Launching a PC Game

Nathaniel Blue of Valve

Nathaniel will cover a variety of tips, suggestions, and best practices for making the most of your game's launch.

Building games in Unity for Linux and SteamOS

Na'Tosha Bard of Unity Technologies

Na'Tosha will provide a process overview, walk through common pitfalls and caveats, and describe the experimental Linux editor for Unity.

Healthy Publisher/Developer Relationships

Nigel Lowrie of Devolver, James Schall of Sega, Chris Kramer of Digitalmindsoft, and video game attorney Tom Buscaglia
Moderated by Connor Malone of Valve

A panel designed to help devs think about the tradeoffs of self-publishing or working with a publisher.

The Psychology of Games

Mike Ambinder, PhD of Valve

Mike will discuss various psychological phenomena and their general applicability to problems and solutions in game design.

VR Games in Unity

Corey Johnson of Unity Technologies

Corey will discuss how to start a VR project in Unity, and provide tips for designing and optimizing the experience.

Steam Early Access

Arthur Bruno of Crate Entertainment, Russ Clarke of Payload Studios, Jamie Cheng of Klei Entertainment, and Tyler Sigman of Redhook Games
Moderated by Alden Kroll of Valve

A panel discussion on the benefits and challenges of Steam Early Access, including the developers of Grim Dawn, Terra Tech, Don't Starve, Invisible Inc., and Darkest Dungeon.

Anticipating and Managing Fraud

Ezra Ferguson, Han Young, and Kurtis Chinn of Valve

This talk will outline how to consider fraud as a critical component of design, and address fraud vectors and solutions

Video Content on Steam

Sean Jenkin of Valve

Sean will cover how video works on Steam today and how it can be used to connect with your customers. Learn about the various business models available, the publishing process and ways to bundle and integrate with other content on Steam (including what's worked and hasn't so far).

Stay tuned for more...