Stellaris

Stellaris

Ships reworked
Yandersen  [developer] May 11, 2017 @ 7:33am
Compatibility with other mods
Since "Ships Reworked" changes A LOT of vanilla game files (not without a reason, I assure you) it may cause a compatibility issue with different other mods. Therefore, in this post I will collect a lists of mods that are checked to be either compatible and recommended to go in bundle with SR, or not.

If you want to use SR with any other mods, please post me here so I will check them for compatibility and let you know. Thank you.

General incompatibility warning
This mode is incompatible with any mod adding new ship classes or sections.
This mode introduces the unique utility and weapon slot system that differs from vanilla one. Therefore any mods introducing new utility or weapon slot components will NOT be compatible.

Recommended
http://steamcommunity.com/sharedfiles/filedetails/?id=958539634 - a "patch-mod" designed specifically for SR to address weapons balance issues. Try SR with it since the original balance raises a lot of arguing among SR users. http://steamcommunity.com/sharedfiles/filedetails/?id=865062961 - recommended as temporary solution until devs will fix those bugs themselves. http://steamcommunity.com/sharedfiles/filedetails/?id=684509615 - one of the a-must mods IMO. http://steamcommunity.com/sharedfiles/filedetails/?id=929440948 - a solution to buggy AI building things randomly. http://steamcommunity.com/sharedfiles/filedetails/?id=933196325 http://steamcommunity.com/sharedfiles/filedetails/?id=691008512
Compatible
Civilian Trade
Stellar Expansion - FTL Enhanced
Better Hyperdrives
Extended Traits
Civic Redux
Flame's Science Tweaks - tech cost increase related only to pop number, not planets.
Growing planets - colony planets gradually gain new tiles.
Robots reworked - rebalance of the robotic pops' traits.

Non-compatible
New Ship Classes & More
Novio Magnum
Ship Classes Extended
Improved Space Battles [Balance]
Star Falls
...and any other mod adding new ship classes since this requires change to 00_country_types.txt file controlling the ai using new ship classes and the proportions in which ai builds them. Believe me, SR provide enough ship classes to satisfy the demand.
Useful Stations - Tier 4 Defense Station and more.
...and any other mods adding designer-configurable ships and stations because M and L utility slots rebalanced by SR and used in other mod's templates will make those designs highly disbalanced (overpowered, to be exact). Besides, there are 3 higher tiers of military stations in SR, why would you ask for more?..
Ship Power Stations - SR provides an alternative as a rebalance of utility slots. Try it out and you will see no reason to add SPS.
Elves of Stellaris - ah, so sad they did not limited their creativity to portraits only, then there would be no conflicts with SR...
Advanced Behaviour Modules - SR modifies ship behaviors in a different way, try it out first before looking for an alternatives, OK?
Crystallis Ship Modules Expansion
Extra Ship Components Mod
...and any other mod adding new ship components unless specifically designed to work with SR' utility and weapon slots unique system.
ZBeautiful Battles - don't worry, SR implements most of what ZBB does.
Primitive Players
The Zenith of Fallen Empires
Last edited by Yandersen; Jul 13, 2017 @ 10:28am
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Showing 1-15 of 16 comments
Weiss May 13, 2017 @ 5:41am 
Hey, does this Mod work with Ship Classes Extended? The only overlap I could imagine is the Dreadnought.
Yandersen  [developer] May 13, 2017 @ 3:52pm 
Nope. I believe any mods adding new ship classes will not be compatible unless specifically designed for such purpose. Unfortunately, I do not plan to make SR compatible with any other ship-adding mods (see no way technically due to my unique utility slot system, and also see no benefit for the gameplay any more ship classes can add).
Last edited by Yandersen; May 13, 2017 @ 3:55pm
One Whole Dragon May 16, 2017 @ 7:50pm 
Is there any conflict with Stellar Expansion - Voidcraft? It adds a few new ship types, but it doesn't modify any core game files or anything.
Yandersen  [developer] May 17, 2017 @ 4:03am 
Yes it is. Other ship adding mods may not be in conflict file-wise, but the changes SR makes to utility slots rebalance and weapon templates will cause unintended behavior for the other ship-adding mods. Consider SR as an alternative to any ship-adding mod, never as an addition. Sorry if it doesn't work for you.
Ragemage Tuur May 17, 2017 @ 6:27am 
Hey, I've got a kind of long list of mods I'm unsure whether or not work, check them out at your leisure ^^

1) Useful Stations - Tier 4 Defense Stations and more
2) Ship Power Stations
3) Elves of Stellaris
4) Stellar Expansion - FTL Enhanced
5) Better Hyperdrives
6) Advanced Behaviour Modules
7) Crystallis Ship Modules Expansion

This list is pretty large so please take your time. Thanks in advance!
Rohzdear May 17, 2017 @ 2:01pm 
I am concerned about compatibility issued with mods that new weapons and utilities for ships, plus others that make spaceports have more slots to be unlocked.
Yandersen  [developer] May 17, 2017 @ 6:12pm 
Sorry, Rohzdear, seems like only "Stellar Expansion - FTL Enhanced" and "Better Hyperdrives" will be compatible with SR. Well, at least something...
hadluk May 21, 2017 @ 9:27am 
Hey!
Is this compatible with the "primitive player" mod? :)
Thanks in advance.
Yandersen  [developer] May 21, 2017 @ 9:40am 
Nope. Overwrite of the techs is a conflict.
Last edited by Yandersen; May 21, 2017 @ 9:40am
N3V3RFORGOTT3N May 28, 2017 @ 6:48pm 
what about downscaled ships mod?
Yandersen  [developer] May 29, 2017 @ 12:54am 
Technically compatible, but the result will look just weird. I did spread out ships to minimize overlapping - u do not need DS mod.
Last edited by Yandersen; May 29, 2017 @ 12:56am
Nyrr0 May 29, 2017 @ 2:28am 
Will you mod work with TFW's Bunch of Ship Parts, Star Falls, or Multiple Crisis?
Yandersen  [developer] May 29, 2017 @ 2:43am 
TFW's Bunch of Ship Parts - no, the reason is unique utility ship slot system the SR uses that is incompatible with vanilla's one. Any new ship components from other mods will be underpowered.
Star Falls - no, direct conflict as with any other ship-adding mods.
Multiple Crisis - probably yes (there are a lot of mods with this name).
Crusader Vanguard Jun 12, 2017 @ 9:21am 
Originally posted by Nyrr0:
Will you mod work with TFW's Bunch of Ship Parts, Star Falls, or Multiple Crisis?

Originally posted by Yandersen:
Star Falls - no, direct conflict as with any other ship-adding mods.

It's incompatible because Star Falls adds new shipSETS, not ship classes. Granted, it is possible to make a patch to make it work with SR, but like any other shipset mod, they would also have to adapt to the other changes this mod makes.
Rohzdear Jul 2, 2017 @ 1:37pm 
Oh. I also need to ask about compatibility with mods that modify/add into Fallen Empires.
Does this mod give new ship types to them?

Zenith of Fallen Empries adds several new shipsets for fallen empires so I was wondering if your mod would require a compatibility patch for ot or any similar mods.
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