Stellaris

Stellaris

510 ratings
AutoBuild ENG/RUS/FRA/GER
 
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0.057 MB
May 25, 2016 @ 11:01am
Jun 19 @ 3:18pm
91 Change Notes ( view )

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AutoBuild ENG/RUS/FRA/GER

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In 2 collections by had
Русская коллекция Stellaris
21 items
Had's lovely mods
9 items
Description
This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.
This is especially useful for those who do not like to play with sectors.


For Stellaris 1.6 - 1.7.*


How it works:
This mod will improve or build new buildings, depending on the available resources and active options.This does not affect the planets in sectors.
By default all options desabled, enter menu and select needed options.

List of options:
(more details in the descriptions in the game)
  1. Automatic Construction of Space Stations.
  2. Auto-Improve Buildings.
  3. Auto-Improve Buildings That Cost Influence.
  4. Automatic Construction of New Buildings on Good Tiles.
  5. Give Mines to the Slaves.
  6. Auto-Improve Laboratories.
  7. Keep Resources in Reserve (configurable).
  8. Auto-clean Blockers.
  9. Automatic Construction of Unique Buildings.
  10. Autobuild on empty tiles.
  11. Ignore on tiles:
    1. Ignore Minerals.
    2. Ignore Food.
    3. Ignore Energy.
    4. Ignore Science.
  12. Allow Auto-build for AI (also force build frams if ai haven't food).
  13. Autobuild: Robots.
  14. Autobuild: Alphamod.
  15. Remove all farms.

Country Edicts:
  1. There is No Need for Sectors.

Planetary Edicts:
  1. Remove all automation settings from planet.
  2. Hide/Show Autobuild Edicts.
  3. Add to exeption:
    1. Auto-Improve.
    2. Autobuild.
  4. Specialize planet:
    1. Industrial Center.
    2. Energy Center.
    3. Research Centre and science specialization.
    4. Food Centre.



Installation:
Save compatible.

Removal:
Select “Remove all mod's settings” option in menu.
Turn off in the launcher.

For multiplayer:
All mod's options local for players exept autobuild for ai.
Added output into game.log then anyone use no sector edict.

Compatible with
Ironman compatible, achievements uncompatible.
  1. AlphaMod
  2. Star Trek New Horizons
  3. Human Fallen Empires
  4. Stellaris + Evolved
  • Compatibility and how make support for mod

    Submods



    Plans:
    Auto-build for the spaceport and spaceport's modules then paradox add needed api. Same for auto update military stations.
    Add new options for unique colony buildings (in progress).
    Compatibility with other mods (write in comments).



    Special thanks to:
    Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567, dray_prescot, Ryuichiro, Korrektur und Übersetzung

    Localisation topic

    Paradoxplaza[forum.paradoxplaza.com] GitHub[github.com]
Popular Discussions View All (9)
147
Jun 22 @ 6:07am
PINNED: Bugs and suggestions / Баги и предложения
had
11
Nov 18, 2016 @ 10:45am
Use by AI
Zendude
7
Jan 30 @ 1:16pm
PINNED: Autobuild Localisation
had
< >
1,050 Comments
had  [author] Jun 23 @ 12:01pm 
1.6 - 1.7.*
Slynx Jewel Jun 23 @ 8:03am 
will it work with 1.7.3? it's listed with [!] for me
Porter Jun 19 @ 3:23pm 
thank you
had  [author] Jun 19 @ 3:20pm 
WERWOLF-SS
More or less.

Porter
Ok, added autoupgrade.
WERWOLF-SS Jun 19 @ 12:05pm 
Does this work for construction ships also?
Porter Jun 19 @ 10:28am 
when will we be ablt to use tthis mod with alpha mod and i was wondering theres a mod im thinking of updating could you explain how to accomplish this
had  [author] Jun 19 @ 4:13am 
On github for example.
Savage Jun 18 @ 11:27pm 
Hey, I was wondering if you could send me the mod for a manual install? Thanks!
had  [author] Jun 18 @ 4:16pm 
Не в ближайшем будущем.
deimosx6 Jun 18 @ 11:44am 
пожалуйста добавь авторемонт