Stellaris

Stellaris

903 ratings
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0.074 MB
May 25, 2016 @ 11:01am
Aug 6 @ 2:11pm
170 Change Notes ( view )

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In 3 collections by had
Русская коллекция Stellaris
25 items
Had's lovely mods
9 items
Autobuild and submods
10 items
Description
This gorgeous mod will save you from a lot of unnecessary clicks.
Now buildings will improve or build automatically if there are sufficient resources.


For Stellaris 2.1.*

I have an idea
Milestone system for future updates, my motivation will be new subscribers
Wondering does it make sense with incoming patch changes?
50k - small option for auto leaders assignments
55k - new global option for direct construction of higher tier buildings, it will be useful for AI in the first place
60k - gather all my will and finish code for generating unique buildings code, as a result, you will get strongholds autobuild and better placement logic
65k - some new options for robot autobuild: planet edict to block it, allow robots/androids to build everywhere (now only mineral tiles)
70k - auto purge
75k - new icons for planet edict modifiers

How it works:
This mod will improve or build new buildings, depending on the available resources and active options.
By default all options desabled, enter menu and select needed options. Exiting menu runs all enabled options instantly.

List of options/features:
(more details in the descriptions in the game)
  • Autobuild Space Stations.
  • Autoimprove Buildings.
  • Autobuild on Good Tiles.
  • Give Mines to the Slaves.
  • Autoimprove Laboratories.
  • Keep Resources in Reserve.
  • Autoclean Blockers.
  • Autobuild Unique Buildings.
  • Autobuild on empty tiles.
  • Ignore on tiles.
  • Allow Autobuild for AI.
  • Autobuild: Robots.
  • Remove all farms.
  • Autorepair.
  • Local resettle.
  • Planetary edicts.
  • And others...


Savegame compatibility
If you want to add the mod to the ongoing game, write in console "effect = { set_global_flag = autobuild_installed }"

Removal:
Select “Remove all mod’s settings” option in menu.
Turn off in the launcher.

Build in compatible with

Submods

Subtopics


Plans:
  • Auto-build for the spaceport and spaceport’s modules then paradox add needed api. Same for auto update military stations.
  • Add new options for unique colony buildings (in progress).
  • Compatibility with other mods (write in comments).

Special thanks to:
Artos_VV, Tisson, Ninja Ferret, Arakhor, a123qwertz567, dray_prescot, Ryuichiro, Korrektur und Übersetzung, Darh, vlad77, 神偷偷尼, shota3245, Urban_Skill.


GitHub: get inspired or send pool requests[github.com]
You can do with the mod's code whatever you want, give me credits if you want.
Popular Discussions View All (6)
219
May 20 @ 8:53am
PINNED: Bugs and suggestions / Баги и предложения
had
26
Aug 9 @ 3:06pm
PINNED: Autobuild Localisation
had
11
Nov 18, 2016 @ 10:45am
Use by AI
Zendude
< >
1,775 Comments
vikke Aug 17 @ 10:50am 
Someone please make a compatibility patch for AlphaMod :)
had  [author] Aug 11 @ 6:37am 
I have no time to make comp patches, you can do it by yourself, if you really want.
Its not hard.
JJTOM Aug 11 @ 6:08am 
I have some suggestion: Can your mod support Ultimatetech which is include new interesting buildings and policy.
onemorecup Aug 8 @ 1:08pm 
Huh. Thank you ^_^
had  [author] Aug 8 @ 1:02pm 
Already
onemorecup Aug 8 @ 12:49pm 
Please make the building of outposts toggleable option.
had  [author] Aug 5 @ 7:10am 
Lottanubs Jul 29 @ 7:16pm 
Hahaha! Oh that's great. I love that.