Stellaris

Stellaris

543 ratings
!Mod Menu
 
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0.009 MB
Jul 23, 2017 @ 1:53pm
Dec 23, 2018 @ 5:46am
21 Change Notes ( view )

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!Mod Menu

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In 2 collections by had
Русская коллекция Stellaris
24 items
Had's lovely mods
10 items
Description
This is a mod resource for mods that use Mod Menu.

Corrently supported mods:

Explanation for users:
You need to subscribe to this mod only if it is necessary to access the menu.
Some mods can have menu files locally. In this mod always will be the latest version of menu files that can solve compatibility problems.
Also added shortcut, you can get menu by "F1" + "q".

Explanation for modmakers:
This mod contains files that add a button (and other stuff) to call the menu.
You can add your own menu to this system (the only requirement is global flag for the trigger (for example, autobuild_installed)) to give your mod cool settings, some new game features, call for debugging of coding without using the console (usefull for ironmen), or something else, there are many possibilities.


How it works:
The new button will invoke a menu event, and each option available from this menu will call an event or menu from each mod available to control it's features or settings. See one of the supported mods above for specific examples.

Topics:
How to set global flag
How to make menu
How to deal with resources of Mod Menu

GitHub[github.com]

Write, if you have any suggestions or questions, or if you want to write something.
You can do with the mod's code whatever you want, give me credits if you want.
Popular Discussions View All (3)
4
Jul 30, 2017 @ 6:48pm
PINNED: [Guide] Part 2: Make A Menu.
had
0
Jul 24, 2017 @ 3:48am
PINNED: [Guide] Part 3: Resources of Mod Menu.
had
0
Jul 23, 2017 @ 2:26pm
PINNED: [Guide] Part 1. How to set Global Flag.
had
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170 Comments
Zane87 Feb 22 @ 7:36am 
Hey had, thanks for your great Menu!

Have a mod that uses it and would like to be added to the general menu, send you a PM :)
gnurumul Feb 19 @ 10:31pm 
Thank you I'll use it well
had  [author] Feb 19 @ 2:42am 
Попробуй без них
[KaMyHяKи] ☭ Kpoxa Feb 18 @ 8:56pm 
Had слушай а щас все ок? Не играл довольно долго, решил зайти посмотреть, игра сваливается как только жму на кнопка "мод меню", в логе [guigraphics.cpp:357]: Failed to create gui object. Could not find sprite type [GFX_event_big_button]
из модов включены Tiny и Overhaul 1080 Plus и Dark UI
had  [author] Jan 18 @ 9:58pm 
As always in government tag
Hexagoros Jan 18 @ 11:51am 
"They changed hotkeys," okay...? So that doesn't answer how we bring the menu back up...
cooptimo Jan 12 @ 5:48pm 
WOOT! Thanks Had!
had  [author] Jan 12 @ 5:18pm 
You dont need mod menu for 1.9.
Just install autobuild only.

002
They changed hotkeys
cooptimo Jan 12 @ 1:26pm 
Amending my last comment, the autobuild edicts *do* appear on the planetarty screens, but not the main empire edict screen.
cooptimo Jan 12 @ 1:24pm 
Looking for help with getting the 3.1 version of Autobuild to work with the 1.0 version of mod menu. I have 1.9.1 version of Stellaris installed. I've gotten autobuild working and modmenu installed correctly. The ModMenu button appears in the corner of the Government screen where it should. when I press it though, Modmenu pops up with a modmenu_autobuild button in the middle of the screen. When I press that button, nothing happens and it reverts back to the main screen. None of the autobuild edicts are available either. I'm guessing I have done something wrong. Thanks to Had for the mod and anyone else for helping.