2,489 ratings
(-New Ship Classes & More v7.0-)
File Size
285.116 MB
May 12, 2016 @ 7:05pm
Feb 1 @ 1:28pm
187 Change Notes ( view )

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(-New Ship Classes & More v7.0-)

In 1 collection by CaptainX3
CaptainX3's Personal Stellaris Mods
26 items

This mod adds new ship classes and many new features to the game. These changes affect all vanilla playable races in the game, and the AI will use all the new ship classes in the same way that the player can.

  • New Ship Classes: Strike Cruiser, Battlecruiser, Light Carrier, Carrier, Dreadnought, Superdreadnought, Flagship, Construction Cruiser, Science Cruiser.
  • New Station Classes: Headquarters Station, Sensor Station, Battle Fortress, Power Station, Mining Base, Drydock.
  • 18 New Playable Races: AI, Ancients, Pirates, Swarm, 7 Unbidden Colors, 6 Fallen Empire Types, and a new made-from-scratch race called Creatures of the Void.
  • Playable Guardians: Allows the player to summon their own Guardian/Leviathan (if they have purchased the Leviathans DLC).
  • And Much More: Hundreds of other tweaks and changes to improve the gameplay experience.

Before using this mod, it is HIGHLY recommended that you read the Official Mod Guide website. This site has everything that you need to know about the mod and how the new features work.

New Ship Classes & More Official Mod Guide:

You can join our server and chat with us live in our Lounge, or post ideas and suggestions for us to read! Simply head to the link below to join.

Join the Modding Community:

November 1, 2017 - Version 7.1.0
New Save Game is HIGHLY RECOMMENDED but not required.
  • NSC 7.1 is a major bugfix and balance update. The full list of changes is too long to fit on this page. IT IS IMPERATIVE THAT EVERYONE READ THE FULL CHANGE LOG, AS THERE ARE MAJOR CHANGES IN THE MOD THAT YOU NEED TO KNOW ABOUT. See the full Change Log for a complete list of everything that has changed.
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.

Here you'll find a list of compatibility patches written for other popular mods.

Here you'll find a list of addon mods designed specifically for NSC.

Here you'll find a list of shipsets that allow players to use new ship models with this mod.

Here you'll find a list of language translations for this mod written by other users.

Looking for a "lite" version of NSC without all of the extra features? Try NSC: Streamlined here:

Looking for a standalone version of the Playable Guardians? Look here:

  • IMPORTANT: This mod requires the UI Overhaul 1080p mod in order for the 5-section Flagship to display properly in the ship designer. If you don't care about how the UI looks in the ship designer, you can use this mod alone with no issues.

  • HOW TO RESET NSC: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990\683230077 and then unsubscribe and resubscribe to the mod. Verify that Steam is downloading the mod, and then try to run again. You may have to repeat this step a few times to get it working. This is becoming a common problem with Steam and we cannot fix it from our end.

  • If you're having a problem with the mod, the first step is to read the Frequently Asked Questions posted on the mod website. This FAQ answers roughly 90% of the issues posted in the comments. Read this page first before posting your question:

  • If your issue is not answered on that page, the quickest way to get an answer is to join the Tech Support channel on the NSC Discord here:

  • You can also post your question in the Comments section below, although it may take longer for a response. Be aware that if you're asking a question that is already answered on the FAQ page linked above, you'll be directed there to read it.

Copyright 2017 T. Graham. This item is not authorized for posting on Steam, except under the Steam account named CaptainX3. All Rights Reserved.
Popular Discussions View All (6)
Feb 21 @ 6:51am
Bug Reports - NSC v7.0
5 hours ago
New ship Class Ideas??
Jan 6 @ 2:11pm
NSC 7.0 Full Change Log
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harms Just now 
Honestly not worth playing 2.0 until this is updated haha
Mazdamundi 1 hour ago 
is there any tips for summon the guardians ?
CaptainX3  [author] 3 hours ago 
Thank you to those who have donated, it is greatly appreciated :-)
Big Dragon 3 hours ago 
Well,I don't want to play this game with out your excellent mod XD, so I'm still looking forward to your updating.But please don't rush XD. I think it will be very nice.THX for your mod.:steamhappy:
Fulcrum 4 hours ago 
Looking forward to the changes. NSC has been a staple in my pack for ages.
CaptainX3  [author] 4 hours ago 
And thank you for the support everyone :-)
CaptainX3  [author] 4 hours ago 
Ironmallet - Not horrifying, but we're taking this opportunity to redesign the mod from the ground up, fixing a lot of what we did wrong the first time. It's progressing nicely though.
Varacka 4 hours ago 
I agree with Peckles. This mod is basicly an expansion of it's own for Stellaris. Soooo much content. :)
Ironmallet 5 hours ago 
@CaptainX3 So how much "damage" did 2.0 do to the mod?
Peckles 6 hours ago 
yeah when i saw having this mod enabled crashed the 2.0 updated Stellaris i decided it wasn't even worth it to try the Apocalyspe update without THIS mod LOL. Will wait patiently for this to be updated before diving into 2.0