Stellaris

Stellaris

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Civilian Trade
   
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45.821 KB
May 29, 2016 @ 8:50am
Sep 28, 2017 @ 5:16am
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Civilian Trade

Description
Civilian Trade for update 1.8.*

No big feature changes or anything for this update!
*Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me know if you find any.

Features:

> Trade planets (planets with pop members of the prosperity faction) produce an 'aura' that send bonuses to planets within range (based on population size)
> Foreign planets will receive "Foreign trade" which includes a small does of xenophili attraction.
> Various trade auras depending on planetary edicts

> Trade ships spawned from trade planets that run stops to nearby planets
> Trade ships number of stops determined by the size of starting planet
> Trade ships deposit resources directly to the empire upon arrival, along with a reduction in commodity goods for a shot time
> Some planetary edicts can influence theses deposits
> If destroyed by enemies they provide a small amount of resources to the empire who killed them.


----

I think this version will also be a bit better on frame rate since the number of ships will be slightly lower overall in the galaxy, since each empire will vary more and the ships disappear after they are done with their stops.
There is still a limit on total per empire to keep it from absolutely blowing up.
The trade ships are also regular civilian ships that are part of your empire and appear in the civilian ship outliner. You can direct them a tiny bit but they will instantly go back on course.

With the way it is set up currently you don't have to do anything, it all runs in the background basically. Decisions you make will affect them but there is no real direct control you put on them.
This also means that it works perfectly with the AI.

Hopes and plans for the future:

> A separate civilian trader faction.
> there are some specific things I'd like a trader faction to want that don't fit perfectly with the prosperity faction.
> Having the happiness of the faction effect trade ships/bonuses
> Some connection to the unity system
> War Demands
> Events



Localization:
All of these are just English for the moment. Since so much changed basically all the text has changed and I couldn't keep any of the great translations you guys gave me.
There isn't a lot of text this time around so translating shouldn't be too hard. If you want to help I'll post the localization file in a discussion and you can just post it there.

German: English
French: English
Russian: Complete
Brazilian: English
Polish: English

Important for removing the mod!

Pause the game.
Open the console " ` "
type in " event civtrade.66 "
Hit enter and all the trade ships should disappear. Then just save a reload.

Compatibility:

This mod should be compatible with most every mod out there at the moment. Below though are some compatability patches or notes for mods that do need it.

Primitive Players, Pre-FTL Players - All FTL , Pre-FTL Players :
Compatibility patch.
Popular Discussions View All (22)
69
Dec 30, 2024 @ 4:20am
Suggestions
kyojin
23
Oct 24, 2018 @ 2:54pm
Bug Reports
Yandersen
18
May 2, 2017 @ 9:08am
Trade Ships with leaders
kyojin
1,065 Comments
Coggernaut Jan 13 @ 6:14am 
Not to my knowledge, no update exists. Stellaris also said they'll be reworking trade mechanics and piracy soon*TM
WeWeKeNeMen Jan 12 @ 10:10pm 
is there an updated version?
Coggernaut Oct 23, 2024 @ 10:05pm 
I got permission :steamhappy:
NotEnoughLigh_t1 Sep 21, 2024 @ 5:08pm 
aaauugghh
Artillery Piece Sep 20, 2024 @ 9:45am 
@Coggernaut Since you're working on 'Ethics and Civics Classic', how will that work? is it tuned to specific Civics and ethics or just allowing the spawns of the Civ trade ships but with different alignment Towards a certain Civic or Ethic.
Gaucho Sep 19, 2024 @ 11:19am 
@coggernaut keep us updated, if you manage to get permission
Coggernaut Sep 18, 2024 @ 9:13am 
They added me as a friend, which is promising, and I will wait for him to respond. In no way will I use Kyojin's work without permission.
Artillery Piece Sep 18, 2024 @ 9:05am 
@Coggernaut I tried to get in contact with him, No response, this mod hasn't been updated since 2017.

What would be the point of getting permission if he abandoned it by going off radar... Just doesn't make sense to me. :/
Coggernaut Sep 18, 2024 @ 8:45am 
Not without permission.
Gaucho Sep 18, 2024 @ 7:50am 
@Coggernaut do it.