Stellaris

Stellaris

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Civilian Trade
   
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45.821 KB
May 29, 2016 @ 8:50am
Sep 28, 2017 @ 5:16am
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Civilian Trade

Description
Civilian Trade for update 1.8.*

No big feature changes or anything for this update!
*Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me know if you find any.

Features:

> Trade planets (planets with pop members of the prosperity faction) produce an 'aura' that send bonuses to planets within range (based on population size)
> Foreign planets will receive "Foreign trade" which includes a small does of xenophili attraction.
> Various trade auras depending on planetary edicts

> Trade ships spawned from trade planets that run stops to nearby planets
> Trade ships number of stops determined by the size of starting planet
> Trade ships deposit resources directly to the empire upon arrival, along with a reduction in commodity goods for a shot time
> Some planetary edicts can influence theses deposits
> If destroyed by enemies they provide a small amount of resources to the empire who killed them.


----

I think this version will also be a bit better on frame rate since the number of ships will be slightly lower overall in the galaxy, since each empire will vary more and the ships disappear after they are done with their stops.
There is still a limit on total per empire to keep it from absolutely blowing up.
The trade ships are also regular civilian ships that are part of your empire and appear in the civilian ship outliner. You can direct them a tiny bit but they will instantly go back on course.

With the way it is set up currently you don't have to do anything, it all runs in the background basically. Decisions you make will affect them but there is no real direct control you put on them.
This also means that it works perfectly with the AI.

Hopes and plans for the future:

> A separate civilian trader faction.
> there are some specific things I'd like a trader faction to want that don't fit perfectly with the prosperity faction.
> Having the happiness of the faction effect trade ships/bonuses
> Some connection to the unity system
> War Demands
> Events



Localization:
All of these are just English for the moment. Since so much changed basically all the text has changed and I couldn't keep any of the great translations you guys gave me.
There isn't a lot of text this time around so translating shouldn't be too hard. If you want to help I'll post the localization file in a discussion and you can just post it there.

German: English
French: English
Russian: Complete
Brazilian: English
Polish: English

Important for removing the mod!

Pause the game.
Open the console " ` "
type in " event civtrade.66 "
Hit enter and all the trade ships should disappear. Then just save a reload.

Compatibility:

This mod should be compatible with most every mod out there at the moment. Below though are some compatability patches or notes for mods that do need it.

Primitive Players, Pre-FTL Players - All FTL , Pre-FTL Players :
Compatibility patch.
Popular Discussions View All (22)
68
Jan 24 @ 1:12am
Suggestions
kyojin
23
Oct 24, 2018 @ 2:54pm
Bug Reports
Yandersen
18
May 2, 2017 @ 9:08am
Trade Ships with leaders
kyojin
1,054 Comments
Artillery Piece Feb 20 @ 8:27am 
It has to be remade from scratch, plus other projects are in the way
Gaucho Feb 19 @ 2:41pm 
@Artillery Piece have you got the basics down now? lol
Gaucho Dec 27, 2023 @ 3:26am 
No, and it might break your game if you try
kariv Dec 26, 2023 @ 7:36pm 
is it compatible with newer versions
AyaKho Apr 25, 2023 @ 4:16pm 
In the meantime, I'd use Living Star Systems if you used this mod with the goal of making your game feel a little more lively.

https://steamcommunity.com/sharedfiles/filedetails/?id=2949391688
Artillery Piece Mar 19, 2023 @ 9:03am 
I may have to keep building up my foundational skillsets, cause my teacher won't let me get into modding until I get the basics down
Gaucho Mar 19, 2023 @ 5:53am 
@artillery Piece Please keep us updated, you magnificent person. And if your teacher does not accept it, can you still try to make it on your spare time?
Artillery Piece Mar 11, 2023 @ 5:27pm 
I'm finally taking a game design course, I'll ask my teacher to see If I could use this as a project, I'll put it up afterwards as opensource
dominodd13 Jan 10, 2023 @ 4:06pm 
Ditto @Thanos_but_hes_got_drip @Artillery Piece
Thanos_but_hes_got_drip Dec 10, 2022 @ 4:51pm 
God Speed you magnificent person below me