RimWorld

RimWorld

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[FSF] FrozenSnowFox Mods/Update Info 1.6
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Description
Description

This is just a collection of all of my up to date mods in one easy location. It is also somewhat of a news feed for updates about my mods as the game switches to a new version.

Future Mod Updates

Update information and changes for future game versions will be posted here.

Once the 1.6 beta is out I'll go through my mods testing them and uploading them. It may take a bit of time as DLCs generally release around 3-4am in my timezone. However I've already gone through updating the version numbers everywhere so the delay should be minimal. Everything should be updated for 1.6 within 24 hours.

XML Extensions
- My mods rely on this mod for their mod settings and a few of them require it to work, most importantly FrozenSnowFox Tweaks. However, the dev for this mod hasn't really been active so I'll have to wait and see what happens with it. I believe Mlie mentioned they'd be willing to pick it up and Niina was cooking up something similar to act as a replacement. That being the case we'll have to see how things pan out. Unfortunately you should probably expect some delays with things using or requiring it.

FrozenSnowFox Tweaks
- Due to the sheer number of patches in this mod, many of which require mods I can't guarantee that everything will work correctly even after release. If you encounter errors and report them I will fix them as quick as I can.

Complex Jobs Legacy Version
- As usual the Legacy Version will be delayed until after the DLC releases. This is so I can look over the new tasks added and make some changes without worrying about breaking people's saves. In the meantime I suggest people make a local copy of the main version. It'll be up to date and with a local copy that can't update you shouldn't have any issues.

Discontinued

FSF Improve Vanometric Power Cells
- Probably compatible with 1.6.
- This mod has been replaced by FSF Power Generation Multiplier.

FSF Efficient Utilities
- Probably compatible with 1.6.
- This mod has been replaced by FSF Power Generation Multiplier.

FSF Disable Dragon Abilities
- Probably compatible with 1.6.
- This mod should actually have been added to the main Dragon Descent mods if not I'll need to bother Otter.

FSF Invisible Animal Beds
- Probably compatible with 1.6.
- This mod has been made obsolete by Barely Better Spots.

FSF More Psycast Powers
- Probably compatible with 1.6.



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Items (26)
[FSF] Advanced Bionics Expansion
Created by FrozenSnowFox
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required. This mod expands the scope past the normal vanilla bionics. It adds a new set of advanced b...
[FSF] Always Rearm Turrets
Created by FrozenSnowFox
Description By default turrets are generally only reloaded when they hit 75% ammo. This is a huge problem when you have raids that go into the hundreds. At that point you might even need to reload during combat. With this mod turrets will always be reloade...
[FSF] Better Ancient Complex Loot
Created by FrozenSnowFox
Description The new quest to raid ancient complexes is interesting and exciting. You avoid traps, kill insects and mechanoids, fight off raiders and plunder crytosleep caskets. If you've raided them you were probably getting excited thinking you'll find so...
[FSF] Better Anomaly Loot
Created by FrozenSnowFox
Description This mod revamps the loot table for Anomaly Loot Boxes which come in the form of Flesh Sacks and Gray Boxes. It increases the rewards, adds loads more items and adds some rare spawns that pull from the quest loot table. The quest loot table is ...
[FSF] Better Camp Loot
Created by FrozenSnowFox
Description This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly other things?). Ordinarily this loot table is spawned using threat points and market value with a maximum value of $300 per item. It then s...
[FSF] Better Pawn Lending Quest
Created by FrozenSnowFox
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the s...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
[FSF] Complex Jobs
Created by FrozenSnowFox
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reor...
[FSF] Complex Jobs (Legacy Version)
Created by FrozenSnowFox
Announcement Changes to the work tab can cause save breaking issues for some people. If you are one of those people you will likely require a new game if you want to add this mod. To prevent causing issues for people the legacy version of Complex jobs will...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[FSF] FrozenSnowFox Tweaks
Created by FrozenSnowFox
Description This mod is my personal collection of tweaks. Over the years I've made a lot of changes for myself that I haven't released because they're too small, it's too time consuming and they probably wouldn't garner much interest. This is my personal t...
[FSF] Growable Ambrosia
Created by FrozenSnowFox
Description This is a simple mod that allows you to plant ambrosia in soil or hydroponics. Ambrosia must first be researched and requires a growing skill of 10 to plant. This mod is included in FrozenSnowFox Tweaks. Credits Made by FrozenSnowFox The mod ic...
[FSF] Growable Grass
Created by FrozenSnowFox
Description This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals. This mod is included in FrozenSnowFox Tweaks. Recommended Mods Both of th...
[FSF] Growable Mushrooms
Created by FrozenSnowFox
Description This mod makes those wonderful cave mushrooms Glowstool, Agarilux and Timbershroom (Requires Ideology) into plantable crops. I've tweaked the growth days and yield to make them more sensible making them into the perfect mountain base crop (plan...
[FSF] Indoor Tree Farms
Created by FrozenSnowFox
Description This mod patches all defs with a <plant> field. What does that mean? It means every plant/tree in the game and every type of plant/tree added by mods should be modified. Just be sure to load this mod after all mods that add plants/trees. Below ...
[FSF] Meditation Freedom
Created by FrozenSnowFox
Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds. Making meditation areas is encouraged by giving focus bonuses but its severely limited by the meditat...
[FSF] More Quests
Created by FrozenSnowFox
Description This is a simple mod that increases the amount of quests the storytellers give you. By default you should get 2 quests within 12 days or 1-3 quests in 12 days for Randy. This mod doubles it so you should receive 4 quests within 12 days for all ...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
[FSF] No Empire Trading Permit
Created by FrozenSnowFox
Description This mod removes the need for a trading permit to trade with the empire faction. So you no longer need to dabble in royal titles to trade a few items. This mod is included in FrozenSnowFox Tweaks. Credits Made by FrozenSnowFox The mod icon is f...
[FSF] No One Ever Flees
Created by FrozenSnowFox
Description This is a simple mod that patches every faction whether they're from the core game, the dlcs or from mods with the tag <autoFlee>false</autoFlee>. The purpose of this tag is to ensure factions like mechanoids and insects never tuck tail and run...
[FSF] Pose For Me
Created by FrozenSnowFox
Description This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things. It is intended to be loaded when you need it as a lot of the stuff it has will clutter or interfere with a normal gam...
[FSF] Power Generation Multiplier
Created by FrozenSnowFox
Description This mod allows you to multiply the power generation of all Power Generating items and the Storage Capacity of all Batteries by an input value. It works for all power generating items from the base game, mods and even vanometric power cells. It...
[FSF] Simple Education
Created by FrozenSnowFox
Description Simple Education provides you with a simple and easy way to educate your people in any skill. To have someone study you need to assign them to the Study Worktype. The Worktype is available to everyone and can be done by children as young as thr...
[FSF] Simply Soil
Created by FrozenSnowFox
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base. Since they are layered if you change your mind about the location you can remove...
[FSF] Vanilla Bionics Expansion
Created by FrozenSnowFox
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech ch...