RimWorld

RimWorld

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[FSF] Meditation Freedom
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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387.027 KB
May 7, 2024 @ 3:07am
Oct 16, 2024 @ 2:49pm
2 Change Notes ( view )
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[FSF] Meditation Freedom

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
27 items
Description
Description

In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds. Making meditation areas is encouraged by giving focus bonuses but its severely limited by the meditation type and its items.

Meditation Freedom provides a suite of changes to allow you to set up meditation areas for your psycasters however you please without nerfing their psyfocus gain. The most important aspect of this is the Meditation Focus, which like anything else acts as a medium for meditation. This placable spot gives a psyfocus gain speed of 40%, however this can be adjusted in the mod settings to suit your needs.

The Meditation Focus has a simple non-intrusive small transparent circle for a texture. When the Vanilla Expanded Framework is loaded, you can use the choose graphic option to change to a completely invisible texture to make your Meditation Focus Invisible, so it better blends in with the room.

This mod is about playing how you want without penalties. The idea of the meditation focus is that you can setup your meditation area however you want and your people will get the full benefit of meditating regardless. Meditate at a lake, a campfire, an altar, or some lone tree in the middle of nowhere. The meditation focus will allow you to do it regardless of what it is or where it is and the adjustable psyfocus gain allows you to cut out the Anima Tree without feeling like you're nerfing yourself.

This mod also does the following.
- Anima Grass lifespan is been greatly extended to prevent premature death.
- Negative Artificial Building Radius is disabled on Anima Trees and Anima Grass.
- Anima Trees can be moved and planted.
- Anima Trees can be planted adjacent to trees and can be planted under roofs.
- The psyfocus gain from Anima Trees can be adjusted in the mod settings.
- Nature Shrines can be built without a Nature Psycaster.

It also includes the following options in the mod settings.
- Remove the Backstory Requirement for Natural Meditation.
- Unlock the locked Psycast trees from Vanilla Psycasts Expanded allowing anyone to use them.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Mod Settings

The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
28 Comments
FrozenSnowFox  [author] Apr 2 @ 3:22pm 
@Visoth
Rimpy sorts mods using the included load order information in the About.xml file and its included sorting rules. However since Rimpy is no longer being maintained those included rules can be outdated. Nowadays people suggest to use Rimsort since it's being actively maintained.

As for this mod the only load order information it includes is that it should be sorted after Vanilla Expanded Psycasts and its sub mods, also Trimming The Fat whatever that was. This is to ensure the included patches are run after the other mods so they don't throw errors. My mod Encounter Map Resources has no load order information at all so unless there's some rule in Rimpy changing things it should be unaffected by everything.

If Rimpy is sorting things weirdly it'd be due to load order information from other mods or maybe its relying on one of its old rules.
Visoth Apr 2 @ 3:14pm 
So while I hope its a harmless change, I'd just like to know why the change was needed from the default Rimpy logic of "alphabetical by default".
Visoth Apr 2 @ 3:12pm 
Hello, I am a bit curious on why adding this mod changes my load order ever so-slightly after using Rimpy's auto sorting.

Among other mods, I use Simple Utilities: Fridges, Vanilla Psycasts Expanded. After adding this mod to my load order, and then sorting with Rimpy, it moves the position of those two mods in my load order.

Usually this is fine, and harmless. But over the years in modding both Rimworld and Skyrim, I have learned its usually not good to move big overhaul mods position in your load order.

To be clear, its not even changing the position of those two mods to be below or above. Meditiation Freedom always is loaded after those two mods. But sorting moves those two mods to them be loaded after another mod of yours, "FSF Encounter Map Resources". I assume this is an intentional change to the load order, because Rimpy sorts alphabetically unless otherwise edited.
Rokk Jan 24 @ 11:51pm 
Thanks, this is exactly what I need. Simple and to the point.
Zer0_Requiem Oct 16, 2024 @ 4:22pm 
Thank you very much! It works great!
FrozenSnowFox  [author] Oct 16, 2024 @ 2:50pm 
@Zer0_Requiem
I've tested and uploaded a fix so it should be working now. Make sure Meditation Freedom is loaded after The Tiny Tweaks Collection.
Zer0_Requiem Oct 16, 2024 @ 5:30am 
Do you know if you would be able to make yoru mod compatible with https://steamcommunity.com/sharedfiles/filedetails/?id=3262911991&tscn=1729048787 ? As when used with that mod the Remove the Backstory Requirement for Natural Meditation option seems to be not work. I asked on their side first and they said that the fix would have to be from your side. If there is anything I can do to help let me know!
FrozenSnowFox  [author] Aug 31, 2024 @ 2:20pm 
@Doturami
I'm not sure what that option does. However, if its to remove the tribal backstory requirement or unlock the Vanilla Psycasts Expanded trees those are already included as options.
Doturami Aug 31, 2024 @ 5:12am 
Is this mod is not compatible with tweaks galore‘s free meditation function?
FrozenSnowFox  [author] May 28, 2024 @ 6:50pm 
@CantPlayJack
The anima tree will only grow anima grass if a person meditating has the natural meditation type. The option to remove the backstory requirement changes things so everyone should have natural meditation as one of their meditation types. If that isn't happening some other mod might be interfering. Try moving my mod toward the end of your mod list to ensure its overwriting any changes being made.