login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's incredibly weird. I'm afraid an issue like that would have to be solved on their end. My mod is entirely xml based and it simply adds new work types and shifts tasks around. I'm not sure how or why a race mod would mess with work type priorities.
https://abload.de/img/v4fuz1g9vgzvjp8.jpg
https://abload.de/img/evtc2em7kkwikas.jpg
The LoadFolders.xml now uses / instead of \ so it works for Linux.
I haven't changed that but its listed under plantcutting.