RimWorld

RimWorld

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[FSF] Complex Jobs (Legacy Version)
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Mod, 1.0, 1.1, 1.2, 1.3
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0.321 MB
Oct 3, 2017 @ 9:29pm
Aug 24, 2021 @ 6:11am
41 Change Notes ( view )

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[FSF] Complex Jobs (Legacy Version)

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.3
26 items
Description
Announcement

Changes to the work tab can cause save breaking issues for some people. If you are one of these people you will likely require a new game if you want to add this mod. This legacy version will only be updated on major updates for Rimworld that tend to break saves/mods (eg 1.0, 1.1, 1.3).

Description

The original work priorities leaves a lot to be desired when it comes to prioritising jobs. This mod breaks down existing jobs into smaller jobs allowing you to make things run smoother and more efficiently. Below is a list of the new jobs you can assign people to.

Nurse
- Care for the sick, bring them food, cheer them up, and perform assigned duties. Nurses will care for colonists, prisoners and animals.

Surgeon
- Perform surgeries on colonists, prisoners and animals.

Rearm
- Rearm turrets.

Refuel
- Refuel buildings/objects that run off fuel sources like wood or chemfuel.

Train
- Tame wild animals and train domesticated animals.

Butcher
- Do bills at the Butcher Table.

Brew
- Turn hops into wort, fill and empty fermenting barrels.

Repair
- Repair breakdowns and damaged objects/structures.

Deconstruct
- Remove roofs, deconstruct buildings/objects, uninstall things and remove floors.

Harvest
- Harvest plants and crops.

Drill
- Operate Deep Drills.

Drugs
- Do bills at the Drug Lab.

Fabrication
- Do bills at the Fabrication Bench.

Smith
- Do bills at the Smithy.

Refine
- Do bills at the Refinery

Smelt
- Operate smelters to melt down slag or weapons.

Cut Stone
- Create blocks of stone from rock chunks.

Load
- Load transport pods and load/unload caravans.

Cremate
- Strip bodies, do bills at the crematorium and burn apparel/drugs/weapons at campfires.

Deliver
- Deliver resources to construction projects.

Scan
- Work at the Ground Penetrating Scanner and Long Range Mineral Scanner.

Compatibility

Changes to the work tab can cause save breaking issues for some people. If you are one of these people you will likely require a new game if you want to add this mod. This legacy version will only be updated on major updates for Rimworld that tend to break saves/mods (eg 1.0, 1.1, 1.3).

This mod should be loaded last in your load order. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy's Work Tab though.

Mod Support

Below is a list of supported mods.

Supports
- Bulk Stone Cutting
- Ceramics (Changes Load/Unload Kiln job to Crafting)
- Colony Manager (Manage is moved to before Research)
- Combat Extended (Rearm Turrets is considered a Rearm job)
- Combat Extended Fast Track (Rearm Turrets is considered a Rearm job)
- Craftable Robots - all robots
- Dubs Bad Hygiene (Refill x are Refuel jobs, tend needs are Nurse jobs)
- Dubs Rimkit (Repair Kit is considered a Repair job)
- Harvest Organs Post Mortem (Harvesting is considered a Surgeon job)
- Hospitality (Entertain Job is moved above Training)
- Feed The Colonists
- Fluffy Breakdowns (Maintain is considered a Repair job)
- Misc. Robots
- Misc. Robots++ (Omni bot not included due to issues)
- Meat Blend
- Medical Dissection (Study Medicine is moved below Surgeon)
- [SYR] Universal Fermenter (Fermenters use the Brewing job)
- Vanilla Cooking Expanded (Insert/Remove things is a Brewing Job)
- Vanilla Brewing Expanded (Mixing cocktails is a Brewing Job)
- Vanilla Brewing Expanded Coffees and Teas (Making drinks at the Espresso Machine is a Brewing job)
- Vanilla Factions Expanded Mechanoids
- Vanilla Factions Expanded Mechanoids Unofficial Addon
- Vanilla Factions Expanded Medieval (Wine is considered a Brewing job)
- Vanilla Furniture Expanded Security (Rearming traps is considered a Rearm Job)
- Vanilla Power Expanded (Reassigns Cremating, Smelting and Drilling to proper work types)
- Veggie Mix
- What The Hack
- What The Hack Expanded

Can you do X?

I can’t make any sort of options menu or mod settings so please don’t ask. My knowledge for Rimworld modding is limited to editing xml files. I have a little experience in scripting stuff but at this time I have no desire to try to learn how to mess around with code to get it to do things.

I don't intend to upload this mod in smaller pieces. I don't really intend to change how the job setup is done but I am open to suggestions on improving it.

I don't intend to do any major mod support. There's thousands of mods and I have no intention or desire to add support for all of them. However I have added patches for a number of mods.

Languages

Simplified Chinese translation by YangHgRi
Spanish Translation by Azarashi (Esp)



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (3)
4
Nov 25, 2019 @ 12:02pm
Mod compatibility
Hades
1
Mar 2, 2020 @ 12:31pm
Incompatibility with "feed the colonists"
DragonKing lDCCl
1
Jan 12, 2019 @ 3:50pm
Non Steam
:c
< >
421 Comments
se05239 Jun 13 @ 7:05pm 
@FrozenSnowFox I thought I'd mention it still.
FrozenSnowFox  [author] Jun 13 @ 12:54am 
@se05239
That's incredibly weird. I'm afraid an issue like that would have to be solved on their end. My mod is entirely xml based and it simply adds new work types and shifts tasks around. I'm not sure how or why a race mod would mess with work type priorities.
se05239 Jun 13 @ 12:48am 
The Arachne (continued) mod seems to break this mod. Everything gets forced into a 1 priority and you're unable to change. Removing the Arachne mod will solve the problem.
Buffalo Phil Feb 24 @ 8:18am 
Bug! when i activate the mod, a Colonist get LV9 on mental work. But he cant do mental work. His correkt LV are 0. (sry for my english)
https://abload.de/img/v4fuz1g9vgzvjp8.jpg
https://abload.de/img/evtc2em7kkwikas.jpg
Slye_Fox Aug 24, 2021 @ 3:30pm 
Neat ^^
FrozenSnowFox  [author] Aug 24, 2021 @ 2:46pm 
@Slye_Fox
The LoadFolders.xml now uses / instead of \ so it works for Linux.
Slye_Fox Aug 24, 2021 @ 6:30am 
Patch notes?
Lex_Ms Aug 13, 2021 @ 10:41pm 
So after reloading the colony, the issue haven't occured again. Maybe it was the reload or the language switch for picture taking. Thank you for the fast reply :)
Lex_Ms Aug 13, 2021 @ 3:03pm 
Plant cutting is priority 2... dont know why it wont work :/ will test it tomorrow again
FrozenSnowFox  [author] Aug 13, 2021 @ 2:42pm 
@Lex_Ms
I haven't changed that but its listed under plantcutting.