Space Engineers

Space Engineers

Modular Encounters Systems
3,094 Comments
[UA] KAA ♂ May 25 @ 4:21pm 
Question once more: can I somehow enlarge probability of Ores Trading Stations spawning? I noticed recently, they spawn really rare. Most of the stations are selling ships and weapons that is more useful in the late stages of the game, ores and component - much rare ones.
[UA] KAA ♂ May 24 @ 5:54pm 
Thanks, Suppress Vanilla Cargo Ships seems to do just what I needed! Also, Suppress Vanilla Encounters makes it even better as if one likes to Trade - without salvaging Maydays, they are forced to stick to trading more. The only funny thing I noticed is that with Suppress Vanilla Cargo Ships all Maydays seems to be an asteroids with stations, no ships ))) looks quite interesting, just mention to whoever may need it.
[UA] KAA ♂ May 23 @ 10:32am 
Question: I have Trade, Parallax, Imber, MES mods. All works fine, but Trade Mod generates so much 'Neutral' ABCD.Mining/trading/solar barge,... ships that Its hard to navigate and interact with anything else like Parallax and Imber. How can I disable them spawning at all and leave just Trade Stations to trade with?
howardxu23 May 21 @ 9:44am 
all vallina cargo ships of the newest update
howardxu23 May 21 @ 9:43am 
yeah, I can also confrm that having MES alone in the world breaks the vallina AI as well
titaniumweasel May 17 @ 11:14am 
did this just get updated? losing my mind i literally hacked into it to turn of suppression modules 1-2 days ago, and they were back on today XD . i think i found the spot in armor block config settings, and just said screw it where it declared the ranges for the blocks and set them all to one. i surrender , you can have your suppressors even though i hate them and theres no bloody toggle to config them out/off.
...but they have a range of one. /thumbs nose.
also thanks for the great modding work! ...just let me change stuff lol.
Kthulu May 17 @ 2:55am 
How do you increase spawn rate?
@SmudgyZoo
nope, mes and me submos does not mess with any of the factorum and planetary grids stuff that came newly to se in the contact update or any of the unknown signals stuff.

but there are mes mods that have planetary stuff if you want something additionally spanwed in planetary.
SmudgyZoo May 14 @ 2:44pm 
Question: does this and all corresponding mods mess with the Prototech stuff?
@Hawkzy
if you mean unknown signals and strong unknown signals that is something mes doenst touch.

if you mean gps or transmition signals then turning of the gps and changing the signalmode of you hud should help.
though there also mes just puts up signals via antenna or gps but doesnt bring its own systems.
Hawkzy May 14 @ 1:31pm 
any way to filter out signals? removing hud or changing signals just doesnt work, i want ot take away the white ones and keep my enemies and gps signals. any solution?
CDEEKS May 13 @ 12:41pm 
Try not using a potato PC 😆
Caesan Non-Combatant May 10 @ 2:35pm 
lags the game out so fucking much, how the fuck do i get it to get off my save, i already removed it fro mthe modlist.
grim May 9 @ 10:07pm 
@enenra It's pretty much all of them as far as i can tell. The only ones that seem to be fine are the ones with a remote block in it. Sorry but i don't remember the name of the Antenna of the grid that works. "Also, can you reproduce this issue with only MES in the world?" Yes. Tested with a non-modded world vs. one with MES. MES world is the only one with broken Cargo ships. As for them not moving looks like MES is deleting the Way-points out of the Basic AI block. Admin stopped cargo ships in both Vanilla and the MES world, took a look at the AI Blocks in them and noticed that little detail hope that helps?
enenra May 8 @ 9:03am 
Okay, whoever is experiencing the issue with the new 206 vanilla cargo ships spawning but then not moving until the player gets close, please tell us its antenna name so we can investigate this problem. If you can tell us its grid name too, that would be great as well.

Also, can you reproduce this issue with only MES in the world?
CDEEKS May 6 @ 3:39pm 
Hurry up and update my free mod lol
luxuse May 6 @ 1:59pm 
realy nice
Yazeke May 6 @ 5:48am 
Maybe someone can update MES to be compatible with the 1.206 update.
Euer Hochwürgen May 5 @ 7:09pm 
If I could choose, I would rather continue playing on the last SE version without the new update, which doesn't really bring anything for console players except worse performance in exchange for new cosmetics for money (yay), but with the MES stuff, that's of course not possible today too..
Euer Hochwürgen May 5 @ 7:05pm 
@Abisius
I can confirm the exact same thing is happening on my server, all MES Ships etc. working and spawning normal, all new Vanilla stuff spawns stationary and only starts to move if you trigger them via direct contact via player or if the get in "sync" distanc with MES ships.

Since I'm playing on console nowayadays (sadly), unfortunately I can't do anything about it because the access to rented dedicated is simply too limited and the MES Chat Relay Mod not working since a long time, except to delete MES and all submods in the hope that it won't destroy the savegame.
hhsred09 May 5 @ 10:51am 
any chance of this mod getting fixed with the new update?
@Jim
have yet to encounter some of the new stuff, though if you can reproduce it in a fresh world with just mes you probably shoult put together logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation to show the problem) and do a report on the discord after checking that is doesnt happen with no mods at all in use.
@FlashStrike
wouldnt go that far as there are still higher functions of mes and mods adding functions to mes that either arent in vanilla or not supportet by the vanilla encounter or cargo ship system.
FlashStrike May 1 @ 11:46am 
the day has come where mes is probably dead.
Jim May 1 @ 10:30am 
Since the update, the new vanilla cargo ships are all spawning in stationary. Just sitting there. The only mod I have installed that deals with spawns is MES, trade faction, cargo contracts and wandering merchants. Is it possible MES is causing the issue? I'm guessing it assumes control of vanilla spawns since it turns off cargo ships in the world settings.
@BIGG DADDY JAY
did seen your message, though its for one not 2 days old and in the wrong channel fornwhen you have problems.

if you have read the moddescription you then now atleast know why the settings keep getting turned off and the functions mes takes over as well as the places where you can find documentation about it.

and i have written here and in the aie comments that you shall read the moddescription cause you did already ask inside the aie comments a question that is answered by that even after i pointed to it the first time.
BIGG DADDY JAY Apr 27 @ 1:36pm 
and i asked for help on the discord of mes like 2 days ago no one has answered so ive pretty much givin up on this mod
BIGG DADDY JAY Apr 27 @ 1:34pm 
abisus you keep saying to read mod description ive read it front to back 5 fin times and it hasent help ive figured it out myself
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
@BIGG DADDY JAY
in your relation to the comment in the aie comments, which at this point havent been ended up there, about where mes has standing which settings get turned off i am going to repeat myself:
it is written inside the moddescription on the mes workshoppage.

and for the future:
please try to post stuff related to a specific mod in that specific mods comments, even more so if you have already been pointed with a arrow that says that the mod where you aks has no influence on it.

besides the moddescription of mes you also have the github based wiki for mes and the discord for mes which are both linked inside the moddescription of mes to find out informations on how it works and what you can do with it.

from past experience the usual cause for stuff not working is a mod conflict, a case of file corruption or just a plain old f1 error, 2 of these can usually be esily fixed (just go over the standard first aid list) but the third one is a hard job to clean out.
CDEEKS Apr 26 @ 3:31pm 
You can go to the MES wiki and there is a section on commands that help you see if the mod us running properly. I had a similar issue where spawns where vanishing and it turned out I had a custom world and it didn't play well with MES so try a fresh world and load just mes to see if it works.
BIGG DADDY JAY Apr 26 @ 3:19pm 
some one please tell me how im supposed to know if this mod is working i have this installed with a few encounters and ai enable and havent seen anything for the last 4 days ive been playing enemy ship pings will pop up then disapear in seconds im so fecking confused on how this works
Kirito Apr 25 @ 8:06am 
@AutoMcDonough Hello is there a way to check if the ships spawn something like a command
@Ic3berg
no probs on my end.

due to you saying that factions disappear i would say you might cauge a case of file corruption or a mod conflict.
though i also need to note that so far i did not have npc factions disappear on me even after removing the mod that added them, but please dont just remove a mod that interacts with the faction system or stuff like ore generation and enviroment from a running world se usually doesnt like it in my experience and the same goes for adding them to a running world, for testing purposes.
Neo Apr 20 @ 7:13am 
your fault probably, this one does work even with 20 extra faction mod as well, just go around sometime to find different type of enemy/faction tho
Ic3berg Apr 20 @ 7:11am 
it is not working anymore maybe?? I have MES with Reavers and Space Pirates Enhanced none of them are spawning and after few in game minutes they just disapear in Factions menu. Is this known Mod bug or my fault
Atomicfard Apr 2 @ 3:46pm 
my stuff are not spawning at all
WardenWolf Apr 1 @ 1:29pm 
Some stuff seems to be spawning static and invulnerable.
Abisius Xarvenius Carbensius Mar 25 @ 10:37am 
@Nomad
doesnt it work with rss?
to my understanding it shoudl work with all planets vanilla and modded ones as long as they are tagged properly.

or dont they even spawn in space?
in case there isnt even spawning stuff in space and you have stuff mes can work with to spawn it it than there is something else going on.

i for my part dont use rss due to it having too much probs with other mods i use due to how the gas giant it uses messes with background stuff and causing in my experience even with no other mods probs, for example pockets of atmosphere inside empty space where no atmosphere should be (for example thousands of km away from all planets.

i would say requesting stuff would go a further way via the discord that is linked inside the moddescription than inside the comments.
Nomad Mar 25 @ 10:23am 
Can you add support for Real Solar Systems?
Veles Mar 23 @ 2:47am 
Keen: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [PlayerNearStation]
WHITE Mar 20 @ 10:14am 
Can you fix the timer for ships to despawn? There is literally no time to find seats and remote controller blocks before they despawn.
@granitaxehammer
to my understanding and my experience as well as explanations given on the mes discord mes does not touch the global encounter which the new planetary vanilla encounter stuff is part of and the factorio stuff too.
its the same as with the unknown signal: its handled by a different system than the cargo ships, random encounters and creature spawns.
granitaxehammer Mar 19 @ 10:56am 
just curious and going to ask here, does the newish random planetary encounter button need to be off as well?
giu Mar 17 @ 5:39pm 
is it possible to disable the spawn of ship with antipersonnal inhibitor ?
Abisius Xarvenius Carbensius Mar 14 @ 10:19am 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius Mar 14 @ 10:19am 
@DeLindsay
in that case a few pointers that usually help narrow down what it happening inside the "standard first aid list" that should be done if not already done.

if that one doesnt help its probably time to take logs and an example world (world with as few mods as possible to reproduce the problem and a premade situation that shows the problem) and report in on the mes discord.

as for the github based wiki it is from my experience besides some naming stuff still up to date as mes itself didnt change much besides some bugfixes and adaptations for updates of se itself having happened besides some optimisations, that is atleast to my point of understanding.
DeLindsay Mar 14 @ 10:12am 
@Abisius I appreciate the response but something is 100% interfering with the sale of Ships and Datapads at NPC Stations in space on the Satreus start Scenario. I've reached out to Splitsie to see if he personally disabled them for his Scenario, he said they should be available for sale, yet they are not. The Wiki doesn't even list the correct file names and appears to be 3 yrs old, possibly out of date. It says to look in the "numbers.sbm_ModularEncountersSpawner" which doesn't exist, it's "numbers.sbm_ModularEncountersSystems" instead.

You can see my frustrations when nobody seems to have an answer as to why not one single Station, after more than 150 hours in space sells ANY Ships or Datapads. I've found 6 total, checked the 2 around Earthlike's Moon probably 20 times each now, the 2 around Mars' Moon plus 2 additional Stations from the Trade Operators Coalition Mod to add the ability to sell SCRAP wrecks in space.
@DeLindsay
as far as my experience so far goes using mes has no influence over the vanilla economy stations and no influence on the economy by itself, but mes submods can interact with the economy.

what i did experience is that some modded scenarios and modded planets or whole modded star system dont play well with the economy system depending on theyre age.