Space Engineers

Space Engineers

Modular Encounters Systems
3,114 Comments
abrodycz788 22 hours ago 
Hey maybe just a me problem, but I noticed after the update with the enemy and neutral factions keen published....Game gets really laggy when I try to start with this in my mod list. When disabled everything is fine. Also its become a 50/50 chance of natural load in of MES related stuff. I have ran this for quite a while now, just never had this issue till the last major update.
Romanulus Jul 5 @ 7:20am 
Its written that there will be wolves and sabiroids, but I don't have them at all
Romanulus Jul 5 @ 7:14am 
And I don't understand, I'm on the planet, but it is written that there is no
Romanulus Jul 5 @ 7:13am 
I dont understand, what is combat phase?

::: Spawn Data Near Player :::
- Threat Score: 0
- PCU Score: 0
- Combat Phase: Disabled In Settings

::: Environment Data Near Player :::
- Distance From World Center: 919246811.785363
- Direction From World Center: X:0.136268460766414 Y:0.967837635892881 Z:-0.211473916002972
- Is On Planet: False
- Planet Name: N/A
- Planet Entity Id: N/A
- Planet Center Coordinates: N/A
- Planet Surface Coordinates: N/A
- Planet Diameter: N/A
- Oxygen At Position: N/A
- Atmosphere At Position: N/A
- Gravity At Position: N/A
- Altitude At Position: N/A
- Is Night At Position: N/A
- Weather At Position: N/A
- Common Terrain At Position: N/A
- Air Travel Viability Ratio: N/A
@Jivar
in that case i suggest asking for help on the mes discord linked inside the moddescription.
Jivar Jul 4 @ 1:03pm 
I am the admin. The chat commands aren't working still. Checked the log and the only thing mentioned about this mod was a circular referencing issue, but that was explained as a non-issue in everything else. The only difference i had when getting it to work was when i downloaded a backup and tested it offline.
@Jivar
you need to be admin on the server for the chatcommands to work, save after using them, restart the world if you use commands for settings for them to work properly in my experience.
Jivar Jul 4 @ 11:30am 
I've been struggling to get it to work on a dedicated server, there doesn't seem to be much info i can get on the FAQ or on Github. It isn't even recognizing the chat commands, and i've made sure to install it correctly, i've even tested it offline and it worked fine.
@Into
probably a leftover from the ownership change and the reupload of them due to steam workshop thingys.

working link to weaponcore:
https://steamcommunity.com/workshop/filedetails/?id=3154371364

working link to defense shields:
https://steamcommunity.com/sharedfiles/filedetails/?id=3154379105
Into Jun 20 @ 5:09am 
links in
"CoreSystems (Previously WeaponCore)"
and
"Defense Shields"
do not work
howardxu23 Jun 17 @ 9:15am 
@abisius I meant it as an stopgap measure, then using the suppress valinna encounters+cargoship mods to remove vallina ones(those still work)

Might look into that myself
grim Jun 17 @ 9:03am 
@Abisius Xarvenius Carbensius
I hope they fix the cargo ships problem soon. If it means removing it from MES and have it separate like Factorum then so be it. I hope the fix it in a way that they can then integrate or even allow a mod to add Factorum to MES. Imagine going about your day then a Factorum Warship comes and kicks your teeth in!

@Š øμ L Ŵ ø L ƒ ĦÐ

What other NPC related Mods are you running? From my former Console (xbox) SE days the Mod Faction Wars did what you are talking about.
@howardxu23
yeah for that you would first need to alter mes to even touch the factorum system which it currently doesnt do.

the reworked cargo ships from the last major se update are in another area and outgoing from the mes discord they already work on that.
howardxu23 Jun 17 @ 7:44am 
at this rate, it might be easier to make a seperate mod with factotum ships that has been modified to work with mes (removed ai blocks for regular remotes)
@Š øμ L Ŵ ø L ƒ ĦÐ
mes itself isnt even touching the system that handles factorum stuff.
Š øμ L Ŵ ø L ƒ ĦÐ Jun 17 @ 2:31am 
can it be that the mod prevents the fraction factorium from appearing because whenever i fly there it disappears
mr noob Jun 11 @ 5:26am 
xp moment
Romanulus Jun 5 @ 1:05pm 
The mod doesnt work, it doesnt spawn ships
I read the manual, tried to do it like there, it doesn't work, while the mod is only him and imber
@sargety10
make sure you dont use a mes mod that uses nonwc weapons.
besides that i use mes myself together with wc and ds and the grid spawning in are all armed.

it could also be a case of file corruption or mod conflict so you might want to check for it.
sargety10 Jun 1 @ 7:17pm 
is anyone else having the issue that the weapons are not spawning on the ships and bases. Im using the weapon core mod as well to allow for the defense shields though it seems something is keeping the weapons from spawning on any of the ships and or stations
[UA] KAA ♂ May 25 @ 4:21pm 
Question once more: can I somehow enlarge probability of Ores Trading Stations spawning? I noticed recently, they spawn really rare. Most of the stations are selling ships and weapons that is more useful in the late stages of the game, ores and component - much rare ones.
[UA] KAA ♂ May 24 @ 5:54pm 
Thanks, Suppress Vanilla Cargo Ships seems to do just what I needed! Also, Suppress Vanilla Encounters makes it even better as if one likes to Trade - without salvaging Maydays, they are forced to stick to trading more. The only funny thing I noticed is that with Suppress Vanilla Cargo Ships all Maydays seems to be an asteroids with stations, no ships ))) looks quite interesting, just mention to whoever may need it.
[UA] KAA ♂ May 23 @ 10:32am 
Question: I have Trade, Parallax, Imber, MES mods. All works fine, but Trade Mod generates so much 'Neutral' ABCD.Mining/trading/solar barge,... ships that Its hard to navigate and interact with anything else like Parallax and Imber. How can I disable them spawning at all and leave just Trade Stations to trade with?
howardxu23 May 21 @ 9:44am 
all vallina cargo ships of the newest update
howardxu23 May 21 @ 9:43am 
yeah, I can also confrm that having MES alone in the world breaks the vallina AI as well
titaniumweasel May 17 @ 11:14am 
did this just get updated? losing my mind i literally hacked into it to turn of suppression modules 1-2 days ago, and they were back on today XD . i think i found the spot in armor block config settings, and just said screw it where it declared the ranges for the blocks and set them all to one. i surrender , you can have your suppressors even though i hate them and theres no bloody toggle to config them out/off.
...but they have a range of one. /thumbs nose.
also thanks for the great modding work! ...just let me change stuff lol.
Kthulu May 17 @ 2:55am 
How do you increase spawn rate?
@SmudgyZoo
nope, mes and me submos does not mess with any of the factorum and planetary grids stuff that came newly to se in the contact update or any of the unknown signals stuff.

but there are mes mods that have planetary stuff if you want something additionally spanwed in planetary.
SmudgyZoo May 14 @ 2:44pm 
Question: does this and all corresponding mods mess with the Prototech stuff?
@Hawkzy
if you mean unknown signals and strong unknown signals that is something mes doenst touch.

if you mean gps or transmition signals then turning of the gps and changing the signalmode of you hud should help.
though there also mes just puts up signals via antenna or gps but doesnt bring its own systems.
Hawkzy May 14 @ 1:31pm 
any way to filter out signals? removing hud or changing signals just doesnt work, i want ot take away the white ones and keep my enemies and gps signals. any solution?
CHEWBACCA May 13 @ 12:41pm 
Try not using a potato PC 😆
Caesan Non-Combatant May 10 @ 2:35pm 
lags the game out so fucking much, how the fuck do i get it to get off my save, i already removed it fro mthe modlist.
grim May 9 @ 10:07pm 
@enenra It's pretty much all of them as far as i can tell. The only ones that seem to be fine are the ones with a remote block in it. Sorry but i don't remember the name of the Antenna of the grid that works. "Also, can you reproduce this issue with only MES in the world?" Yes. Tested with a non-modded world vs. one with MES. MES world is the only one with broken Cargo ships. As for them not moving looks like MES is deleting the Way-points out of the Basic AI block. Admin stopped cargo ships in both Vanilla and the MES world, took a look at the AI Blocks in them and noticed that little detail hope that helps?
enenra May 8 @ 9:03am 
Okay, whoever is experiencing the issue with the new 206 vanilla cargo ships spawning but then not moving until the player gets close, please tell us its antenna name so we can investigate this problem. If you can tell us its grid name too, that would be great as well.

Also, can you reproduce this issue with only MES in the world?
CHEWBACCA May 6 @ 3:39pm 
Hurry up and update my free mod lol
luxuse May 6 @ 1:59pm 
realy nice
Yazeke May 6 @ 5:48am 
Maybe someone can update MES to be compatible with the 1.206 update.
Euer Hochwürgen May 5 @ 7:09pm 
If I could choose, I would rather continue playing on the last SE version without the new update, which doesn't really bring anything for console players except worse performance in exchange for new cosmetics for money (yay), but with the MES stuff, that's of course not possible today too..
Euer Hochwürgen May 5 @ 7:05pm 
@Abisius
I can confirm the exact same thing is happening on my server, all MES Ships etc. working and spawning normal, all new Vanilla stuff spawns stationary and only starts to move if you trigger them via direct contact via player or if the get in "sync" distanc with MES ships.

Since I'm playing on console nowayadays (sadly), unfortunately I can't do anything about it because the access to rented dedicated is simply too limited and the MES Chat Relay Mod not working since a long time, except to delete MES and all submods in the hope that it won't destroy the savegame.
hhsred09 May 5 @ 10:51am 
any chance of this mod getting fixed with the new update?
@Jim
have yet to encounter some of the new stuff, though if you can reproduce it in a fresh world with just mes you probably shoult put together logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation to show the problem) and do a report on the discord after checking that is doesnt happen with no mods at all in use.
@FlashStrike
wouldnt go that far as there are still higher functions of mes and mods adding functions to mes that either arent in vanilla or not supportet by the vanilla encounter or cargo ship system.
FlashStrike May 1 @ 11:46am 
the day has come where mes is probably dead.
Jim May 1 @ 10:30am 
Since the update, the new vanilla cargo ships are all spawning in stationary. Just sitting there. The only mod I have installed that deals with spawns is MES, trade faction, cargo contracts and wandering merchants. Is it possible MES is causing the issue? I'm guessing it assumes control of vanilla spawns since it turns off cargo ships in the world settings.
@BIGG DADDY JAY
did seen your message, though its for one not 2 days old and in the wrong channel fornwhen you have problems.

if you have read the moddescription you then now atleast know why the settings keep getting turned off and the functions mes takes over as well as the places where you can find documentation about it.

and i have written here and in the aie comments that you shall read the moddescription cause you did already ask inside the aie comments a question that is answered by that even after i pointed to it the first time.
BIGG DADDY JAY Apr 27 @ 1:36pm 
and i asked for help on the discord of mes like 2 days ago no one has answered so ive pretty much givin up on this mod
BIGG DADDY JAY Apr 27 @ 1:34pm 
abisus you keep saying to read mod description ive read it front to back 5 fin times and it hasent help ive figured it out myself
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).