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::: Spawn Data Near Player :::
- Threat Score: 0
- PCU Score: 0
- Combat Phase: Disabled In Settings
::: Environment Data Near Player :::
- Distance From World Center: 919246811.785363
- Direction From World Center: X:0.136268460766414 Y:0.967837635892881 Z:-0.211473916002972
- Is On Planet: False
- Planet Name: N/A
- Planet Entity Id: N/A
- Planet Center Coordinates: N/A
- Planet Surface Coordinates: N/A
- Planet Diameter: N/A
- Oxygen At Position: N/A
- Atmosphere At Position: N/A
- Gravity At Position: N/A
- Altitude At Position: N/A
- Is Night At Position: N/A
- Weather At Position: N/A
- Common Terrain At Position: N/A
- Air Travel Viability Ratio: N/A
in that case i suggest asking for help on the mes discord linked inside the moddescription.
you need to be admin on the server for the chatcommands to work, save after using them, restart the world if you use commands for settings for them to work properly in my experience.
probably a leftover from the ownership change and the reupload of them due to steam workshop thingys.
working link to weaponcore:
https://steamcommunity.com/workshop/filedetails/?id=3154371364
working link to defense shields:
https://steamcommunity.com/sharedfiles/filedetails/?id=3154379105
"CoreSystems (Previously WeaponCore)"
and
"Defense Shields"
do not work
Might look into that myself
I hope they fix the cargo ships problem soon. If it means removing it from MES and have it separate like Factorum then so be it. I hope the fix it in a way that they can then integrate or even allow a mod to add Factorum to MES. Imagine going about your day then a Factorum Warship comes and kicks your teeth in!
@Š øμ L Ŵ ø L ƒ ĦÐ
What other NPC related Mods are you running? From my former Console (xbox) SE days the Mod Faction Wars did what you are talking about.
yeah for that you would first need to alter mes to even touch the factorum system which it currently doesnt do.
the reworked cargo ships from the last major se update are in another area and outgoing from the mes discord they already work on that.
mes itself isnt even touching the system that handles factorum stuff.
I read the manual, tried to do it like there, it doesn't work, while the mod is only him and imber
make sure you dont use a mes mod that uses nonwc weapons.
besides that i use mes myself together with wc and ds and the grid spawning in are all armed.
it could also be a case of file corruption or mod conflict so you might want to check for it.
https://steamcommunity.com/sharedfiles/filedetails/?id=888457381
https://steamcommunity.com/sharedfiles/filedetails/?id=888457124
...but they have a range of one. /thumbs nose.
also thanks for the great modding work! ...just let me change stuff lol.
nope, mes and me submos does not mess with any of the factorum and planetary grids stuff that came newly to se in the contact update or any of the unknown signals stuff.
but there are mes mods that have planetary stuff if you want something additionally spanwed in planetary.
if you mean unknown signals and strong unknown signals that is something mes doenst touch.
if you mean gps or transmition signals then turning of the gps and changing the signalmode of you hud should help.
though there also mes just puts up signals via antenna or gps but doesnt bring its own systems.
Also, can you reproduce this issue with only MES in the world?
I can confirm the exact same thing is happening on my server, all MES Ships etc. working and spawning normal, all new Vanilla stuff spawns stationary and only starts to move if you trigger them via direct contact via player or if the get in "sync" distanc with MES ships.
Since I'm playing on console nowayadays (sadly), unfortunately I can't do anything about it because the access to rented dedicated is simply too limited and the MES Chat Relay Mod not working since a long time, except to delete MES and all submods in the hope that it won't destroy the savegame.
have yet to encounter some of the new stuff, though if you can reproduce it in a fresh world with just mes you probably shoult put together logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation to show the problem) and do a report on the discord after checking that is doesnt happen with no mods at all in use.
wouldnt go that far as there are still higher functions of mes and mods adding functions to mes that either arent in vanilla or not supportet by the vanilla encounter or cargo ship system.
did seen your message, though its for one not 2 days old and in the wrong channel fornwhen you have problems.
if you have read the moddescription you then now atleast know why the settings keep getting turned off and the functions mes takes over as well as the places where you can find documentation about it.
and i have written here and in the aie comments that you shall read the moddescription cause you did already ask inside the aie comments a question that is answered by that even after i pointed to it the first time.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).