Space Engineers

Space Engineers

Modular Encounters Systems
3,072 Comments
@Jim
have yet to encounter some of the new stuff, though if you can reproduce it in a fresh world with just mes you probably shoult put together logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation to show the problem) and do a report on the discord after checking that is doesnt happen with no mods at all in use.
@FlashStrike
wouldnt go that far as there are still higher functions of mes and mods adding functions to mes that either arent in vanilla or not supportet by the vanilla encounter or cargo ship system.
FlashStrike May 1 @ 11:46am 
the day has come where mes is probably dead.
Jim May 1 @ 10:30am 
Since the update, the new vanilla cargo ships are all spawning in stationary. Just sitting there. The only mod I have installed that deals with spawns is MES, trade faction, cargo contracts and wandering merchants. Is it possible MES is causing the issue? I'm guessing it assumes control of vanilla spawns since it turns off cargo ships in the world settings.
@BIGG DADDY JAY
did seen your message, though its for one not 2 days old and in the wrong channel fornwhen you have problems.

if you have read the moddescription you then now atleast know why the settings keep getting turned off and the functions mes takes over as well as the places where you can find documentation about it.

and i have written here and in the aie comments that you shall read the moddescription cause you did already ask inside the aie comments a question that is answered by that even after i pointed to it the first time.
BIGG DADDY JAY Apr 27 @ 1:36pm 
and i asked for help on the discord of mes like 2 days ago no one has answered so ive pretty much givin up on this mod
BIGG DADDY JAY Apr 27 @ 1:34pm 
abisus you keep saying to read mod description ive read it front to back 5 fin times and it hasent help ive figured it out myself
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
@BIGG DADDY JAY
in your relation to the comment in the aie comments, which at this point havent been ended up there, about where mes has standing which settings get turned off i am going to repeat myself:
it is written inside the moddescription on the mes workshoppage.

and for the future:
please try to post stuff related to a specific mod in that specific mods comments, even more so if you have already been pointed with a arrow that says that the mod where you aks has no influence on it.

besides the moddescription of mes you also have the github based wiki for mes and the discord for mes which are both linked inside the moddescription of mes to find out informations on how it works and what you can do with it.

from past experience the usual cause for stuff not working is a mod conflict, a case of file corruption or just a plain old f1 error, 2 of these can usually be esily fixed (just go over the standard first aid list) but the third one is a hard job to clean out.
CDEEKS Apr 26 @ 3:31pm 
You can go to the MES wiki and there is a section on commands that help you see if the mod us running properly. I had a similar issue where spawns where vanishing and it turned out I had a custom world and it didn't play well with MES so try a fresh world and load just mes to see if it works.
BIGG DADDY JAY Apr 26 @ 3:19pm 
some one please tell me how im supposed to know if this mod is working i have this installed with a few encounters and ai enable and havent seen anything for the last 4 days ive been playing enemy ship pings will pop up then disapear in seconds im so fecking confused on how this works
Kirito Apr 25 @ 8:06am 
@AutoMcDonough Hello is there a way to check if the ships spawn something like a command
@Ic3berg
no probs on my end.

due to you saying that factions disappear i would say you might cauge a case of file corruption or a mod conflict.
though i also need to note that so far i did not have npc factions disappear on me even after removing the mod that added them, but please dont just remove a mod that interacts with the faction system or stuff like ore generation and enviroment from a running world se usually doesnt like it in my experience and the same goes for adding them to a running world, for testing purposes.
Neo Apr 20 @ 7:13am 
your fault probably, this one does work even with 20 extra faction mod as well, just go around sometime to find different type of enemy/faction tho
Ic3berg Apr 20 @ 7:11am 
it is not working anymore maybe?? I have MES with Reavers and Space Pirates Enhanced none of them are spawning and after few in game minutes they just disapear in Factions menu. Is this known Mod bug or my fault
Atomicfard Apr 2 @ 3:46pm 
my stuff are not spawning at all
WardenWolf Apr 1 @ 1:29pm 
Some stuff seems to be spawning static and invulnerable.
Abisius Xarvenius Carbensius Mar 25 @ 10:37am 
@Nomad
doesnt it work with rss?
to my understanding it shoudl work with all planets vanilla and modded ones as long as they are tagged properly.

or dont they even spawn in space?
in case there isnt even spawning stuff in space and you have stuff mes can work with to spawn it it than there is something else going on.

i for my part dont use rss due to it having too much probs with other mods i use due to how the gas giant it uses messes with background stuff and causing in my experience even with no other mods probs, for example pockets of atmosphere inside empty space where no atmosphere should be (for example thousands of km away from all planets.

i would say requesting stuff would go a further way via the discord that is linked inside the moddescription than inside the comments.
Nomad Mar 25 @ 10:23am 
Can you add support for Real Solar Systems?
Veles Mar 23 @ 2:47am 
Keen: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [PlayerNearStation]
WHITE Mar 20 @ 10:14am 
Can you fix the timer for ships to despawn? There is literally no time to find seats and remote controller blocks before they despawn.
@granitaxehammer
to my understanding and my experience as well as explanations given on the mes discord mes does not touch the global encounter which the new planetary vanilla encounter stuff is part of and the factorio stuff too.
its the same as with the unknown signal: its handled by a different system than the cargo ships, random encounters and creature spawns.
granitaxehammer Mar 19 @ 10:56am 
just curious and going to ask here, does the newish random planetary encounter button need to be off as well?
giu Mar 17 @ 5:39pm 
is it possible to disable the spawn of ship with antipersonnal inhibitor ?
Abisius Xarvenius Carbensius Mar 14 @ 10:19am 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius Mar 14 @ 10:19am 
@DeLindsay
in that case a few pointers that usually help narrow down what it happening inside the "standard first aid list" that should be done if not already done.

if that one doesnt help its probably time to take logs and an example world (world with as few mods as possible to reproduce the problem and a premade situation that shows the problem) and report in on the mes discord.

as for the github based wiki it is from my experience besides some naming stuff still up to date as mes itself didnt change much besides some bugfixes and adaptations for updates of se itself having happened besides some optimisations, that is atleast to my point of understanding.
DeLindsay Mar 14 @ 10:12am 
@Abisius I appreciate the response but something is 100% interfering with the sale of Ships and Datapads at NPC Stations in space on the Satreus start Scenario. I've reached out to Splitsie to see if he personally disabled them for his Scenario, he said they should be available for sale, yet they are not. The Wiki doesn't even list the correct file names and appears to be 3 yrs old, possibly out of date. It says to look in the "numbers.sbm_ModularEncountersSpawner" which doesn't exist, it's "numbers.sbm_ModularEncountersSystems" instead.

You can see my frustrations when nobody seems to have an answer as to why not one single Station, after more than 150 hours in space sells ANY Ships or Datapads. I've found 6 total, checked the 2 around Earthlike's Moon probably 20 times each now, the 2 around Mars' Moon plus 2 additional Stations from the Trade Operators Coalition Mod to add the ability to sell SCRAP wrecks in space.
@DeLindsay
as far as my experience so far goes using mes has no influence over the vanilla economy stations and no influence on the economy by itself, but mes submods can interact with the economy.

what i did experience is that some modded scenarios and modded planets or whole modded star system dont play well with the economy system depending on theyre age.
DeLindsay Mar 14 @ 9:56am 
Also, I should mention that Economy must be turned on because NPC Station clearly spawn, I've been in them, bought things/sold things and taken Contracts. Just none of them sell Ships or Datapads. That's why I asked if this Mod is specifically disabling Ship and Datapads from the NPC Station sale list of items.
@DeLindsay
take a look into the github based mes wiki to find out which options are avaible and where to find them, it is linked inside the moddescription.
DeLindsay Mar 14 @ 9:51am 
@CDEEKS any idea which of the 13 different .xml's it would be in (in the numbers.sbm_ModularEncountersSystems folder)? The only mention of 'Economy' I can find in any of them is in the general.xml and that's for economy reputation.
CDEEKS Mar 14 @ 4:51am 
Go into the MES config files and enable the economy.
DeLindsay Mar 14 @ 3:53am 
Does anyone know if this Mod (using in Satreus Start) disables Ship and Datapad sales at Stations in space? I'm trying to figure out why NONE of the Station sell Ships or Datapads, even after dozens of visits on different real life days (I have over 300 hours in this Scenario) and 6 different Stations now.
Vargali Mar 13 @ 5:23am 
@OldPayphone, from what i've seen MOST issues popping up with MES are due to other mods not playing well with MES... try the mod on a clean world first, and add mods in one or two at a time... pretty much the only way to find the culprit...
Abisius Xarvenius Carbensius Mar 12 @ 10:36pm 
@OldPayphone
i am using mes since years and what you describe didnt happen to me so far, well besides the spiders popping through the voxel in a planetary base where they can spawn when using the creature spawner but that is soemthing they also do in vanilla.
are you absolutly sure its mes and no one of its submods or another mod interfeering or a case of ffile corruption?
if you are absolutly sure its mes or one of the mes submods take logs and an example world (a world with the absolute minimum of mods and a premade situation to reproduce the problem) and make a full blown report on the mes discord.
OldPayphone Mar 12 @ 8:36pm 
Something is definitely wrong with this mod. Enemies will spawn for a split second then disappear for me.

Edit: Enemies for some reason are spawning inside my own ship. What is going on with this mod?
svet Mar 4 @ 1:43am 
Has anyone figured out a definitive way to either
- disable spawns near certain planets\grids (how to get planet ids for that?)
- turn off all SPRT spawns

puhlease, tya
VikingTalon Feb 28 @ 1:46am 
what is this corrupt revenge drone i see its a purple tag saying dangerous encounter and its one shots even with sheild mod it uses some sorta hyper laser
@Whiskers McMeowShits
mes itself does, but some submods dont.
one submod that wont work would be "robot raider pods" as that one requires "aienabled" which is not compatible with eem due to it relying on factionfunctions for its bots to work and eem messing around with these functions which breaks aie functions.
Whiskers McMeowShits Feb 26 @ 6:09am 
Does this work good with EEM?
CDEEKS Feb 23 @ 1:36pm 
Sniper what other mods are u using ?
Sniper Feb 23 @ 10:18am 
I'm not sure whats causing it but all the MES mods im using the ships are just falling like a brick onto the ground and it causes stuff to not spawn
Abisius Xarvenius Carbensius Feb 21 @ 10:42pm 
@HinterWolf
besides choosing which mes based mods you use you have also some options you can alter, which and how to use them is documented inside the github based mes wiki (link inside the moddesciption).

i for my part had so far no probs with building up something to defend myself with before the npc grids came after me.
even in the run i do atm with no mining for mats (so i need to scavenge for mats to build stuff), x1 mults and no powered basy type grids i was able to get some guns going before the first mobile stuff spawned in and came after me, before that i only had some stationary stuff that i could avoid and move around it.
CDEEKS Feb 21 @ 8:49pm 
Hinterw9lf.what I prefare to do is if u are on sp go to admin menu and place a small safe zone around your HQ just until tlyou get str9ng enough to counter the constant attacks bec they are definitely too OP when starting out.
HinterWolf Feb 21 @ 8:41pm 
the encounters are WAY too hard. i JUST got to space and cant build any bases because i keep getting attacked by UTC battleships. Is there a way to tone down the encounter?
@ksenev25
the mod "npc weapon upgrades" is nowadays no longer needed as its functions have been integrated into mes itself and you just need to activate it, how to is documented inside the github based meswiki.
ksenev25 Feb 14 @ 2:24pm 
Who knows, How can I add weapons from mods to NPC ships? Is it better to additionally use NPC Weapon Upgrades?
Abisius Xarvenius Carbensius Feb 14 @ 10:40am 
@HellsBain
try searching the workshop for a mod that turns off inhibitors or dont use mes basd mods that utilize the inhibitors as the anti personel field is one possible inhibitor field.
or try to find the inhibitor block on the enemy grid as fast as possibel ant take it out.
HellsBain Feb 14 @ 8:25am 
has anyone figured out how to turn off the anti personal fields? I would rather not turn off the whole mod but it breaks the game if you are trying a hardcore start with just your suit play thru. first 5 ships that spawned in had APF and so i just died in space 5 times.
Innominate inc. Feb 8 @ 3:17pm 
@Abisius Many Thanks