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I recall this working just fine the last time I played a few months back. Was there an update that broke it or something?
as far as my knowledge goes mes itself it compatible with eem, but some submods might not be.
an example fro a eem incompatible mod would be the crew enabled submod for mes which requires aie to work and aie is incompatible with eem due to how eem messes with factions and aie needing specifc aiemade factions with specific background stuff which is required for the bots from aie to work properly, and eem is messing with them too which brings the incompatibility.
If someone could share, id be happy to send logs.
Otherwise ive been crashing in multiplayer every couple of mins with this mod on. Took it off, game is stable but with very little to do.
1 -> MOD_ERROR: Modular Encounters Systems
2024-05-10 01:08:00.139 - Thread:
in file: C: /SERVICES/ni10484913_1_SHARE/ftproot/spaceeng_profile/cache/750855.zip/Data/Blocks/CubeBlocks_NPCThrusters-Atmo.sbc
2024-05-10 01:08:00.139 - Thread:
1 ->Resource not found, setting to null. Resource path: C: (SERVICES \ni10484913_1_SHARE \ftproot\spaceeng_profile\cache\750855.21p \Textures \GUT\Icons Cubes Atmospheric hruster LargeLarge. das
2024-05-10 01:08:00.140 - Thread:
1 ->Created definition for: NPC Large Atmo Thruster|
Since it only happens on PlayStation and not on other platforms, it may be related to some other similar crashes that were being reported with modded servers.
The crash itself is Client-Side, so no accessible logs are available. My current guess at this time is that the console is trying to do something with script files in the mod it shouldn’t be touching (because it’s not supposed to in the first place), but that’s just speculation on my part.
I’ve let the keen devs know to reach out to me if they have any other information I can act on, but until then, there’s no possible means for us to address that issue.
--- please atleast try to get the name correctly ---
without more informations like logs, exact errorcode, exampleworld and maybe some more stuff it will be very hard up to impossible to do a deeper help than whas already be given and for that the steam comment section is too limited, i recommend to join the mes discord (which is linked i nthe moddescription) and present you problem there together with an an good as posisble explanation of the problem, the errorcode, logs and an example world so that a more in depth look can be taken at it.
i am not familiar with ce errors, so i did google a bit and from what i could find that they are usually console specific errors being given out by the console itself and mostly poitn towards probs with the console in question.
take the specifc ce error you get and search for it specifc to your used console to get a more detailed answer to what kind of error it is and what you can do to alleviate it.
that it is happenign while using a console client is a BIG point that needs to be taken into consideration as a world needs to be setup for consoles for them to be able to join the world.
so no mods with client side scripts, no ingame scripts . . . and many more functions need to be taken into consideration.
still the chance for file corruption exists on consoles too, but i dont know how to check on consoles for that as i never had one.
you might also want to ask on the mes discord which is linked in the moddescription as you might need to provide stuff like logs and an example world which is easier via discord than steam, atleast for the logs.
laut offiziellen statement wird er laufen gehalten soweit er nicht komplett zerbrochen wird mitm update.
ansonsten hab ich bisher von keiner anderen seite aus gehört das es probleme gibt, daher vermute ich mal das es möglicherweise entweder an einem modconflict oder an beschädigten dateien auf spiel oder modseite liegt was entweder bei client oder server vorhanden ist.
auch möglich ist das die welt beshcädigte dateien hat, konnte meine singleplayer welt seit dem space engineers update net mehr laden und da ich sie mit net älteren version von space engineers laden kann vermute ich da derzeit das sie einfach zu alt geworden ist.
so ganz nebenbei:
die kommunikation läuft hier eigentlich auf englisch ab da die meisten die hier helfen kennen englisch als zweitsprache können oder nur englisch können, es ist also empfehlenswert englisch zu nutzen wenn es einem möglich ist.
from which mes based mod are they and on which planet?
there are some mes based mods out there which have planetary ships in it which cant handle planets above 1g and thus the ships are already crashing down on alien and pertram.
Happened when a Reaver ship crashed into the ground.
2024-05-16 03:26:32.244 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at CoreSystems.Session.TerminalMonitor.HandleInputUpdate(CoreComponent comp)
at CoreSystems.Platform.Weapon.ShootManager.RequestShootSync(Int64 playerId, RequestType request, Signals signal)
at CoreSystems.Api.ApiBackend.FireWeaponBurst(MyEntity weaponBlock, Boolean allWeapons, Int32 weaponId)
at ModularEncountersSystems.API.WcApi.FireWeaponOnce(MyEntity weapon, Boolean allWeapons, Int32 weaponId)
at ModularEncountersSystems.Behavior.Subsystems.Weapons.CoreWeapon.FireOnce()
at ModularEncountersSystems.Behavior.Subsystems.Weapons.WeaponSystem.FireBarrageWeapons()
Going back into hibernation now :)
After making this change the non-WC turrets stop spawning.
Unfortunately some of the dumb "armor packs" I have or things like Azimuth Remastered come with turrets/weapons built in.
as far as i know not.
though i wonder why you would go against the recommendation of not mixing wc and nonwc stuff and thus avoiding the problem an many others resulting from mixing wc and nonwc stuff.
just thw two most mayor compatibility based problems resulting from mixing wc and nonwc stuff:
- nonwc stuff wont have functioning ai
- nonwc stuff cant intercept wc munitions and vise versa
Is there a way to specifically stop the disabling of inertia?
Locking the dampeners with a grid keeps everyone's movement stable.
The inertia inhibitor causes my friends to lag out my ship.
as far as my knowledge goes you can add and remove mes mods as you want as long as the compatibility between the rest of the modlist is not broken.
the only exception to that if the mod adds economy stations as these are are positioned upon worldgeneration, atleast to my kowledge.
as mes supercedes the vanila system i nregards to npc spawning in while having its own spawn categories i would say that it depends on how the mod in quesiton is set up and that question would be better placed on that end of the compatibility line.
Cargo Ships
Random Encounters
Enable Wolves (If Planet Creature Spawner Option or Addon is used)
Enable Spiders (If Planet Creature Spawner Option or Addon is used)
information on that is easily found inside the github based mes wiki linked in the moddescription, basically information on all settings is found there.