Space Engineers

Space Engineers

Modular Encounters Systems
2.813 comentários
KLS Há 15 horas 
we only get station spawns after last update and no ships (MES with Parallax, Incon, Imber)
MoistMexican 13 de jun. às 14:02 
Is there anything setting or mod to make players despawn while offline, we keep getting offline attacked. Its making it really hard to progress when we cant even defend ourselves yet
Meridius_IX / Lucas  [autor] 13 de jun. às 10:15 
@Azil - My advice below still applies.
Azil 12 de jun. às 23:25 
Same issue. I tested it on a clean install and I can't get a single spawn.
Meridius_IX / Lucas  [autor] 12 de jun. às 16:10 
@Burnt Dog - See comment below yours.
Burnt Dog 11 de jun. às 23:56 
None of the chat commands seem to do anything. Also having the issue of nothing spawning aside from the initial trading posts. I'm on a clean world and have tested on multiple new saves.
Meridius_IX / Lucas  [autor] 10 de jun. às 20:52 
Tested workshop versions on my end and everything is working fine. If it's not working for you, then you may want to explore some of the troubleshooting resources found at the bottom of the mod page.
iTZz Suso 10 de jun. às 17:09 
Same here, i think last update destroyed the funciontality of this mod and now isn't working
TheMinerBoy56 9 de jun. às 11:49 
Also, this mod no longer automatically turns off Cargo Ships and Random Encounters when you add it during world creation.
Azil 9 de jun. às 5:51 
Does this still work? I don't seem to be getting ANY spawns of ANYTHING after several hours of play.

I recall this working just fine the last time I played a few months back. Was there an update that broke it or something?
Abisius 4 de jun. às 8:21 
@Darth Nipple
as far as my knowledge goes mes itself it compatible with eem, but some submods might not be.
an example fro a eem incompatible mod would be the crew enabled submod for mes which requires aie to work and aie is incompatible with eem due to how eem messes with factions and aie needing specifc aiemade factions with specific background stuff which is required for the bots from aie to work properly, and eem is messing with them too which brings the incompatibility.
Darth Nipple 4 de jun. às 8:06 
Does this work with Exploration Enhancement Mod? I didn't see if they were compatible though I might have missed it.
Stolenpride 3 de jun. às 4:11 
not to sound like a scrub, but ive never had to use the logs before, thus not really sure how to retrieve them.
If someone could share, id be happy to send logs.
Otherwise ive been crashing in multiplayer every couple of mins with this mod on. Took it off, game is stable but with very little to do.
HQ gaming 31 de mai. às 9:46 
This have other austronauts?
mTwCrazy 30 de mai. às 18:40 
Hi, maybe this can help, this always appeared in the logs

1 -> MOD_ERROR: Modular Encounters Systems
2024-05-10 01:08:00.139 - Thread:
in file: C: /SERVICES/ni10484913_1_SHARE/ftproot/spaceeng_profile/cache/750855.zip/Data/Blocks/CubeBlocks_NPCThrusters-Atmo.sbc
2024-05-10 01:08:00.139 - Thread:
1 ->Resource not found, setting to null. Resource path: C: (SERVICES \ni10484913_1_SHARE \ftproot\spaceeng_profile\cache\750855.21p \Textures \GUT\Icons Cubes Atmospheric hruster LargeLarge. das
2024-05-10 01:08:00.140 - Thread:
1 ->Created definition for: NPC Large Atmo Thruster|
Oldwolf 26 de mai. às 10:12 
Thank you for keeping this mod going everyone. I for one really appreciate it
Krizi_SS 25 de mai. às 10:05 
help please, I have no comparison in the world with NPCs (and other events) when I play alone, as soon as my friend connects to me everything starts working fine, what could be the problem?
Rudijuniornr1 24 de mai. às 13:38 
thank you, a statement that will help us, it just happened since the update, I have been in contact with the support since then but we are not getting any further (unfortunately it only affects the PSN players
Meridius_IX / Lucas  [autor] 24 de mai. às 13:31 
The CE error only seems to affect PlayStation users. The specifics of the error don’t tell annything about “why” the crash happens.

Since it only happens on PlayStation and not on other platforms, it may be related to some other similar crashes that were being reported with modded servers.

The crash itself is Client-Side, so no accessible logs are available. My current guess at this time is that the console is trying to do something with script files in the mod it shouldn’t be touching (because it’s not supposed to in the first place), but that’s just speculation on my part.

I’ve let the keen devs know to reach out to me if they have any other information I can act on, but until then, there’s no possible means for us to address that issue.
Abisius 24 de mai. às 13:20 
@Rudijuniornr1
--- please atleast try to get the name correctly ---

without more informations like logs, exact errorcode, exampleworld and maybe some more stuff it will be very hard up to impossible to do a deeper help than whas already be given and for that the steam comment section is too limited, i recommend to join the mes discord (which is linked i nthe moddescription) and present you problem there together with an an good as posisble explanation of the problem, the errorcode, logs and an example world so that a more in depth look can be taken at it.
Rudijuniornr1 24 de mai. às 13:07 
@Abgrund no, wrong, then the ce error would have to occur in more than one game, especially since you can play solo quite normally.
Abisius 24 de mai. às 10:38 
@Rudijuniornr1
i am not familiar with ce errors, so i did google a bit and from what i could find that they are usually console specific errors being given out by the console itself and mostly poitn towards probs with the console in question.

take the specifc ce error you get and search for it specifc to your used console to get a more detailed answer to what kind of error it is and what you can do to alleviate it.
Rudijuniornr1 24 de mai. às 10:12 
@Abgrund I know what you mean the mod is only playable on one server for console players I have a Nitrado server and everything worked before the game update now I want to go to my server and get ce
Abisius 24 de mai. às 9:21 
@Rudijuniornr1
that it is happenign while using a console client is a BIG point that needs to be taken into consideration as a world needs to be setup for consoles for them to be able to join the world.
so no mods with client side scripts, no ingame scripts . . . and many more functions need to be taken into consideration.

still the chance for file corruption exists on consoles too, but i dont know how to check on consoles for that as i never had one.

you might also want to ask on the mes discord which is linked in the moddescription as you might need to provide stuff like logs and an example world which is easier via discord than steam, atleast for the logs.
Rudijuniornr1 24 de mai. às 9:03 
@Abisius Going on the server with a PC when the mod is on it is no problem as soon as you want to go on the server with a console there is a ce error
Abisius 24 de mai. às 5:54 
@Rudijuniornr1
laut offiziellen statement wird er laufen gehalten soweit er nicht komplett zerbrochen wird mitm update.

ansonsten hab ich bisher von keiner anderen seite aus gehört das es probleme gibt, daher vermute ich mal das es möglicherweise entweder an einem modconflict oder an beschädigten dateien auf spiel oder modseite liegt was entweder bei client oder server vorhanden ist.
auch möglich ist das die welt beshcädigte dateien hat, konnte meine singleplayer welt seit dem space engineers update net mehr laden und da ich sie mit net älteren version von space engineers laden kann vermute ich da derzeit das sie einfach zu alt geworden ist.

so ganz nebenbei:
die kommunikation läuft hier eigentlich auf englisch ab da die meisten die hier helfen kennen englisch als zweitsprache können oder nur englisch können, es ist also empfehlenswert englisch zu nutzen wenn es einem möglich ist.
Rudijuniornr1 24 de mai. às 4:39 
Kommt bei der Mod jetzt noch Mal eine Aktualisierung oder eher nicht ist schade drum
Rudijuniornr1 18 de mai. às 16:08 
Es kam vorgestern Abend ein Update leider bekomme ich immer noch einen ce Fehler wenn ich auf mein Server will
Abisius 18 de mai. às 11:28 
@Ayduha2
from which mes based mod are they and on which planet?

there are some mes based mods out there which have planetary ships in it which cant handle planets above 1g and thus the ships are already crashing down on alien and pertram.
Ayduha2 18 de mai. às 11:16 
Hi! I've got a problem. In my singleplayer survival game I constantly see Patrol Trade Ships just lying on the ground. Are their AI makes them just smash into the ground or there's something destryoing them? Bc I already got a lot of those ships just chilling on the ground.
Yatta - Albino 15 de mai. às 18:30 
@Meridius : Unsure if CoreSystems refers to WeaponCore or some core SE stuff, but the stack originates from ME so it maybe on this side.

Happened when a Reaver ship crashed into the ground.

2024-05-16 03:26:32.244 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at CoreSystems.Session.TerminalMonitor.HandleInputUpdate(CoreComponent comp)
at CoreSystems.Platform.Weapon.ShootManager.RequestShootSync(Int64 playerId, RequestType request, Signals signal)
at CoreSystems.Api.ApiBackend.FireWeaponBurst(MyEntity weaponBlock, Boolean allWeapons, Int32 weaponId)
at ModularEncountersSystems.API.WcApi.FireWeaponOnce(MyEntity weapon, Boolean allWeapons, Int32 weaponId)
at ModularEncountersSystems.Behavior.Subsystems.Weapons.CoreWeapon.FireOnce()
at ModularEncountersSystems.Behavior.Subsystems.Weapons.WeaponSystem.FireBarrageWeapons()
Rudijuniornr1 15 de mai. às 4:16 
hello the mod causes a CE-108255-1 error on ps5 console
Ice.T.Mirrow 14 de mai. às 2:08 
Hello Lucas, looks like your mod is producing a CE-Error on the playstation and they no longer can join servers with your Mod. Please take a look, they love your NPCs
Come and See 13 de mai. às 13:54 
Thanks mate.
dskpnk 13 de mai. às 11:34 
Thx a lot dude for at least checking if things still work ! Have fun !
Meridius_IX / Lucas  [autor] 13 de mai. às 11:14 
Hey folks, just popped in to see if there were any issues after the new SE update. Ran the workshop mod + some encounter mods briefly on my end, and stuff seems to be working from my short test (stuff spawned / moved / etc).

Going back into hibernation now :)
Come and See 9 de mai. às 16:18 
I was able to fix this myself. I went into WeaponRandomizer.cs and on the line for if (weaponBlock == null) I just changed it to this: if (weaponBlock == null || !isWeaponCore)

After making this change the non-WC turrets stop spawning.:steamthumbsup:

Unfortunately some of the dumb "armor packs" I have or things like Azimuth Remastered come with turrets/weapons built in.
Abisius 8 de mai. às 14:03 
@Come and See
as far as i know not.

though i wonder why you would go against the recommendation of not mixing wc and nonwc stuff and thus avoiding the problem an many others resulting from mixing wc and nonwc stuff.

just thw two most mayor compatibility based problems resulting from mixing wc and nonwc stuff:
- nonwc stuff wont have functioning ai
- nonwc stuff cant intercept wc munitions and vise versa
Come and See 8 de mai. às 13:34 
So with weapon randomization is it possible to setup a flag by default to prevent vanilla weapons from spawning if weaponcore is enabled?
MistakingManx 5 de mai. às 10:45 
I saw the post by Vargali and nunzia, regarding disabling inhibitors not being an option.
Is there a way to specifically stop the disabling of inertia?

Locking the dampeners with a grid keeps everyone's movement stable.
MistakingManx 5 de mai. às 10:37 
Is there a way to disable the inhibitors?
The inertia inhibitor causes my friends to lag out my ship.
Vargali 27 de abr. às 17:21 
first try a new world using MES without the Imber mod... if that don't work, you may have to uninstall MES then reinstall... failing that, you may have to locate your mods folder in the %appdata% folder for SE and delete entire mods folder,.. steam will auto reinstall as needed, just make sure you have Imber un-subbed first ... if it still persists then someone else will have to suggest a fix
KGB_Vitkor 27 de abr. às 7:45 
Hi! MES is trying to create NPS factions from mods that I have removed from the game. For example, I deleted the IMBER mod, but the faction remains, and MES is constantly trying to create an NPC. How can I fix this? Is it possible to clear the list of factions?
Abisius 26 de abr. às 11:13 
@Cona6789
as far as my knowledge goes you can add and remove mes mods as you want as long as the compatibility between the rest of the modlist is not broken.
the only exception to that if the mod adds economy stations as these are are positioned upon worldgeneration, atleast to my kowledge.
Cona6789 26 de abr. às 11:09 
Will adding more MES mods to a world that has already been created work or will the new mods not spawn anything because the world isnt new
Abisius 26 de abr. às 10:24 
@BASTIAN
as mes supercedes the vanila system i nregards to npc spawning in while having its own spawn categories i would say that it depends on how the mod in quesiton is set up and that question would be better placed on that end of the compatibility line.
BASTIAN 26 de abr. às 9:28 
okay i have othe mods that need these options on so they will work or i cant use them because of this mod?
Cargo Ships
Random Encounters
Enable Wolves (If Planet Creature Spawner Option or Addon is used)
Enable Spiders (If Planet Creature Spawner Option or Addon is used)
Happy 25 de abr. às 2:21 
Thanks Abisius
Abisius 25 de abr. às 2:09 
@Happy
information on that is easily found inside the github based mes wiki linked in the moddescription, basically information on all settings is found there.
Happy 25 de abr. às 2:07 
Amazing answer Abisus thankyou, where can I look to find out how to enable weapon randomisation?