Space Engineers

Space Engineers

Modular Encounters Systems
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Update: May 13 @ 1:30pm

2.71.12

MES AI action:
ResetTriggerCooldownTags
EnableTriggerTags
DisableTriggerTags
ManuallyActivatedTriggerTags
PlayDialogueCue
DialogueCueId

CommandProfile:
CheckRelationSenderReceiver
Relation (RelationTypeEnum)

Conditions:
CheckTargetSpeed
MinTargetSpeed
MaxTargetSpeed
HasTarget
NoTarget

TriggerProfile:
Tags

BlockManager:
RivalAiBlockIds new id for GFA

DialogueBank
New xml for managing dialogue

CptArthur



Update: Apr 28 @ 8:03am

2.71.11
-ChangePlayerCreditsIncludeSavedPlayerIdentity
-ChangePlayerCreditsPlayerConditionIds
-ChangePlayerCreditsOverridePositionInPlayerCondition
-Damage trigger will now be able to use saveplayeridentity action if the damager is a player

CptArthur

Update: Apr 28 @ 2:10am

Update: Apr 28 @ 1:58am

2.71.10
CptArthur

Update: Apr 8 @ 6:26am

Update: Apr 6 @ 9:04am

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Update: Apr 5 @ 3:35am

Update: Apr 4 @ 5:16am

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Update: Mar 2 @ 10:25am

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Update: Feb 11 @ 8:39pm

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp