Space Engineers

Space Engineers

Modular Encounters Systems
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Actualizare: 6 iul. @ 8:02

2.71.29
Fixed DespawnNear / DespawnFar trigger types not triggering for Cargoship (Enenra)


Regarding the fieldwork bug where vanilla cargo ships appear to be immobile, we are looking into it. However, it looks like there may not be a permanent solution available that works for everyone.

In the meantime, I recommend using the following mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=888457381
https://steamcommunity.com/sharedfiles/filedetails/?id=888457124

CptArthur

Actualizare: 26 apr. @ 4:11

2.71.28

AAAAAAAAAAAAAAAAAAAAA
CptArthur

Actualizare: 24 apr. @ 11:55

2.71.27

Do you like jazz?

CptArthur

Actualizare: 24 apr. @ 9:31

"2.71.24"
CheckHorizonAngle fixes
reverted escort profile changes



CptArthur

Actualizare: 3 febr. @ 6:15

"2.71.25"
Api fixes by ryo0ka (PR)

other minor bugs


CptArthur

Actualizare: 4 ian. @ 3:17

"2.71.24"
CheckHorizonAngle fixes
reverted escort profile changes



CptArthur

Actualizare: 1 ian. @ 8:15

"2.71.23"
fixes
and new tags



CptArthur

Actualizare: 25 oct. 2024 @ 11:01

"2.71.22"

-First version of insertable events and contracts (WIP).
-(bool) ReplaceAntennaHudTextInsteadOfName in manupulation
- New waypoint mode: ClosestPlayer (Self, Target Damager)



CptArthur

Actualizare: 14 oct. 2024 @ 10:38

2.71.21
- Updated to work along side new encounters released in game version 1.205 (currently, MES does not replace these new encounters spawn functionality)

Actualizare: 6 oct. 2024 @ 17:00

2.71.20

- Added Behavior Actions to Repair Blocks on own grid (untested)
- Added potential fixes for NRE found in targeting system that was causing quiet failure of entire behavior chain.

Meridius_IX / Lucas