Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 11-20 din 298 intrări
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Actualizare: 11 aug. 2024 @ 6:34

"2.71.19"

GFA RC AI block

CptArthur

Actualizare: 15 iul. 2024 @ 12:02

"2.71.18"

-pull request by ToroidalDevil


CptArthur

Actualizare: 12 iul. 2024 @ 13:58

"2.71.17"

disabled Nebula API

CptArthur

Actualizare: 12 iul. 2024 @ 9:30

"2.71.16"

fixed _nebulaModSteamId
-pull request by DarkXeRoX
Some extra null checks in ConditionProfile (thank you Lucas)

CptArthur

Actualizare: 6 iul. 2024 @ 8:37

"2.71.15"

fixed crash

CptArthur

Actualizare: 2 iul. 2024 @ 8:12

"2.71.14"

fixed crash

CptArthur

Actualizare: 1 iul. 2024 @ 9:20

2.71.13

-removed herobrine

CptArthur

Actualizare: 1 iul. 2024 @ 9:17

-Added herobrine

Actualizare: 13 mai 2024 @ 13:30

2.71.12

MES AI action:
ResetTriggerCooldownTags
EnableTriggerTags
DisableTriggerTags
ManuallyActivatedTriggerTags
PlayDialogueCue
DialogueCueId

CommandProfile:
CheckRelationSenderReceiver
Relation (RelationTypeEnum)

Conditions:
CheckTargetSpeed
MinTargetSpeed
MaxTargetSpeed
HasTarget
NoTarget

TriggerProfile:
Tags

BlockManager:
RivalAiBlockIds new id for GFA

DialogueBank
New xml for managing dialogue

CptArthur



Actualizare: 28 apr. 2024 @ 8:03

2.71.11
-ChangePlayerCreditsIncludeSavedPlayerIdentity
-ChangePlayerCreditsPlayerConditionIds
-ChangePlayerCreditsOverridePositionInPlayerCondition
-Damage trigger will now be able to use saveplayeridentity action if the damager is a player

CptArthur